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e66b107e73
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Implemented the full Disney PBR shader
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2017-10-03 10:06:04 +02:00 |
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fbeb0858ac
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Fixed shader paths
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2017-10-03 10:05:20 +02:00 |
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86ce40f772
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Raymarcher - reverted(ish) use of program pipeline
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2017-10-02 19:06:15 +02:00 |
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df06cf16ad
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PBR-ish stuff
Subsurface scattering doesn't work, though
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2017-10-02 16:34:08 +02:00 |
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aabf8949a8
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Got rid of old texture binding code
Also this fixes the DoF texture wrapping bullshit
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2017-10-02 14:48:16 +02:00 |
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72acd42782
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Resizing works
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2017-10-02 13:51:08 +02:00 |
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00f9187d74
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Texture binding manager
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2017-10-02 10:57:51 +02:00 |
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456affe784
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Texture sampler abstraction
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2017-10-02 10:42:06 +02:00 |
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080eb3b29b
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Moved camera to separate file
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2017-10-02 10:12:27 +02:00 |
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e6e8b2c935
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Build in separate directory
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2017-10-02 10:00:39 +02:00 |
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3dd641c8c1
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Cleaning up #include's
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2017-10-02 09:40:36 +02:00 |
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f79cc70d44
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Moved shaders to subdir
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2017-10-02 09:31:50 +02:00 |
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2318cf5871
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Fixed C++ syntax plugin config
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2017-10-02 09:29:05 +02:00 |
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8264663ec8
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Moved GLSL handling to separate file
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2017-10-01 19:40:38 +02:00 |
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601cf6cb34
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Depth of field UI
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2017-10-01 19:22:28 +02:00 |
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b2be3dcb8c
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Depth of field!!!
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2017-10-01 18:51:02 +02:00 |
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96122a6487
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Less traces in textures/RT
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2017-10-01 15:00:59 +02:00 |
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df1b51781e
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Finished profiler
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2017-10-01 14:10:00 +02:00 |
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22a5a9b836
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Profiler: hierarchy (+start values)
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2017-10-01 12:48:55 +02:00 |
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b5d7d3775b
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Profiler (dumps to stdout for now)
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2017-10-01 11:37:04 +02:00 |
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ba98b1e9eb
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TODO list
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2017-10-01 10:23:23 +02:00 |
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b15b0097b2
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Moved raymarcher to separate file
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2017-09-30 21:53:45 +02:00 |
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07b1960d5a
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Raymarcher controls
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2017-09-30 21:37:35 +02:00 |
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8b0e6e2143
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Removed useless parameters
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2017-09-30 21:30:31 +02:00 |
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98aa501199
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Some more bloom tweaking
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2017-09-30 21:27:50 +02:00 |
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34b393334c
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Tweaking bloom some more
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2017-09-30 21:22:38 +02:00 |
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f3d709a48d
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Bloom controls
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2017-09-30 19:41:45 +02:00 |
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802418219b
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Bloom pass moved to separate file
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2017-09-30 19:13:06 +02:00 |
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4249691406
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Bloom highpass filter
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2017-09-30 18:30:26 +02:00 |
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f1628c0cd5
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Partial bloom (missing highpass filter)
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2017-09-30 17:58:48 +02:00 |
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83f885fa52
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Fixed texture size bug
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2017-09-30 15:28:24 +02:00 |
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7e223ff2f4
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Render-fucking-targets, motherfuckers!
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2017-09-30 14:59:15 +02:00 |
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8cd18913aa
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Texture / texture binding abstraction
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2017-09-30 12:59:04 +02:00 |
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1c63e8f417
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UI added
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2017-09-30 12:25:24 +02:00 |
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7d16b704b5
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Better abstraction for shader programs
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2017-09-30 12:08:18 +02:00 |
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4ff19bffa6
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Camera control
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2017-09-30 11:47:28 +02:00 |
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f0b4f2d46e
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Raymarcher + automatic load
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2017-09-30 11:23:14 +02:00 |
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dab7bcaa74
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Imported basic raymarcher code
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2017-09-30 10:46:01 +02:00 |
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28088760b9
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"Blank" window
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2017-09-30 10:37:45 +02:00 |
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0665b12d6c
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Init repository
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2017-09-30 10:26:30 +02:00 |
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