Resizing works
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parent
00f9187d74
commit
72acd42782
8 changed files with 183 additions and 43 deletions
1
Makefile
1
Makefile
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@ -18,6 +18,7 @@ DEMO = \
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rendertarget.cc \
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programs.cc \
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camera.cc \
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demo.cc \
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\
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raymarcher.cc \
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\
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58
demo.cc
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58
demo.cc
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@ -0,0 +1,58 @@
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#include "externals.hh"
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#include "demo.hh"
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T_Demo::T_Demo( __rw__ T_FilesWatcher& watcher ,
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__rd__ const uint32_t width ,
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__rd__ const uint32_t height )
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: watcher( watcher ) , width( width ) , height( height )
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{ }
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bool T_Demo::initialise( )
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{
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raymarcher = std::make_unique< T_Raymarcher >(
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watcher , width , height );
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dof = std::make_unique< T_DoFPass >( watcher ,
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raymarcher->output( ) , raymarcher->depth( ) );
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bloom = std::make_unique< T_BloomPass >( watcher ,
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raymarcher->output( ) );
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combine = std::make_unique< T_CombinePass >( watcher ,
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dof->output( ) , bloom->output( ) );
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return true;
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}
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void T_Demo::makeUI( )
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{
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raymarcher->makeUI( );
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dof->makeUI( );
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bloom->makeUI( );
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combine->makeUI( );
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}
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void T_Demo::render( )
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{
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raymarcher->render( );
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dof->render( );
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bloom->render( );
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combine->render( );
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}
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void T_Demo::handleDND(
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__rd__ ImVec2 const& move ,
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__rd__ const bool hasCtrl ,
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__rd__ const bool hasShift ,
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__rd__ const bool lmb // Left mouse button
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)
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{
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raymarcher->camera( ).handleDND( move , hasCtrl , hasShift , lmb );
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}
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void T_Demo::handleWheel(
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__rd__ const float wheel ,
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__rd__ const bool hasCtrl ,
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__rd__ const bool hasShift
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)
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{
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raymarcher->camera( ).handleWheel( wheel , hasCtrl , hasShift );
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}
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50
demo.hh
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50
demo.hh
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@ -0,0 +1,50 @@
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#pragma once
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#include "raymarcher.hh"
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#include "dof.hh"
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#include "bloom.hh"
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#include "combine.hh"
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#include "profiling.hh"
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struct T_Demo
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{
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T_Demo( ) = delete;
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NO_COPY( T_Demo );
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NO_MOVE( T_Demo );
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// ---------------------------------------------------------------------
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T_Demo( __rw__ T_FilesWatcher& watcher ,
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__rd__ const uint32_t width ,
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__rd__ const uint32_t height );
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bool initialise( );
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void makeUI( );
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void render( );
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void handleDND(
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__rd__ ImVec2 const& move ,
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__rd__ const bool hasCtrl ,
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__rd__ const bool hasShift ,
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__rd__ const bool lmb // Left mouse button
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);
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void handleWheel(
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__rd__ const float wheel ,
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__rd__ const bool hasCtrl ,
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__rd__ const bool hasShift
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);
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// ---------------------------------------------------------------------
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T_FilesWatcher& watcher;
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const uint32_t width;
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const uint32_t height;
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// T_TextureManagement textures;
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std::unique_ptr< T_Raymarcher > raymarcher;
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std::unique_ptr< T_DoFPass > dof;
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std::unique_ptr< T_BloomPass > bloom;
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std::unique_ptr< T_CombinePass > combine;
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};
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14
externals.hh
14
externals.hh
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@ -31,3 +31,17 @@
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#define __rd__
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#define __wr__
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#define __rw__
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// Macros that enable/disable copying/moving
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#define NO_COPY( CLS ) \
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CLS( CLS const& ) = delete; \
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CLS& operator =( CLS const& ) = delete
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#define NO_MOVE( CLS ) \
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CLS( CLS&& ) = delete; \
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CLS& operator =( CLS&& ) = delete
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#define COPY( CLS ) \
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CLS( CLS const& ); \
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CLS& operator =( CLS const& )
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#define MOVE( CLS ) \
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CLS( CLS&& ); \
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CLS& operator =( CLS&& )
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77
main.cc
77
main.cc
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@ -1,10 +1,7 @@
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#include "externals.hh"
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#include "imgui_impl_sdl.h"
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#include "raymarcher.hh"
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#include "dof.hh"
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#include "bloom.hh"
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#include "combine.hh"
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#include "demo.hh"
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#include "profiling.hh"
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@ -30,10 +27,9 @@ struct T_Main
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T_FilesWatcher watcher;
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std::unique_ptr< T_ShaderProgram > spCopy;
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std::unique_ptr< T_Raymarcher > raymarcher;
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std::unique_ptr< T_DoFPass > dofPass;
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std::unique_ptr< T_BloomPass > bloomPass;
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std::unique_ptr< T_CombinePass > combinePass;
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std::unique_ptr< T_Demo > demo;
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void initDemo( );
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void startIteration( );
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void handleCapture( );
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@ -66,20 +62,22 @@ T_Main::T_Main( )
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ImGui_ImplSdl_Init( window );
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initProgram( );
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raymarcher = std::make_unique< T_Raymarcher >( watcher , 1280 , 720 );
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dofPass = std::make_unique< T_DoFPass >( watcher ,
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raymarcher->output( ) , raymarcher->depth( ) );
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bloomPass = std::make_unique< T_BloomPass >( watcher ,
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raymarcher->output( ) );
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combinePass = std::make_unique< T_CombinePass >( watcher ,
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dofPass->output( ) , bloomPass->output( ) );
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}
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void T_Main::mainLoop( )
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{
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auto& p( T_Profiler::Profiler );
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p.clear( );
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while ( !done ) {
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if ( demo ) {
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auto const& dspSize( ImGui::GetIO( ).DisplaySize );
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if ( demo->width != dspSize.x || demo->height != dspSize.y ) {
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demo.reset( );
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}
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}
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if ( !demo ) {
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initDemo( );
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}
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p.startFrame( );
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T_Profiler::Profiler.start( "Full frame" );
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startIteration( );
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@ -97,6 +95,7 @@ void T_Main::mainLoop( )
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T_Main::~T_Main( )
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{
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demo.reset( );
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ImGui_ImplSdl_Shutdown( );
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SDL_GL_DeleteContext( gl );
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SDL_DestroyWindow( window );
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@ -105,6 +104,23 @@ T_Main::~T_Main( )
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/*----------------------------------------------------------------------------*/
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void T_Main::initDemo( )
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{
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assert( !demo );
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auto const& dspSize( ImGui::GetIO( ).DisplaySize );
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if ( dspSize.x < 0 || dspSize.y < 0 ) {
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return;
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}
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printf( "init w/ dspsize %dx%d\n" , int( dspSize.x ) , int( dspSize.y ) );
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demo = std::make_unique< T_Demo >( watcher , dspSize.x , dspSize.y );
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if ( demo->initialise( ) ) {
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T_Profiler::Profiler.clear( );
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} else {
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demo.reset( );
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}
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}
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void T_Main::startIteration( )
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{
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SDL_Event event;
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@ -147,7 +163,9 @@ void T_Main::handleCapture( )
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ImGui::SetMouseCursor( ImGuiMouseCursor_Arrow );
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} else if ( capture ) {
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ImGui::SetMouseCursor( ImGuiMouseCursor_Move );
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raymarcher->camera( ).handleDND( mouseMove , ctrl , shift , lmb );
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if ( demo ) {
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demo->handleDND( mouseMove , ctrl , shift , lmb );
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}
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} else if ( appCanGrab && mb ) {
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capture = true;
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mouseInitial = ImGui::GetMousePos( );
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@ -156,8 +174,8 @@ void T_Main::handleCapture( )
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ImGui::SetMouseCursor( ImGuiMouseCursor_Move );
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}
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if ( ( appCanGrab || capture ) && io.MouseWheel ) {
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raymarcher->camera( ).handleWheel( io.MouseWheel , ctrl , shift );
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if ( ( appCanGrab || capture ) && io.MouseWheel && demo ) {
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demo->handleWheel( io.MouseWheel , ctrl , shift );
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}
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}
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@ -168,13 +186,10 @@ void T_Main::makeUI( )
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ImGuiSetCond_Once );
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ImGui::SetNextWindowPos( ImVec2( ) , ImGuiSetCond_Once );
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ImGui::Begin( "Yay! Demo!" );
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ImGui::Checkbox( "Profiler" , &T_Profiler::Profiler.uiEnabled( ) );
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raymarcher->makeUI( );
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dofPass->makeUI( );
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bloomPass->makeUI( );
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combinePass->makeUI( );
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if ( demo ) {
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demo->makeUI( );
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}
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ImGui::End( );
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T_Profiler::Profiler.makeUI( );
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@ -182,13 +197,11 @@ void T_Main::makeUI( )
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void T_Main::render( )
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{
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T_Profiler::Profiler.start( "Render" );
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raymarcher->render( );
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dofPass->render( );
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bloomPass->render( );
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combinePass->render( );
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glFinish( ); T_Profiler::Profiler.end( "Render" );
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if ( demo ) {
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T_Profiler::Profiler.start( "Render" );
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demo->render( );
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glFinish( ); T_Profiler::Profiler.end( "Render" );
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}
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glUseProgram( 0 );
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ImGui::Render( );
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}
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10
texture.cc
10
texture.cc
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@ -75,7 +75,7 @@ T_Texture::T_Texture(
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assert( w && h );
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}
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GL_CHECK( );
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GL_ASSERT( );
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}
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T_Texture::~T_Texture( )
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@ -131,7 +131,7 @@ T_Texture& T_Texture::wrap(
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T_TextureSampler::T_TextureSampler( )
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{
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glGenSamplers( 1 , &id_ );
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GL_CHECK( );
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GL_ASSERT( );
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}
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T_TextureSampler::T_TextureSampler(
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@ -204,7 +204,7 @@ T_TextureSampler& T_TextureSampler::wrap(
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}
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glSamplerParameteri( id_ , GL_TEXTURE_WRAP_S , gm );
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glSamplerParameteri( id_ , GL_TEXTURE_WRAP_T , gm );
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GL_CHECK( );
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GL_ASSERT( );
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return *this;
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}
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@ -214,7 +214,7 @@ T_TextureSampler& T_TextureSampler::lod(
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{
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glSamplerParameterf( id_ , GL_TEXTURE_MIN_LOD , min );
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glSamplerParameterf( id_ , GL_TEXTURE_MAX_LOD , max );
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GL_CHECK( );
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GL_ASSERT( );
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return *this;
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}
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@ -250,7 +250,7 @@ void T_TextureSampler::setSamplingMode( ) const
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glSamplerParameteri( id_ , GL_TEXTURE_MIN_FILTER , min );
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glSamplerParameteri( id_ , GL_TEXTURE_MAG_FILTER , max );
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GL_CHECK( );
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GL_ASSERT( );
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}
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@ -129,6 +129,7 @@ struct T_TextureManagement
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{
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static constexpr uint32_t MaxUnits = 8;
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T_TextureManagement( ) = default;
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T_TextureManagement( T_TextureManagement const& ) = delete;
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T_TextureManagement( T_TextureManagement&& ) = delete;
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15
utilities.hh
15
utilities.hh
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@ -15,16 +15,19 @@ inline void reenableButtons( )
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/*----------------------------------------------------------------------------*/
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#define GL_CHECK( ) \
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#define GL_CHECK( FAIL ) \
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do { \
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auto err_( glGetError( ) ); \
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if ( err_ != GL_NO_ERROR ) { \
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fprintf( stderr , "GL error %x in %s:%d\n" , \
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err_ , __FILE__ , __LINE__ ); \
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abort( ); \
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} \
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if ( err_ != GL_NO_ERROR ) FAIL; \
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} while ( 0 )
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#define GL_ASSERT( ) \
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GL_CHECK({ \
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fprintf( stderr , "GL error %x in %s:%d\n" , \
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err_ , __FILE__ , __LINE__ ); \
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abort( ); \
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})
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/*----------------------------------------------------------------------------*/
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// Add some value to an angle, keeping it in [-180;180]
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