.vim.local
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Better abstraction for shader programs
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2017-09-30 12:08:18 +02:00 |
glm
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Init repository
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2017-09-30 10:26:30 +02:00 |
imgui
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Init repository
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2017-09-30 10:26:30 +02:00 |
.gitignore
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"Blank" window
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2017-09-30 10:37:45 +02:00 |
.gitmodules
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Init repository
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2017-09-30 10:26:30 +02:00 |
bloom-highpass.glsl
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Bloom controls
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2017-09-30 19:41:45 +02:00 |
bloom.cc
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Moved GLSL handling to separate file
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2017-10-01 19:40:38 +02:00 |
bloom.hh
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Depth of field!!!
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2017-10-01 18:51:02 +02:00 |
blur-pass.glsl
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Tweaking bloom some more
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2017-09-30 21:22:38 +02:00 |
combine.cc
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Moved GLSL handling to separate file
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2017-10-01 19:40:38 +02:00 |
combine.glsl
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Depth of field!!!
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2017-10-01 18:51:02 +02:00 |
combine.hh
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Moved GLSL handling to separate file
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2017-10-01 19:40:38 +02:00 |
copy.glsl
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Partial bloom (missing highpass filter)
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2017-09-30 17:58:48 +02:00 |
dof-common.glsl
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Depth of field!!!
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2017-10-01 18:51:02 +02:00 |
dof-pass1.glsl
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Depth of field!!!
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2017-10-01 18:51:02 +02:00 |
dof-pass2.glsl
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Depth of field!!!
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2017-10-01 18:51:02 +02:00 |
dof.cc
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Moved GLSL handling to separate file
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2017-10-01 19:40:38 +02:00 |
dof.hh
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Moved GLSL handling to separate file
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2017-10-01 19:40:38 +02:00 |
downsample.glsl
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Tweaking bloom some more
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2017-09-30 21:22:38 +02:00 |
externals.hh
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Profiler (dumps to stdout for now)
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2017-10-01 11:37:04 +02:00 |
fsquad.glsl
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Depth of field!!!
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2017-10-01 18:51:02 +02:00 |
imgui_impl_sdl.cc
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"Blank" window
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2017-09-30 10:37:45 +02:00 |
imgui_impl_sdl.h
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"Blank" window
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2017-09-30 10:37:45 +02:00 |
main.cc
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Moved GLSL handling to separate file
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2017-10-01 19:40:38 +02:00 |
Makefile
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Moved GLSL handling to separate file
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2017-10-01 19:40:38 +02:00 |
map.glsl
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Depth of field!!!
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2017-10-01 18:51:02 +02:00 |
profiling.cc
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Finished profiler
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2017-10-01 14:10:00 +02:00 |
profiling.hh
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Finished profiler
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2017-10-01 14:10:00 +02:00 |
programs.cc
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Moved GLSL handling to separate file
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2017-10-01 19:40:38 +02:00 |
programs.hh
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Moved GLSL handling to separate file
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2017-10-01 19:40:38 +02:00 |
raymarch-header.glsl
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Depth of field!!!
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2017-10-01 18:51:02 +02:00 |
raymarcher.cc
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Moved GLSL handling to separate file
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2017-10-01 19:40:38 +02:00 |
raymarcher.glsl
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Depth of field!!!
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2017-10-01 18:51:02 +02:00 |
raymarcher.hh
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Moved GLSL handling to separate file
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2017-10-01 19:40:38 +02:00 |
rendertarget.cc
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Depth of field!!!
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2017-10-01 18:51:02 +02:00 |
rendertarget.hh
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Partial bloom (missing highpass filter)
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2017-09-30 17:58:48 +02:00 |
texture.cc
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Depth of field!!!
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2017-10-01 18:51:02 +02:00 |
texture.hh
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Partial bloom (missing highpass filter)
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2017-09-30 17:58:48 +02:00 |
TODO
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Depth of field!!!
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2017-10-01 18:51:02 +02:00 |
utilities.cc
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Moved GLSL handling to separate file
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2017-10-01 19:40:38 +02:00 |
utilities.hh
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Moved GLSL handling to separate file
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2017-10-01 19:40:38 +02:00 |