A failed attempt at a Linux demotool
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2017-10-01 19:40:38 +02:00
.vim.local Better abstraction for shader programs 2017-09-30 12:08:18 +02:00
glm Init repository 2017-09-30 10:26:30 +02:00
imgui Init repository 2017-09-30 10:26:30 +02:00
.gitignore "Blank" window 2017-09-30 10:37:45 +02:00
.gitmodules Init repository 2017-09-30 10:26:30 +02:00
bloom-highpass.glsl Bloom controls 2017-09-30 19:41:45 +02:00
bloom.cc Moved GLSL handling to separate file 2017-10-01 19:40:38 +02:00
bloom.hh Depth of field!!! 2017-10-01 18:51:02 +02:00
blur-pass.glsl Tweaking bloom some more 2017-09-30 21:22:38 +02:00
combine.cc Moved GLSL handling to separate file 2017-10-01 19:40:38 +02:00
combine.glsl Depth of field!!! 2017-10-01 18:51:02 +02:00
combine.hh Moved GLSL handling to separate file 2017-10-01 19:40:38 +02:00
copy.glsl Partial bloom (missing highpass filter) 2017-09-30 17:58:48 +02:00
dof-common.glsl Depth of field!!! 2017-10-01 18:51:02 +02:00
dof-pass1.glsl Depth of field!!! 2017-10-01 18:51:02 +02:00
dof-pass2.glsl Depth of field!!! 2017-10-01 18:51:02 +02:00
dof.cc Moved GLSL handling to separate file 2017-10-01 19:40:38 +02:00
dof.hh Moved GLSL handling to separate file 2017-10-01 19:40:38 +02:00
downsample.glsl Tweaking bloom some more 2017-09-30 21:22:38 +02:00
externals.hh Profiler (dumps to stdout for now) 2017-10-01 11:37:04 +02:00
fsquad.glsl Depth of field!!! 2017-10-01 18:51:02 +02:00
imgui_impl_sdl.cc "Blank" window 2017-09-30 10:37:45 +02:00
imgui_impl_sdl.h "Blank" window 2017-09-30 10:37:45 +02:00
main.cc Moved GLSL handling to separate file 2017-10-01 19:40:38 +02:00
Makefile Moved GLSL handling to separate file 2017-10-01 19:40:38 +02:00
map.glsl Depth of field!!! 2017-10-01 18:51:02 +02:00
profiling.cc Finished profiler 2017-10-01 14:10:00 +02:00
profiling.hh Finished profiler 2017-10-01 14:10:00 +02:00
programs.cc Moved GLSL handling to separate file 2017-10-01 19:40:38 +02:00
programs.hh Moved GLSL handling to separate file 2017-10-01 19:40:38 +02:00
raymarch-header.glsl Depth of field!!! 2017-10-01 18:51:02 +02:00
raymarcher.cc Moved GLSL handling to separate file 2017-10-01 19:40:38 +02:00
raymarcher.glsl Depth of field!!! 2017-10-01 18:51:02 +02:00
raymarcher.hh Moved GLSL handling to separate file 2017-10-01 19:40:38 +02:00
rendertarget.cc Depth of field!!! 2017-10-01 18:51:02 +02:00
rendertarget.hh Partial bloom (missing highpass filter) 2017-09-30 17:58:48 +02:00
texture.cc Depth of field!!! 2017-10-01 18:51:02 +02:00
texture.hh Partial bloom (missing highpass filter) 2017-09-30 17:58:48 +02:00
TODO Depth of field!!! 2017-10-01 18:51:02 +02:00
utilities.cc Moved GLSL handling to separate file 2017-10-01 19:40:38 +02:00
utilities.hh Moved GLSL handling to separate file 2017-10-01 19:40:38 +02:00