Texture / texture binding abstraction

This commit is contained in:
Emmanuel BENOîT 2017-09-30 12:59:04 +02:00
parent 1c63e8f417
commit 8cd18913aa
4 changed files with 155 additions and 1 deletions

View file

@ -10,7 +10,8 @@ IMGUI = imgui.o imgui_demo.o imgui_draw.o
DEMO = \
main.o \
imgui_impl_sdl.o \
utilities.o
utilities.o \
texture.o
DEMO_DEPS = $(DEMO:%.o=.%.d)

View file

@ -2,6 +2,7 @@
#include "imgui_impl_sdl.h"
#include "utilities.hh"
#include "texture.hh"
/*= T_Main ===================================================================*/
@ -59,6 +60,8 @@ T_Main::T_Main( )
ImGui_ImplSdl_Init( window );
initProgram( );
//T_Texture textureTest( 512 , 512 , E_TexType::R8 );
}
void T_Main::mainLoop( )

94
texture.cc Normal file
View file

@ -0,0 +1,94 @@
#include "externals.hh"
#include "texture.hh"
T_Texture::T_Texture(
__rd__ const uint32_t width ,
__rd__ const uint32_t height ,
__rd__ const E_TexType type ,
__rd__ const uint32_t levels )
: width_( width ) , height_( height )
{
assert( levels > 0 );
glGenTextures( 1 , &id_ );
glBindTexture( GL_TEXTURE_2D , id_ );
GLenum ifmt , fmt , dt;
switch ( type ) {
case E_TexType::RGBA8:
ifmt = GL_RGBA8;
fmt = GL_RGBA;
dt = GL_UNSIGNED_BYTE;
break;
case E_TexType::RGBA16F:
ifmt = GL_RGBA16F;
fmt = GL_RGBA;
dt = GL_FLOAT;
break;
case E_TexType::R8:
ifmt = GL_R8;
fmt = GL_RED;
dt = GL_UNSIGNED_BYTE;
break;
case E_TexType::R16F:
ifmt = GL_R16F;
fmt = GL_RED;
dt = GL_FLOAT;
break;
}
glTexParameteri( GL_TEXTURE_2D , GL_TEXTURE_MIN_LOD , 0 );
glTexParameteri( GL_TEXTURE_2D , GL_TEXTURE_MAX_LOD , levels - 1 );
uint32_t w = width , h = height;
for ( auto i = 0u ; i < levels ; i ++ ) {
glTexImage2D( GL_TEXTURE_2D , i , ifmt , w , h , 0 , fmt , dt , nullptr );
w >>= 2;
h >>= 2;
assert( w && h );
}
assert( glGetError( ) == GL_NO_ERROR );
glBindTexture( GL_TEXTURE_2D , 0 );
}
T_Texture::~T_Texture( )
{
glDeleteTextures( 1 , &id_ );
}
/*============================================================================*/
T_TextureBinding::T_TextureBinding(
__rd__ const uint32_t binding )
: binding_( binding ) , uniform_( 0 ) , texture_( nullptr )
{ }
void T_TextureBinding::clear( )
{
uniform_ = 0;
texture_ = nullptr;
}
void T_TextureBinding::set(
__rd__ const uint32_t uniform ,
__rd__ T_Texture const& texture )
{
uniform_ = uniform;
texture_ = &texture;
}
void T_TextureBinding::bind( ) const
{
glActiveTexture( GL_TEXTURE0 + binding_ );
glBindTexture( GL_TEXTURE_2D , texture_ ? texture_->id( ) : 0 );
glUniform1i( uniform_ , binding_ );
assert( glGetError( ) == GL_NO_ERROR );
}

56
texture.hh Normal file
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@ -0,0 +1,56 @@
#pragma once
#ifndef REAL_BUILD
# include "externals.hh"
#endif
enum class E_TexType
{
RGBA8 ,
RGBA16F ,
R8 ,
R16F ,
};
struct T_Texture
{
T_Texture( ) = delete;
T_Texture( T_Texture const& ) = delete;
T_Texture( T_Texture&& ) = delete;
T_Texture(
__rd__ const uint32_t width ,
__rd__ const uint32_t height ,
__rd__ const E_TexType type ,
__rd__ const uint32_t levels = 1 );
~T_Texture( );
GLuint id( ) const noexcept { return id_; }
uint32_t width( ) const noexcept { return width_; }
uint32_t height( ) const noexcept { return height_; }
private:
GLuint id_;
uint32_t width_ , height_;
};
struct T_TextureBinding
{
T_TextureBinding( ) = delete;
T_TextureBinding( T_TextureBinding const& ) = delete;
T_TextureBinding( T_TextureBinding&& ) = delete;
explicit T_TextureBinding(
__rd__ const uint32_t binding );
void clear( );
void set( __rd__ const uint32_t uniform ,
__rd__ T_Texture const& texture );
void bind( ) const;
private:
const uint32_t binding_;
uint32_t uniform_;
T_Texture const* texture_;
};