demotool/texture.hh

56 lines
1 KiB
C++

#pragma once
#ifndef REAL_BUILD
# include "externals.hh"
#endif
enum class E_TexType
{
RGBA8 ,
RGBA16F ,
R8 ,
R16F ,
};
struct T_Texture
{
T_Texture( ) = delete;
T_Texture( T_Texture const& ) = delete;
T_Texture( T_Texture&& ) = delete;
T_Texture(
__rd__ const uint32_t width ,
__rd__ const uint32_t height ,
__rd__ const E_TexType type ,
__rd__ const uint32_t levels = 1 );
~T_Texture( );
GLuint id( ) const noexcept { return id_; }
uint32_t width( ) const noexcept { return width_; }
uint32_t height( ) const noexcept { return height_; }
private:
GLuint id_;
uint32_t width_ , height_;
};
struct T_TextureBinding
{
T_TextureBinding( ) = delete;
T_TextureBinding( T_TextureBinding const& ) = delete;
T_TextureBinding( T_TextureBinding&& ) = delete;
explicit T_TextureBinding(
__rd__ const uint32_t binding );
void clear( );
void set( __rd__ const uint32_t uniform ,
__rd__ T_Texture const& texture );
void bind( ) const;
private:
const uint32_t binding_;
uint32_t uniform_;
T_Texture const* texture_;
};