A failed attempt at a Linux demotool
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2017-10-01 11:37:04 +02:00
.vim.local Better abstraction for shader programs 2017-09-30 12:08:18 +02:00
glm Init repository 2017-09-30 10:26:30 +02:00
imgui Init repository 2017-09-30 10:26:30 +02:00
.gitignore "Blank" window 2017-09-30 10:37:45 +02:00
.gitmodules Init repository 2017-09-30 10:26:30 +02:00
bloom-combine.glsl Some more bloom tweaking 2017-09-30 21:27:50 +02:00
bloom-highpass.glsl Bloom controls 2017-09-30 19:41:45 +02:00
bloom.cc Profiler (dumps to stdout for now) 2017-10-01 11:37:04 +02:00
bloom.hh Removed useless parameters 2017-09-30 21:30:31 +02:00
blur-pass.glsl Tweaking bloom some more 2017-09-30 21:22:38 +02:00
copy.glsl Partial bloom (missing highpass filter) 2017-09-30 17:58:48 +02:00
downsample.glsl Tweaking bloom some more 2017-09-30 21:22:38 +02:00
externals.hh Profiler (dumps to stdout for now) 2017-10-01 11:37:04 +02:00
imgui_impl_sdl.cc "Blank" window 2017-09-30 10:37:45 +02:00
imgui_impl_sdl.h "Blank" window 2017-09-30 10:37:45 +02:00
main.cc Profiler (dumps to stdout for now) 2017-10-01 11:37:04 +02:00
Makefile Profiler (dumps to stdout for now) 2017-10-01 11:37:04 +02:00
map.glsl Partial bloom (missing highpass filter) 2017-09-30 17:58:48 +02:00
profiling.cc Profiler (dumps to stdout for now) 2017-10-01 11:37:04 +02:00
profiling.hh Profiler (dumps to stdout for now) 2017-10-01 11:37:04 +02:00
raymarch-header.glsl Partial bloom (missing highpass filter) 2017-09-30 17:58:48 +02:00
raymarcher.cc Profiler (dumps to stdout for now) 2017-10-01 11:37:04 +02:00
raymarcher.glsl Partial bloom (missing highpass filter) 2017-09-30 17:58:48 +02:00
raymarcher.hh Moved raymarcher to separate file 2017-09-30 21:53:45 +02:00
rendertarget.cc Partial bloom (missing highpass filter) 2017-09-30 17:58:48 +02:00
rendertarget.hh Partial bloom (missing highpass filter) 2017-09-30 17:58:48 +02:00
texture.cc Partial bloom (missing highpass filter) 2017-09-30 17:58:48 +02:00
texture.hh Partial bloom (missing highpass filter) 2017-09-30 17:58:48 +02:00
TODO TODO list 2017-10-01 10:23:23 +02:00
utilities.cc Better abstraction for shader programs 2017-09-30 12:08:18 +02:00
utilities.hh Better abstraction for shader programs 2017-09-30 12:08:18 +02:00