Commit graph

21 commits

Author SHA1 Message Date
6bb35ae40e Discontinuity reduction by Mercury et al. 2017-10-05 17:03:31 +02:00
290555ad53 PBR precomputations 2017-10-05 15:28:33 +02:00
ba7595d781 Mulitple point lights 2017-10-05 15:05:05 +02:00
63561039c8 Primitive color grading controls 2017-10-05 12:56:52 +02:00
af2e8eb05c Color grading stuff - test (hardcoded) 2017-10-05 11:47:33 +02:00
942a4fea21 Vignette effect 2017-10-05 10:09:34 +02:00
3e6e9e1ba8 Fog 2017-10-05 09:07:37 +02:00
5306ce4535 Reorganised shaders 2017-10-04 19:06:50 +02:00
b75cee8638 Re-organising shaders 2017-10-04 18:40:15 +02:00
49663217e2 Combine ported 2017-10-04 18:06:39 +02:00
7e6b558f27 Bloom ported to new shader stuff 2017-10-04 17:48:25 +02:00
2bd15c41ab DoF ported to new shader management 2017-10-04 17:37:55 +02:00
61d6027a42 Shader manager "test" on raymarcher + fixes 2017-10-04 17:29:48 +02:00
ca7589da62 Played with settings 2017-10-03 09:29:04 +02:00
6263999644 "Enhanced sphere tracing" by Mercury /et al./ 2017-10-03 09:12:21 +02:00
32a8eb68a7 Fixed bug in old PBR shader 2017-10-03 09:12:09 +02:00
c248e66fc2 Fixed normal computation in RM 2017-10-03 09:11:47 +02:00
be460bce83 Raymarcher data updated 2017-10-03 10:06:26 +02:00
e66b107e73 Implemented the full Disney PBR shader 2017-10-03 10:06:04 +02:00
df06cf16ad PBR-ish stuff
Subsurface scattering doesn't work, though
2017-10-02 16:34:08 +02:00
f79cc70d44 Moved shaders to subdir 2017-10-02 09:31:50 +02:00