chunks
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Mulitple point lights
|
2017-10-05 15:05:05 +02:00 |
lib
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Discontinuity reduction by Mercury et al.
|
2017-10-05 17:03:31 +02:00 |
unused
|
Re-organising shaders
|
2017-10-04 18:40:15 +02:00 |
bloom-highpass.f.glsl
|
Bloom ported to new shader stuff
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2017-10-04 17:48:25 +02:00 |
blur-pass.f.glsl
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Bloom ported to new shader stuff
|
2017-10-04 17:48:25 +02:00 |
combine.f.glsl
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Primitive color grading controls
|
2017-10-05 12:56:52 +02:00 |
dof-pass1.f.glsl
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Reorganised shaders
|
2017-10-04 19:06:50 +02:00 |
dof-pass2.f.glsl
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Reorganised shaders
|
2017-10-04 19:06:50 +02:00 |
downsample.f.glsl
|
Bloom ported to new shader stuff
|
2017-10-04 17:48:25 +02:00 |
scene.f.glsl
|
Discontinuity reduction by Mercury et al.
|
2017-10-05 17:03:31 +02:00 |