Fixed normal computation in RM
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1 changed files with 1 additions and 1 deletions
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@ -3,7 +3,7 @@ vec3 getNormal( vec3 pos )
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vec2 v = vec2( .0005 , 0 );
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return normalize( vec3(
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map( pos + v.xyy ).x - map( pos - v.xyy ).x ,
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map( pos + v.yxy ).x - map( pos - v.xyx ).x ,
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map( pos + v.yxy ).x - map( pos - v.yxy ).x ,
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map( pos + v.yyx ).x - map( pos - v.yyx ).x ) );
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}
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