Bloom ported to new shader stuff
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5 changed files with 45 additions and 38 deletions
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#version 450 core
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//! type fragment
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layout( location = 0 ) uniform sampler2D u_Input;
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layout( location = 1 ) uniform int u_LOD;
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layout( location = 2 ) uniform vec2 u_InputSize;
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#version 450 core
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//! type fragment
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layout( location = 0 ) uniform sampler2D u_InputTexture;
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layout( location = 1 ) uniform vec2 u_OutputSize;
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layout( location = 2 ) uniform int u_SourceLOD;
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@ -1,5 +1,7 @@
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#version 450 core
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//! type fragment
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layout( location = 0 ) uniform sampler2D u_InputTexture;
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layout( location = 1 ) uniform vec2 u_OutputSize;
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layout( location = 2 ) uniform int u_SourceLOD;
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