Combine ported
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3 changed files with 16 additions and 12 deletions
shaders
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#version 450 core
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//! type fragment
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layout( location = 0 ) uniform sampler2D u_MainInput;
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layout( location = 1 ) uniform sampler2D u_BlurInput;
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layout( location = 2 ) uniform vec2 u_OutputSize;
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