blinn-phong.glsl
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PBR-ish stuff
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2017-10-02 16:34:08 +02:00 |
bloom-highpass.glsl
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Moved shaders to subdir
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2017-10-02 09:31:50 +02:00 |
blur-pass.glsl
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Moved shaders to subdir
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2017-10-02 09:31:50 +02:00 |
combine.glsl
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Moved shaders to subdir
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2017-10-02 09:31:50 +02:00 |
copy.glsl
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Moved shaders to subdir
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2017-10-02 09:31:50 +02:00 |
dof-common.glsl
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Moved shaders to subdir
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2017-10-02 09:31:50 +02:00 |
dof-pass1.glsl
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Moved shaders to subdir
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2017-10-02 09:31:50 +02:00 |
dof-pass2.glsl
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Moved shaders to subdir
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2017-10-02 09:31:50 +02:00 |
downsample.glsl
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Moved shaders to subdir
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2017-10-02 09:31:50 +02:00 |
fsquad.glsl
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Moved shaders to subdir
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2017-10-02 09:31:50 +02:00 |
map.glsl
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Raymarcher data updated
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2017-10-03 10:06:26 +02:00 |
pbr.glsl
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Implemented the full Disney PBR shader
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2017-10-03 10:06:04 +02:00 |
raymarch-header.glsl
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Moved shaders to subdir
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2017-10-02 09:31:50 +02:00 |
raymarcher.glsl
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Fixed normal computation in RM
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2017-10-03 09:11:47 +02:00 |