Commit graph

327 commits

Author SHA1 Message Date
8264663ec8 Moved GLSL handling to separate file 2017-10-01 19:40:38 +02:00
601cf6cb34 Depth of field UI 2017-10-01 19:22:28 +02:00
b2be3dcb8c Depth of field!!! 2017-10-01 18:51:02 +02:00
96122a6487 Less traces in textures/RT 2017-10-01 15:00:59 +02:00
df1b51781e Finished profiler 2017-10-01 14:10:00 +02:00
22a5a9b836 Profiler: hierarchy (+start values) 2017-10-01 12:48:55 +02:00
b5d7d3775b Profiler (dumps to stdout for now) 2017-10-01 11:37:04 +02:00
ba98b1e9eb TODO list 2017-10-01 10:23:23 +02:00
b15b0097b2 Moved raymarcher to separate file 2017-09-30 21:53:45 +02:00
07b1960d5a Raymarcher controls 2017-09-30 21:37:35 +02:00
8b0e6e2143 Removed useless parameters 2017-09-30 21:30:31 +02:00
98aa501199 Some more bloom tweaking 2017-09-30 21:27:50 +02:00
34b393334c Tweaking bloom some more 2017-09-30 21:22:38 +02:00
f3d709a48d Bloom controls 2017-09-30 19:41:45 +02:00
802418219b Bloom pass moved to separate file 2017-09-30 19:13:06 +02:00
4249691406 Bloom highpass filter 2017-09-30 18:30:26 +02:00
f1628c0cd5 Partial bloom (missing highpass filter) 2017-09-30 17:58:48 +02:00
83f885fa52 Fixed texture size bug 2017-09-30 15:28:24 +02:00
7e223ff2f4 Render-fucking-targets, motherfuckers! 2017-09-30 14:59:15 +02:00
8cd18913aa Texture / texture binding abstraction 2017-09-30 12:59:04 +02:00
1c63e8f417 UI added 2017-09-30 12:25:24 +02:00
7d16b704b5 Better abstraction for shader programs 2017-09-30 12:08:18 +02:00
4ff19bffa6 Camera control 2017-09-30 11:47:28 +02:00
f0b4f2d46e Raymarcher + automatic load 2017-09-30 11:23:14 +02:00
dab7bcaa74 Imported basic raymarcher code 2017-09-30 10:46:01 +02:00
28088760b9 "Blank" window 2017-09-30 10:37:45 +02:00
0665b12d6c Init repository 2017-09-30 10:26:30 +02:00