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792c09b06f
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Some EBCL use, mostly for testing
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2017-11-01 23:45:09 +01:00 |
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90abab29a3
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Use EBCL
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2017-11-01 23:34:31 +01:00 |
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6b4bb99469
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"Temporary", somewhat dangerous solution to the file watcher problem
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2017-11-01 12:51:44 +01:00 |
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ffe0fd8337
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Sync - load curves from JSON file
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2017-10-31 14:21:42 +01:00 |
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699e409e64
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PicoJSON + utilities added
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2017-10-31 09:22:38 +01:00 |
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7e4a1736e8
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Tested curves using dof:sharp-distance
(also fixed a bug)
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2017-10-30 22:32:28 +01:00 |
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663aff9ea1
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Woops, inverted parameters in DoF
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2017-10-30 22:29:43 +01:00 |
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e58b88737c
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DoF parameters moved to sync system
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2017-10-30 19:04:10 +01:00 |
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59128de38f
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Use the new sync code
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2017-10-30 18:29:52 +01:00 |
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7b2f218d30
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New, untested, unused sync data code+structures
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2017-10-30 10:20:09 +01:00 |
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a3a8c9c0a5
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Started work on new sync manager
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2017-10-23 11:03:38 +02:00 |
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b2d56781d3
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New definitions for sync data
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2017-10-17 11:30:44 +02:00 |
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a327445b71
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Sync - precompute all values for a frame
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2017-10-16 09:35:53 +02:00 |
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647e247916
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Control system: function calls
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2017-10-15 10:22:24 +02:00 |
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7b9595777a
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Started experimenting with the control system
Use it for the DoF
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2017-10-15 09:34:03 +02:00 |
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c9a798662c
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Progress on control code
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2017-10-14 21:10:46 +02:00 |
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2c6b96c6e2
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Started work on operators
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2017-10-14 12:00:47 +02:00 |
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84ebc69d54
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Uniforms storage
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2017-10-09 12:49:08 +02:00 |
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ab4416ed58
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Data structures for uniforms
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2017-10-09 10:58:03 +02:00 |
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7ab196df56
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Shaders - directives for uniforms
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2017-10-08 10:13:11 +02:00 |
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d53269e09e
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Shaders - add input loader errors for main file
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2017-10-08 09:45:47 +02:00 |
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88f1ecfb5d
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DoF gets proper time value
(but it's fucking useless)
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2017-10-07 19:10:47 +02:00 |
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58e3c35ea4
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Time value, play button, playing
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2017-10-07 17:39:38 +02:00 |
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d61158fa9e
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Definitions for sync data
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2017-10-07 16:56:20 +02:00 |
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cc5db5e063
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Merge branch 'gui'
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2017-10-06 20:39:34 +02:00 |
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de0c5e4386
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glm::vecX no longer defaults to 0?!
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2017-10-06 20:38:08 +02:00 |
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ee023c7fe8
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Shader status window
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2017-10-06 18:42:51 +02:00 |
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af53c19949
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Fixed problem with usage of latest version of Imgui
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2017-10-06 15:52:34 +02:00 |
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9ff3d5d690
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Added glm & imgui as submodules
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2017-10-06 15:46:15 +02:00 |
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7648ebfd87
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Removed "bad" submodules
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2017-10-06 15:33:45 +02:00 |
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99be577dac
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Fixed UI sizes
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2017-10-06 14:45:00 +02:00 |
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c90c0d6140
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Profiler display one line/level
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2017-10-06 14:42:51 +02:00 |
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c4218efc64
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Output debugger
(can display intermediary buffers)
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2017-10-06 14:29:01 +02:00 |
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2ae430dc49
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Fixed FXAA input
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2017-10-06 10:52:33 +02:00 |
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ba046ff603
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Screeshits^H^H^Hots
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2017-10-06 10:30:49 +02:00 |
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2a116f230a
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Mostly fucking around
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2017-10-06 10:30:06 +02:00 |
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dbac828891
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PBR fixing, episode 572
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2017-10-06 09:36:49 +02:00 |
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f141a948ac
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Fucking around
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2017-10-05 22:28:04 +02:00 |
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1fb3fac7da
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Replaced normal computation.
Didn't solve the problem at hand though
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2017-10-05 21:08:02 +02:00 |
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c33efde305
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Use hg_sdf
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2017-10-05 20:41:57 +02:00 |
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1df2a90dd8
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Imported/adapted Mercury's lib
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2017-10-05 20:29:39 +02:00 |
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7483769714
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FXAA
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2017-10-05 18:35:35 +02:00 |
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883dd9e2a6
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Fixed tan(phi)
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2017-10-05 17:50:33 +02:00 |
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57feeca7b3
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More tweaking + UI for the correction stuff
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2017-10-05 17:13:58 +02:00 |
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6bb35ae40e
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Discontinuity reduction by Mercury et al.
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2017-10-05 17:03:31 +02:00 |
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290555ad53
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PBR precomputations
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2017-10-05 15:28:33 +02:00 |
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ba7595d781
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Mulitple point lights
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2017-10-05 15:05:05 +02:00 |
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52bf5cd3fc
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Faster camera movement on Shift+DnD
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2017-10-05 13:16:50 +02:00 |
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5f92d0b6eb
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TODO list update
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2017-10-05 12:58:05 +02:00 |
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63561039c8
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Primitive color grading controls
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2017-10-05 12:56:52 +02:00 |
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