.vim.local
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Fixed C++ syntax plugin config
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2017-10-02 09:29:05 +02:00 |
glm@7733266417
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Added glm & imgui as submodules
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2017-10-06 15:46:15 +02:00 |
imgui@d851775c80
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Added glm & imgui as submodules
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2017-10-06 15:46:15 +02:00 |
screenies
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Screeshits^H^H^Hots
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2017-10-06 10:30:49 +02:00 |
shaders
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Output debugger
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2017-10-06 14:29:01 +02:00 |
.gitignore
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Build in separate directory
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2017-10-02 10:00:39 +02:00 |
.gitmodules
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Added glm & imgui as submodules
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2017-10-06 15:46:15 +02:00 |
bloom.cc
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Output debugger
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2017-10-06 14:29:01 +02:00 |
bloom.hh
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Bloom ported to new shader stuff
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2017-10-04 17:48:25 +02:00 |
camera.cc
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Faster camera movement on Shift+DnD
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2017-10-05 13:16:50 +02:00 |
camera.hh
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glm::vecX no longer defaults to 0?!
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2017-10-06 20:38:08 +02:00 |
combine.cc
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Output debugger
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2017-10-06 14:29:01 +02:00 |
combine.hh
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FXAA
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2017-10-05 18:35:35 +02:00 |
control.cc
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Control system: function calls
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2017-10-15 10:22:24 +02:00 |
control.hh
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Control system: function calls
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2017-10-15 10:22:24 +02:00 |
demo.cc
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DoF gets proper time value
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2017-10-07 19:10:47 +02:00 |
demo.hh
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Time value, play button, playing
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2017-10-07 17:39:38 +02:00 |
dof.cc
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Control system: function calls
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2017-10-15 10:22:24 +02:00 |
dof.hh
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Control system: function calls
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2017-10-15 10:22:24 +02:00 |
externals.hh
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Data structures for uniforms
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2017-10-09 10:58:03 +02:00 |
filewatcher.cc
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Structure overhaul + shader stuff progress
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2017-10-04 11:20:27 +02:00 |
filewatcher.hh
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Structure overhaul + shader stuff progress
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2017-10-04 11:20:27 +02:00 |
fxaa.cc
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Fixed FXAA input
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2017-10-06 10:52:33 +02:00 |
fxaa.hh
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FXAA
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2017-10-05 18:35:35 +02:00 |
globals.cc
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Output debugger
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2017-10-06 14:29:01 +02:00 |
globals.hh
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Output debugger
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2017-10-06 14:29:01 +02:00 |
imgui_impl_sdl.cc
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"Blank" window
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2017-09-30 10:37:45 +02:00 |
imgui_impl_sdl.h
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"Blank" window
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2017-09-30 10:37:45 +02:00 |
main.cc
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Time value, play button, playing
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2017-10-07 17:39:38 +02:00 |
Makefile
|
Started work on operators
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2017-10-14 12:00:47 +02:00 |
odbg.cc
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Fixed UI sizes
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2017-10-06 14:45:00 +02:00 |
odbg.hh
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Output debugger
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2017-10-06 14:29:01 +02:00 |
profiling.cc
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Profiler display one line/level
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2017-10-06 14:42:51 +02:00 |
profiling.hh
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Removed old instance of profiler
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2017-10-04 18:09:01 +02:00 |
raymarcher.cc
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Output debugger
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2017-10-06 14:29:01 +02:00 |
raymarcher.hh
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More tweaking + UI for the correction stuff
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2017-10-05 17:13:58 +02:00 |
rendertarget.cc
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Cleaning up #include's
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2017-10-02 09:40:36 +02:00 |
rendertarget.hh
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Started experimenting with the control system
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2017-10-15 09:34:03 +02:00 |
shaders.cc
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Started experimenting with the control system
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2017-10-15 09:34:03 +02:00 |
shaders.hh
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Started experimenting with the control system
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2017-10-15 09:34:03 +02:00 |
sync.cc
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Started work on new sync manager
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2017-10-23 11:03:38 +02:00 |
sync.hh
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Started work on new sync manager
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2017-10-23 11:03:38 +02:00 |
texture.cc
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Output debugger
|
2017-10-06 14:29:01 +02:00 |
texture.hh
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Output debugger
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2017-10-06 14:29:01 +02:00 |
TODO
|
Output debugger
|
2017-10-06 14:29:01 +02:00 |
uniforms.cc
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Uniforms storage
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2017-10-09 12:49:08 +02:00 |
uniforms.hh
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Uniforms storage
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2017-10-09 12:49:08 +02:00 |
utilities.cc
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Fixed problem with usage of latest version of Imgui
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2017-10-06 15:52:34 +02:00 |
utilities.hh
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Structure overhaul + shader stuff progress
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2017-10-04 11:20:27 +02:00 |
window.cc
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Structure overhaul + shader stuff progress
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2017-10-04 11:20:27 +02:00 |
window.hh
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Structure overhaul + shader stuff progress
|
2017-10-04 11:20:27 +02:00 |