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59128de38f
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Use the new sync code
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2017-10-30 18:29:52 +01:00 |
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7b2f218d30
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New, untested, unused sync data code+structures
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2017-10-30 10:20:09 +01:00 |
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a3a8c9c0a5
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Started work on new sync manager
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2017-10-23 11:03:38 +02:00 |
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b2d56781d3
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New definitions for sync data
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2017-10-17 11:30:44 +02:00 |
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a327445b71
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Sync - precompute all values for a frame
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2017-10-16 09:35:53 +02:00 |
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647e247916
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Control system: function calls
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2017-10-15 10:22:24 +02:00 |
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7b9595777a
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Started experimenting with the control system
Use it for the DoF
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2017-10-15 09:34:03 +02:00 |
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c9a798662c
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Progress on control code
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2017-10-14 21:10:46 +02:00 |
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2c6b96c6e2
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Started work on operators
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2017-10-14 12:00:47 +02:00 |
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84ebc69d54
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Uniforms storage
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2017-10-09 12:49:08 +02:00 |
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ab4416ed58
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Data structures for uniforms
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2017-10-09 10:58:03 +02:00 |
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7ab196df56
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Shaders - directives for uniforms
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2017-10-08 10:13:11 +02:00 |
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d53269e09e
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Shaders - add input loader errors for main file
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2017-10-08 09:45:47 +02:00 |
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88f1ecfb5d
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DoF gets proper time value
(but it's fucking useless)
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2017-10-07 19:10:47 +02:00 |
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58e3c35ea4
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Time value, play button, playing
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2017-10-07 17:39:38 +02:00 |
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d61158fa9e
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Definitions for sync data
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2017-10-07 16:56:20 +02:00 |
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cc5db5e063
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Merge branch 'gui'
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2017-10-06 20:39:34 +02:00 |
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de0c5e4386
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glm::vecX no longer defaults to 0?!
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2017-10-06 20:38:08 +02:00 |
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ee023c7fe8
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Shader status window
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2017-10-06 18:42:51 +02:00 |
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af53c19949
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Fixed problem with usage of latest version of Imgui
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2017-10-06 15:52:34 +02:00 |
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9ff3d5d690
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Added glm & imgui as submodules
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2017-10-06 15:46:15 +02:00 |
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7648ebfd87
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Removed "bad" submodules
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2017-10-06 15:33:45 +02:00 |
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99be577dac
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Fixed UI sizes
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2017-10-06 14:45:00 +02:00 |
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c90c0d6140
|
Profiler display one line/level
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2017-10-06 14:42:51 +02:00 |
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c4218efc64
|
Output debugger
(can display intermediary buffers)
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2017-10-06 14:29:01 +02:00 |
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2ae430dc49
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Fixed FXAA input
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2017-10-06 10:52:33 +02:00 |
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ba046ff603
|
Screeshits^H^H^Hots
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2017-10-06 10:30:49 +02:00 |
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2a116f230a
|
Mostly fucking around
|
2017-10-06 10:30:06 +02:00 |
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dbac828891
|
PBR fixing, episode 572
|
2017-10-06 09:36:49 +02:00 |
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f141a948ac
|
Fucking around
|
2017-10-05 22:28:04 +02:00 |
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1fb3fac7da
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Replaced normal computation.
Didn't solve the problem at hand though
|
2017-10-05 21:08:02 +02:00 |
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c33efde305
|
Use hg_sdf
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2017-10-05 20:41:57 +02:00 |
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1df2a90dd8
|
Imported/adapted Mercury's lib
|
2017-10-05 20:29:39 +02:00 |
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7483769714
|
FXAA
|
2017-10-05 18:35:35 +02:00 |
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883dd9e2a6
|
Fixed tan(phi)
|
2017-10-05 17:50:33 +02:00 |
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57feeca7b3
|
More tweaking + UI for the correction stuff
|
2017-10-05 17:13:58 +02:00 |
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6bb35ae40e
|
Discontinuity reduction by Mercury et al.
|
2017-10-05 17:03:31 +02:00 |
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290555ad53
|
PBR precomputations
|
2017-10-05 15:28:33 +02:00 |
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ba7595d781
|
Mulitple point lights
|
2017-10-05 15:05:05 +02:00 |
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52bf5cd3fc
|
Faster camera movement on Shift+DnD
|
2017-10-05 13:16:50 +02:00 |
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5f92d0b6eb
|
TODO list update
|
2017-10-05 12:58:05 +02:00 |
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63561039c8
|
Primitive color grading controls
|
2017-10-05 12:56:52 +02:00 |
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af2e8eb05c
|
Color grading stuff - test (hardcoded)
|
2017-10-05 11:47:33 +02:00 |
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942a4fea21
|
Vignette effect
|
2017-10-05 10:09:34 +02:00 |
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3e6e9e1ba8
|
Fog
|
2017-10-05 09:07:37 +02:00 |
|
|
d5d56b094c
|
Todo list updated
|
2017-10-05 08:50:02 +02:00 |
|
|
2bbf14d827
|
Delay before resetting the demo when resizing
Maybe it will prevent the laptop from crashing.
|
2017-10-05 08:45:40 +02:00 |
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93308ac578
|
Display durations in profiler list
|
2017-10-05 08:32:43 +02:00 |
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5306ce4535
|
Reorganised shaders
|
2017-10-04 19:06:50 +02:00 |
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b75cee8638
|
Re-organising shaders
|
2017-10-04 18:40:15 +02:00 |
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