Commit graph

24 commits

Author SHA1 Message Date
c05ab54ca7 Finished implementation of the emulator
It's probably full of bugs so meh
2017-11-14 17:35:13 +01:00
96d821828f Shaders - Made it possible to load programs separately 2017-11-14 15:27:25 +01:00
c9155abd12 Shaders - Using T_Set in some places 2017-11-09 12:14:21 +01:00
c093ba2213 Adaptations to changes in corelib 2017-11-08 09:09:21 +01:00
2ce821c4c0 Mostly finished de-std::ifying the shaders manager 2017-11-05 13:47:26 +01:00
f5630fa6e6 Progress on de-std::ifying the shaders manager 2017-11-05 11:08:00 +01:00
3a2b2e405d De-std::ifying the shader manager, part ?? / ?? 2017-11-05 10:02:30 +01:00
39a4ab132e Shaders - removed __..__ markers 2017-11-04 12:00:58 +01:00
173bc86ea9 More progress on de-std::-ifying the code 2017-11-04 09:17:31 +01:00
7b9595777a Started experimenting with the control system
Use it for the DoF
2017-10-15 09:34:03 +02:00
7ab196df56 Shaders - directives for uniforms 2017-10-08 10:13:11 +02:00
d53269e09e Shaders - add input loader errors for main file 2017-10-08 09:45:47 +02:00
cc5db5e063 Merge branch 'gui' 2017-10-06 20:39:34 +02:00
de0c5e4386 glm::vecX no longer defaults to 0?! 2017-10-06 20:38:08 +02:00
ee023c7fe8 Shader status window 2017-10-06 18:42:51 +02:00
61d6027a42 Shader manager "test" on raymarcher + fixes 2017-10-04 17:29:48 +02:00
40e6911209 Hopefully almost finish shader management 2017-10-04 16:29:39 +02:00
eb122b598e Structure overhaul + shader stuff progress 2017-10-04 11:20:27 +02:00
53fbdba979 Compute shader type added 2017-10-04 10:06:45 +02:00
8be3c508a3 Moved shader code builder to separate internal struct 2017-10-03 16:41:00 +02:00
7a7ff88ac6 Shader code - list of files + missing/found 2017-10-03 16:25:46 +02:00
8eefe21aae Some reformatting 2017-10-03 16:10:48 +02:00
952aad1e02 Shader loader - recreate shader code 2017-10-03 16:09:12 +02:00
88cd5c97dc Shader preprocessor - input 2017-10-03 13:53:50 +02:00