Finished implementation of the emulator
It's probably full of bugs so meh
This commit is contained in:
parent
6deb59d884
commit
c05ab54ca7
7 changed files with 404 additions and 20 deletions
12
control.hh
12
control.hh
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@ -2,6 +2,8 @@
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#include "sync.hh"
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#include "opast.hh"
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struct T_Rendertarget;
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namespace ops {
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using namespace ebcl;
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@ -25,6 +27,7 @@ enum E_OpType
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OP_STORE ,
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OP_SLOAD ,
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OP_CONST ,
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OP_OFFSET ,
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//
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OP_FP_LOAD ,
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OP_FP_STORE ,
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@ -49,6 +52,7 @@ enum E_OpType
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OP_FP_EXP ,
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OP_FP_LN ,
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//
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OP_GEN_ASSETS ,
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OP_INIT_PIPELINE ,
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OP_INIT_PROGRAM ,
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OP_INIT_SAMPLER ,
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@ -166,7 +170,15 @@ struct T_OpContext
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double x87stack[ 8 ]; // x87 FPU emulation stack
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uint32_t x87sp; // x87 FPU emulation stack pointer
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// Allocated resources
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T_Array< T_OwnPtr< T_Rendertarget > > framebuffers;
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T_Array< T_OwnPtr< T_ShaderProgram > > programs;
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T_Array< T_OwnPtr< T_ShaderPipeline > > pipelines;
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T_Array< T_OwnPtr< T_TextureSampler > > samplers;
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T_Array< T_OwnPtr< T_Texture > > textures;
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T_Array< T_String > profiling; // Profiling sections that have been started
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int32_t curFb{ -1 }; // Index of current framebuffer
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enum E_RunTarget {
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R_INIT ,
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26
opcomp.cc
26
opcomp.cc
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@ -334,6 +334,28 @@ bool T_CompilerImpl_::compileNode(
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}
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case A_Node::DECL_INIT:
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{
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A_FuncNode& fn( (A_FuncNode&) node );
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processFunction( exit , 0 , fn.locals( ) , node.location( ) );
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if ( output->nFramebuffers ) {
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addInstruction( OP_OFFSET , fiFramebuffers , node.location( ) );
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addInstruction( OP_GEN_ASSETS , { 0 , output->nFramebuffers } , node.location( ) );
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}
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if ( output->nPipelines ) {
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addInstruction( OP_OFFSET , fiPipelines , node.location( ) );
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addInstruction( OP_GEN_ASSETS , { 1 , output->nPipelines } , node.location( ) );
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}
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if ( output->nSamplers ) {
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addInstruction( OP_OFFSET , fiSamplers , node.location( ) );
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addInstruction( OP_GEN_ASSETS , { 2 , output->nSamplers } , node.location( ) );
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}
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if ( output->nTextures ) {
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addInstruction( OP_OFFSET , fiTextures , node.location( ) );
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addInstruction( OP_GEN_ASSETS , { 3 , output->nTextures } , node.location( ) );
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}
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break;
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}
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case A_Node::DECL_FRAME:
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{
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A_FuncNode& fn( (A_FuncNode&) node );
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@ -448,7 +470,7 @@ bool T_CompilerImpl_::compileNode(
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pn.pLocation( i ) );
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}
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processIdentifier( funcIndex , pn.id( ) , pn.location( ) );
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addInstruction( OP_INIT_PIPELINE , pn.size( ) , pn.location( ) );
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addInstruction( OP_INIT_PIPELINE , pn.size( ) - 1 , pn.location( ) );
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sdMain -= pn.size( );
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}
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break;
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@ -519,7 +541,7 @@ bool T_CompilerImpl_::compileNode(
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sdMain --;
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}
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if ( id ) {
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addInstruction( OP_FB_TOGGLE , { id , 1 } , fan.location( ) );
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addInstruction( OP_FB_TOGGLE , { id - 1 , 1 } , fan.location( ) );
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}
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}
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break;
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271
ops.cc
271
ops.cc
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@ -1,8 +1,9 @@
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#include "externals.hh"
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#include "control.hh"
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#include "globals.hh"
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#include "sync.hh"
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#include "profiling.hh"
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#include "rendertarget.hh"
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#include "sync.hh"
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using namespace ops;
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using namespace ebcl;
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@ -98,6 +99,7 @@ static T_KeyValueTable< E_OpType , T_OpInfo > OpInfoTable_{ ([]() {
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infos.add( E_OpType::OP_STORE , T_OpInfo{ "store" , 1 } );
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infos.add( E_OpType::OP_SLOAD , T_OpInfo{ "load-stack" , 1 } );
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infos.add( E_OpType::OP_CONST , T_OpInfo{ "const" , 1 } );
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infos.add( E_OpType::OP_OFFSET , T_OpInfo{ "offset" , 1 } );
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//
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infos.add( E_OpType::OP_FP_LOAD , T_OpInfo{ "fp-load" , 1 , OpStackFPU{ 1 } } );
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infos.add( E_OpType::OP_FP_SLOAD , T_OpInfo{ "fp-load-stack" , 1 , OpStackFPU{ 1 } } );
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@ -122,6 +124,7 @@ static T_KeyValueTable< E_OpType , T_OpInfo > OpInfoTable_{ ([]() {
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infos.add( E_OpType::OP_FP_EXP , T_OpInfo{ "fp-exp" , 0 } );
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infos.add( E_OpType::OP_FP_LN , T_OpInfo{ "fp-ln" , 0 } );
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//
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infos.add( E_OpType::OP_GEN_ASSETS , T_OpInfo{ "gen-assets" , 2 } );
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infos.add( E_OpType::OP_INIT_PIPELINE , T_OpInfo{ "pipeline" , 1 , OpStackMain{ -1 } } );
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infos.add( E_OpType::OP_INIT_PROGRAM , T_OpInfo{ "program" , 1 } );
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infos.add( E_OpType::OP_INIT_TEXTURE , T_OpInfo{ "texture" , 2 , OpStackMain{ -3 } } );
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@ -228,6 +231,12 @@ T_OpContext::T_OpContext(
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values.resize( ts );
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initialInputs.resize( program.inputs.size( ) );
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framebuffers.resize( program.nFramebuffers );
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pipelines.resize( program.nPipelines );
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programs.resize( program.nPrograms );
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samplers.resize( program.nSamplers );
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textures.resize( program.nTextures );
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for ( auto i = 0u ; i < nc ; i ++ ) {
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values[ i + 3 ] = program.constants[ nc ];
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}
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@ -324,6 +333,7 @@ void T_OpContext::run(
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break;
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case OP_CONST:
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case OP_OFFSET:
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wreg = instr.args[ 0 ];
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break;
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@ -505,11 +515,216 @@ void T_OpContext::run(
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// --------------------------------------------------------------------------------
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// TODO resource init
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case OP_GEN_ASSETS:
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{
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auto idx = 0u;
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switch ( instr.args[ 0 ] ) {
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case 3: idx += program.nSamplers;
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// fallthrough
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case 2: idx += program.nPrograms + program.nPipelines;
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// fallthrough
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case 1: idx += program.nFramebuffers;
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// fallthrough
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case 0: idx += 3 + program.nVariables + program.constants.size( ); break;
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default:
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throw X_OpFailure( instr , "invalid argument" );
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}
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auto count = 0u;
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switch ( instr.args[ 0 ] ) {
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case 3: count = program.nTextures; break;
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case 2: count = program.nSamplers; break;
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case 1: count = program.nPipelines; break;
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case 0: count = program.nFramebuffers; break;
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}
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for ( auto i = 0u ; i < count ; i ++ ) {
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values[ idx + i ].u = i + 1;
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}
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break;
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}
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case OP_INIT_PIPELINE:
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{
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ensureStack( instr , 2 + instr.args[ 0 ] );
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const auto sv( stack.last( ).u );
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stack.removeLast( );
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if ( sv == 0 || sv > pipelines.size( ) ) {
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throw X_OpFailure{ instr , "invalid pipeline" };
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}
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const auto plIndex( sv - 1 );
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T_String progNames[ 6 ];
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for ( auto i = 0u ; i <= instr.args[ 0 ] ; i ++ ) {
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const auto prIndex( stack.last( ).u );
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stack.removeLast( );
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if ( !prIndex ) {
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throw X_OpFailure{ instr , "pipeline uses uninitialised program" };
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}
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progNames[ i ] = programs[ prIndex - 1 ]->name( );
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}
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pipelines[ plIndex ] = NewOwned< T_ShaderPipeline >(
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Globals::Shaders( ).pipeline( progNames , instr.args[ 0 ] + 1 ) );
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break;
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}
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case OP_INIT_PROGRAM:
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{
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if ( instr.args[ 0 ] >= program.progNames.size( ) ) {
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throw X_OpFailure{ instr , "invalid argument" };
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}
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programs.add( NewOwned< T_ShaderProgram >(
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Globals::Shaders( ).program( program.progNames[ instr.args[ 0 ] ] ) ) );
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wreg = programs.size( );
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break;
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}
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case OP_INIT_SAMPLER:
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{
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ensureStack( instr , 3 );
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const auto sv( stack.last( ).u );
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stack.removeLast( );
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if ( sv == 0 || sv > samplers.size( ) ) {
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throw X_OpFailure{ instr , "invalid sampler" };
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}
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const auto samplerIndex( sv - 1 );
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if ( !samplers[ samplerIndex ] ) {
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samplers[ samplerIndex ] = NewOwned< T_TextureSampler >( );
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}
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const float max( stack.last( ).f );
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stack.removeLast( );
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const float min( stack.last( ).f );
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stack.removeLast( );
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samplers[ samplerIndex ]->sampling( E_TexSampling( ( instr.args[ 0 ] & 4 ) >> 2 ) )
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.wrap( E_TexWrap( instr.args[ 1 ] ) )
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.lod( min , max );
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if ( ( instr.args[ 0 ] & 2 ) == 0 ) {
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samplers[ samplerIndex ]->noMipmap( );
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} else {
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samplers[ samplerIndex ]->mipmap( E_TexSampling( instr.args[ 0 ] & 1 ) );
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}
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break;
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}
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case OP_INIT_TEXTURE:
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{
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ensureStack( instr , 3 + ( instr.args[ 1 ] ? 1 : 0 ) );
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const auto sv( stack.last( ).u );
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stack.removeLast( );
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if ( sv == 0 || sv > textures.size( ) ) {
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throw X_OpFailure{ instr , "invalid texture" };
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}
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const auto index( sv - 1 );
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const uint32_t lods( instr.args[ 1 ] ? stack.last( ).f : 1 );
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if ( instr.args[ 1 ] ) {
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stack.removeLast( );
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}
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const uint32_t h( stack.last( ).f );
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stack.removeLast( );
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const uint32_t w( stack.last( ).f );
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stack.removeLast( );
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textures[ index ] = NewOwned< T_Texture >(
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w , h , E_TexType( instr.args[ 0 ] ) , lods );
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break;
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}
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case OP_FB_ATTACH:
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{
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// instr[ 0 ] = id (0 for depth attachment, 1+ for color attachments)
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// instr[ 1 ] = has LOD?
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// stack: TOP < TEX ( < LOD if has LOD )
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ensureStack( instr , 1 + ( instr.args[ 1 ] ? 1 : 0 ) );
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if ( curFb < 0 ) {
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throw X_OpFailure{ instr , "no framebuffer selected" };
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}
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const auto svt( stack.last( ).u );
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stack.removeLast( );
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if ( svt == 0 || svt > textures.size( ) || !textures[ svt - 1 ] ) {
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throw X_OpFailure{ instr , "invalid texture" };
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}
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const auto& texture( *textures[ svt - 1 ] );
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const uint32_t lod( instr.args[ 1 ] ? uint32_t( stack.last( ).f ) : 0 );
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if ( instr.args[ 1 ] ) {
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stack.removeLast( );
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}
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framebuffers[ curFb ]->attach( texture , lod , instr.args[ 0 ] );
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break;
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}
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// --------------------------------------------------------------------------------
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// TODO resource usage
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case OP_USE_TEXTURE:
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{
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ensureStack( instr , 2 );
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const auto svt( stack.last( ).u );
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stack.removeLast( );
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if ( svt == 0 || svt > textures.size( ) || !textures[ svt - 1 ] ) {
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throw X_OpFailure{ instr , "invalid texture" };
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}
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const auto svs( stack.last( ).u );
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stack.removeLast( );
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if ( svs == 0 || svs > samplers.size( ) || !samplers[ svs - 1 ] ) {
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throw X_OpFailure{ instr , "invalid sampler" };
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}
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Globals::Textures( ).bind( instr.args[ 0 ] ,
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*textures[ svt - 1 ] , *samplers[ svs - 1 ] );
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break;
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}
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case OP_USE_PIPELINE:
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{
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ensureStack( instr , 1 );
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const auto sv( stack.last( ).u );
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stack.removeLast( );
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if ( sv == 0 || sv > pipelines.size( ) || !pipelines[ sv - 1 ] ) {
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throw X_OpFailure{ instr , "invalid pipeline" };
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}
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pipelines[ sv - 1 ]->enable( );
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break;
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}
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case OP_USE_PROGRAM:
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{
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ensureStack( instr , 1 );
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const auto sv( stack.last( ).u );
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stack.removeLast( );
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if ( sv == 0 || sv > programs.size( ) || !programs[ sv - 1 ] ) {
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throw X_OpFailure{ instr , "invalid program" };
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}
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programs[ sv - 1 ]->enable( );
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break;
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}
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case OP_FB_TOGGLE:
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{
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if ( curFb < 0 ) {
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throw X_OpFailure{ instr , "no framebuffer selected" };
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}
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if ( instr.args[ 0 ] == 0 ) {
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throw X_OpFailure{ instr , "invalid argument" };
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}
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framebuffers[ curFb ]->toggle( instr.args[ 0 ] + 1 , instr.args[ 1 ] );
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break;
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}
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case OP_UNIFORMS:
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{
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@ -518,10 +733,23 @@ void T_OpContext::run(
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const auto ss( stack.size( ) );
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T_OpValue values[ 4 ];
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for ( auto i = 0u ; i <= instr.args[ 0 ] ; i ++ ) {
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values[ i ] = stack[ ss - 2 - i ];
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values[ i ] = stack[ ss - 3 - i ];
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}
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// FIXME can't actually finish this, I'm stupid.
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const auto sv( stack.last( ).u );
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if ( sv == 0 || sv > programs.size( ) || !programs[ sv - 1 ] ) {
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throw X_OpFailure{ instr , "invalid program" };
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}
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typedef void (*F_SetUniform_)( int , int , int , void* );
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void const* const funcs[] = {
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&glProgramUniform1fv , &glProgramUniform2fv , &glProgramUniform3fv , &glProgramUniform4fv ,
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&glProgramUniform1iv , &glProgramUniform2iv , &glProgramUniform3iv , &glProgramUniform4iv ,
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};
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const F_SetUniform_ func{ *(F_SetUniform_*) funcs[
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instr.args[ 0 ] + ( instr.args[ 1 ] ? 4 : 0 ) ] };
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func( programs[ sv ]->id( ) , stack[ ss - 2 ].u , 1 , values );
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stack.resize( ss - 3 - instr.args[ 0 ] );
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break;
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}
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|
@ -535,6 +763,26 @@ void T_OpContext::run(
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break;
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}
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case OP_USE_FRAMEBUFFER:
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{
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ensureStack( instr , 1 );
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const auto sv( stack.last( ).u );
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stack.removeLast( );
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if ( sv == 0 ) {
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glBindFramebuffer( GL_FRAMEBUFFER , 0 );
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curFb = -1;
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return;
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}
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const auto index( sv - 1 );
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if ( !framebuffers[ index ] ) {
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framebuffers[ index ] = NewOwned< T_Rendertarget >( );
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}
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glBindFramebuffer( GL_FRAMEBUFFER , framebuffers[ index ]->id( ) );
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curFb = index;
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break;
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}
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// --------------------------------------------------------------------------------
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case OP_FULLSCREEN:
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|
@ -571,6 +819,19 @@ void T_OpContext::run(
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initialInputs[ instr.args[ 0 ] ] = values[ instr.args[ 1 ] ].f;
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break;
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case OP_UI_ODBG:
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{
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ensureStack( instr , 1 );
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const auto svt( stack.last( ).u );
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stack.removeLast( );
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if ( svt == 0 || svt > textures.size( ) || !textures[ svt - 1 ] ) {
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throw X_OpFailure{ instr , "invalid texture" };
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}
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Globals::ODbg( ).registerTexture( *textures[ svt - 1 ] ,
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E_ODbgMode( instr.args[ 0 ] ) ,
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program.uiStrings[ instr.args[ 1 ] ] );
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break;
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}
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}
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instrPtr ++;
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|
|
|
@ -7,8 +7,8 @@ T_RendertargetSetup::T_RendertargetSetup( )
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{ }
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T_RendertargetSetup& T_RendertargetSetup::add(
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__rw__ T_Texture& texture ,
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__rd__ const uint32_t level )
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T_Texture& texture ,
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const uint32_t level )
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{
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checkAttachment( texture , level );
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colorAttachments_.add( T_Attachment_{ texture , level } );
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|
@ -17,7 +17,7 @@ T_RendertargetSetup& T_RendertargetSetup::add(
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T_RendertargetSetup& T_RendertargetSetup::depth(
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__rw__ T_Texture& texture )
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T_Texture& texture )
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{
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||||
assert( !depthAttachment_ );
|
||||
checkAttachment( texture , 0 );
|
||||
|
@ -27,8 +27,8 @@ T_RendertargetSetup& T_RendertargetSetup::depth(
|
|||
|
||||
|
||||
void T_RendertargetSetup::checkAttachment(
|
||||
__rw__ T_Texture const& texture ,
|
||||
__rd__ const uint32_t level )
|
||||
T_Texture const& texture ,
|
||||
const uint32_t level )
|
||||
{
|
||||
const uint32_t tw( texture.width( ) >> level ) ,
|
||||
th( texture.height( ) >> level );
|
||||
|
@ -87,16 +87,38 @@ T_Rendertarget T_RendertargetSetup::create( )
|
|||
|
||||
/*============================================================================*/
|
||||
|
||||
T_Rendertarget::T_Rendertarget( )
|
||||
{
|
||||
glGenFramebuffers( 1 , &id_ );
|
||||
nCats_ = width_ = height_ = 0;
|
||||
}
|
||||
|
||||
void T_Rendertarget::attach(
|
||||
T_Texture const& texture ,
|
||||
const uint32_t lod ,
|
||||
const uint32_t id )
|
||||
{
|
||||
const uint32_t attId( id ? ( GL_COLOR_ATTACHMENT0 + id - 1 ) : GL_DEPTH_ATTACHMENT );
|
||||
glFramebufferTexture( GL_FRAMEBUFFER ,
|
||||
attId ,
|
||||
texture.id( ) ,
|
||||
lod );
|
||||
if ( width_ == 0 ) {
|
||||
width_ = texture.width( ) >> lod;
|
||||
height_ = texture.width( ) >> lod;
|
||||
}
|
||||
}
|
||||
|
||||
T_Rendertarget::T_Rendertarget(
|
||||
__rd__ const uint32_t id ,
|
||||
__rd__ const uint32_t nCats ,
|
||||
__rd__ const uint32_t width ,
|
||||
__rd__ const uint32_t height )
|
||||
const uint32_t id ,
|
||||
const uint32_t nCats ,
|
||||
const uint32_t width ,
|
||||
const uint32_t height )
|
||||
: id_( id ) , nCats_( nCats ) , width_( width ) , height_( height )
|
||||
{ }
|
||||
|
||||
T_Rendertarget::T_Rendertarget(
|
||||
__rw__ T_Rendertarget&& other ) noexcept
|
||||
T_Rendertarget&& other ) noexcept
|
||||
: id_( 0 ) , nCats_( other.nCats_ ) , width_( other.width_ ) ,
|
||||
height_( other.height_ )
|
||||
{
|
||||
|
@ -104,7 +126,7 @@ T_Rendertarget::T_Rendertarget(
|
|||
}
|
||||
|
||||
T_Rendertarget& T_Rendertarget::operator =(
|
||||
__rw__ T_Rendertarget&& other ) noexcept
|
||||
T_Rendertarget&& other ) noexcept
|
||||
{
|
||||
swap( id_ , other.id_ );
|
||||
swap( nCats_ , other.nCats_ );
|
||||
|
@ -148,6 +170,23 @@ bool T_Rendertarget::activate( )
|
|||
return id_ != 0;
|
||||
}
|
||||
|
||||
void T_Rendertarget::toggle(
|
||||
const uint32_t id ,
|
||||
const bool active )
|
||||
{
|
||||
assert( id > 0 );
|
||||
const auto realId( GL_COLOR_ATTACHMENT0 + id - 1 );
|
||||
const int32_t idx( buffers_.indexOf( realId ) );
|
||||
if ( active && idx < 0 ) {
|
||||
buffers_.add( realId );
|
||||
} else if ( !active && idx >= 0 ) {
|
||||
buffers_.removeSwap( idx );
|
||||
} else {
|
||||
return;
|
||||
}
|
||||
glDrawBuffers( buffers_.size( ) , &buffers_[ 0 ] );
|
||||
}
|
||||
|
||||
void T_Rendertarget::MainOutput( )
|
||||
{
|
||||
auto const& dspSize( ImGui::GetIO( ).DisplaySize );
|
||||
|
|
|
@ -49,9 +49,9 @@ struct T_RendertargetSetup
|
|||
|
||||
struct T_Rendertarget
|
||||
{
|
||||
T_Rendertarget( ) = delete;
|
||||
T_Rendertarget( T_Rendertarget const& ) = delete;
|
||||
|
||||
T_Rendertarget( );
|
||||
T_Rendertarget(
|
||||
const GLuint id ,
|
||||
const uint32_t nCats ,
|
||||
|
@ -64,6 +64,11 @@ struct T_Rendertarget
|
|||
|
||||
~T_Rendertarget( );
|
||||
|
||||
void attach( T_Texture const& texture ,
|
||||
uint32_t lod ,
|
||||
uint32_t id );
|
||||
void toggle( uint32_t id , bool active );
|
||||
|
||||
bool activate( );
|
||||
|
||||
GLuint id( ) const { return id_; }
|
||||
|
|
32
shaders.cc
32
shaders.cc
|
@ -700,6 +700,38 @@ T_ShaderPipeline T_ShaderManager::pipeline(
|
|||
return T_ShaderPipeline{ p.idString };
|
||||
}
|
||||
|
||||
T_ShaderPipeline T_ShaderManager::pipeline(
|
||||
T_String const* shaderNames ,
|
||||
uint32_t count )
|
||||
{
|
||||
if ( count < 1 || count > 5 ) {
|
||||
return {};
|
||||
}
|
||||
|
||||
const T_String id( ([shaderNames,count] () {
|
||||
T_StringBuilder sb;
|
||||
for ( auto i = 0u ; i < count ; i ++ ) {
|
||||
sb << shaderNames[ i ] << '|';
|
||||
}
|
||||
sb << '\0';
|
||||
return T_String{ std::move( sb.data( ) ) };
|
||||
} )() );
|
||||
|
||||
auto const* existing( pipelines_.get( id ) );
|
||||
if ( existing ) {
|
||||
return T_ShaderPipeline{ existing->idString };
|
||||
}
|
||||
|
||||
pipelines_.add( T_Pipeline_{ id , shaderNames , count } );
|
||||
auto& p( *pipelines_.get( id ) );
|
||||
for ( auto i = 0u ; i < count ; i ++ ) {
|
||||
loadProgram( p.idString , shaderNames[ i ] );
|
||||
}
|
||||
initPipeline( p );
|
||||
|
||||
return T_ShaderPipeline{ p.idString };
|
||||
}
|
||||
|
||||
/*----------------------------------------------------------------------------*/
|
||||
|
||||
void T_ShaderManager::update( )
|
||||
|
|
15
shaders.hh
15
shaders.hh
|
@ -181,6 +181,9 @@ struct T_ShaderManager
|
|||
T_ShaderProgram program( T_String const& name );
|
||||
T_ShaderPipeline pipeline(
|
||||
std::initializer_list< T_String > shaders );
|
||||
T_ShaderPipeline pipeline(
|
||||
T_String const* shaderNames ,
|
||||
uint32_t count );
|
||||
|
||||
void update( );
|
||||
|
||||
|
@ -194,12 +197,22 @@ struct T_ShaderManager
|
|||
T_String idString;
|
||||
uint32_t references = 0;
|
||||
GLuint id = 0;
|
||||
T_Array< T_String > programs{ 8 };
|
||||
T_Array< T_String > programs{ 6 };
|
||||
|
||||
T_Pipeline_( T_String const& id ,
|
||||
std::initializer_list< T_String > shaders )
|
||||
: idString{ id } , programs{ shaders }
|
||||
{}
|
||||
|
||||
T_Pipeline_( T_String const& id ,
|
||||
T_String const* const shaderNames ,
|
||||
const uint32_t count ) noexcept
|
||||
: idString{ id }
|
||||
{
|
||||
for ( auto i = 0u ; i < count ; i ++ ) {
|
||||
programs.add( shaderNames[ i ] );
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
struct T_Program_
|
||||
|
|
Loading…
Reference in a new issue