demotool/shaders.cc

369 lines
8.1 KiB
C++

#include "externals.hh"
#include "shaders.hh"
namespace {
const std::regex PreprocDirective_( "^\\s*//!\\s*([a-z]+(\\s+([^\\s]+))*)\\s*$" );
const std::map< std::string , E_ShaderInput > InputTypes_( ([] {
std::map< std::string , E_ShaderInput > t;
t.emplace( "chunk" , E_ShaderInput::CHUNK );
t.emplace( "library" , E_ShaderInput::LIBRARY );
t.emplace( "lib" , E_ShaderInput::LIBRARY );
t.emplace( "vertex" , E_ShaderInput::VERTEX );
t.emplace( "fragment" , E_ShaderInput::FRAGMENT );
return t;
})());
/*============================================================================*/
// Input reader state and functions, used when loading a source file
struct T_InputReader_
{
using T_Tokens_ = std::vector< std::string >;
FILE* const file;
T_ShaderInput& input;
uint32_t line{ 0 };
char* buffer{ nullptr };
ssize_t readCount;
std::string accumulator{ };
uint32_t accumLines{ 0 };
T_InputReader_( __rd__ FILE* const file ,
__rw__ T_ShaderInput& input )
: file( file ) , input( input )
{ }
~T_InputReader_( );
void read( );
void nl( );
void addAccumulated( );
void handleDirective(
__rd__ T_Tokens_ const& tokens );
void error( __rd__ std::string const& err );
};
/*----------------------------------------------------------------------------*/
T_InputReader_::~T_InputReader_( )
{
if ( buffer ) {
free( buffer );
}
fclose( file );
}
void T_InputReader_::read( )
{
size_t bsz( 0 );
while ( ( readCount = getline( &buffer , &bsz , file ) ) != -1 ) {
line ++;
std::cmatch match;
if ( std::regex_match( buffer , match , PreprocDirective_ ) ) {
const T_Tokens_ tokens( ([](std::string const& a) {
using stri = std::istream_iterator< std::string >;
std::istringstream iss( a );
return T_Tokens_{ stri( iss ) , stri( ) };
})( match[ 1 ].str( ) ) );
assert( tokens.size( ) >= 1 );
handleDirective( tokens );
} else {
accumulator += buffer;
accumLines ++;
}
}
addAccumulated( );
}
void T_InputReader_::nl( )
{
accumLines ++;
accumulator += '\n';
}
void T_InputReader_::addAccumulated( )
{
if ( accumLines ) {
auto& ck( input.chunks );
ck.emplace_back( E_ShaderInputChunk::CODE ,
std::move( accumulator ) , accumLines );
accumulator = {};
accumLines = 0;
}
}
void T_InputReader_::handleDirective(
__rd__ T_Tokens_ const& tokens )
{
auto const& directive( tokens[ 0 ] );
if ( directive == "include" ) {
if ( tokens.size( ) != 2 ) {
nl( );
error( "invalid arguments" );
return;
}
addAccumulated( );
auto& ck( input.chunks );
ck.emplace_back( E_ShaderInputChunk::INCLUDE , tokens[ 1 ] , 1 );
} else if ( directive == "type" ) {
nl( );
if ( tokens.size( ) != 2 ) {
error( "invalid arguments" );
return;
}
auto pos( InputTypes_.find( tokens[ 1 ] ) );
if ( pos == InputTypes_.end( ) ) {
error( "unknown type" );
} else {
input.type = pos->second;
}
} else {
nl( );
error( "unknown directive" );
}
}
void T_InputReader_::error(
__rd__ std::string const& err )
{
input.errors.push_back( T_ShaderInputError{
line , err } );
}
} // namespace
/*= T_ShaderInput ============================================================*/
bool T_ShaderInput::load(
__rd__ std::string const& path )
{
type = E_ShaderInput::CHUNK;
chunks.clear( );
errors.clear( );
FILE* const file{ fopen( path.c_str( ) , "r" ) };
if ( !file ) {
return false;
}
T_InputReader_ reader( file , *this );
reader.read( );
return true;
}
/*============================================================================*/
namespace {
// Code builder, state and functions
struct T_CodeBuilder_
{
struct T_StackEntry_ {
std::string name;
T_ShaderInput const* input;
uint32_t pos;
};
T_ShaderCodeLoader& loader;
const std::string name;
T_Frankenshader& code;
T_ShaderInput const* main;
std::map< std::string , uint32_t > pos;
std::vector< T_StackEntry_ > stack;
std::set< std::string > libraries;
T_ShaderInput const* current;
uint32_t cpos{ 0 };
std::string cname;
T_CodeBuilder_( __rw__ T_ShaderCodeLoader& loader ,
__rd__ std::string const& name ,
__rw__ T_Frankenshader& code )
: loader( loader ) , name( name ) , code( code ) ,
main( loader.getInput( name ) )
{ }
bool buildCode( );
void appendChunk( __rd__ T_ShaderInputChunk const& chunk );
void include( __rd__ std::string const& name ,
__rd__ const uint32_t lines );
void next( );
};
/*----------------------------------------------------------------------------*/
bool T_CodeBuilder_::buildCode( )
{
code = T_Frankenshader{ };
code.files.emplace( name , main != nullptr );
if ( !main ) {
return false;
}
cname = name;
current = main;
while ( cpos < current->chunks.size( ) ) {
auto& chunk( current->chunks[ cpos ] );
if ( chunk.type == E_ShaderInputChunk::CODE ) {
appendChunk( chunk );
} else {
include( chunk.text , chunk.lines );
}
next( );
}
return true;
}
void T_CodeBuilder_::appendChunk(
__rd__ T_ShaderInputChunk const& chunk )
{
code.sources.push_back( cname );
code.counts.push_back( chunk.lines );
code.starts.push_back( pos[ cname ] );
code.code += chunk.text;
pos[ cname ] += chunk.lines;
}
void T_CodeBuilder_::include(
__rd__ std::string const& nname ,
__rd__ const uint32_t lines )
{
const auto prevPos( pos[ cname ] );
pos[ cname ] += lines;
// Avoid recursion
if ( cname == nname || 0 != count_if( stack.begin( ) , stack.end( ) ,
[nname] ( T_StackEntry_ const& e ) {
return nname == e.name;
} ) ) {
code.errors.push_back( T_ShaderError{ cname , prevPos ,
"recursive inclusion of '" + nname + "'" } );
return;
}
// Avoid including libraries more than once
if ( libraries.find( nname ) != libraries.end( ) ) {
return;
}
T_ShaderInput const* const isi( loader.getInput( nname ) );
code.files.emplace( nname , isi != nullptr );
// Check for problems
if ( !isi ) {
// Not found
code.errors.push_back( T_ShaderError{ cname , prevPos ,
"file not found" } );
return;
}
if ( isi->type != E_ShaderInput::CHUNK && isi->type != E_ShaderInput::LIBRARY ) {
// Trying to load a top-level shader
code.errors.push_back( T_ShaderError{ cname , prevPos ,
"trying to include a top-level file" } );
return;
}
// Add input loader errors
if ( libraries.find( nname ) == libraries.end( ) ) {
for ( auto const& errs : isi->errors ) {
code.errors.push_back( T_ShaderError{
nname , errs.line , errs.error } );
}
}
libraries.insert( nname );
// Enter the new file
stack.push_back( T_StackEntry_{ cname , current , cpos } );
cname = nname;
current = isi;
cpos = UINT32_MAX;
pos[ cname ] = 1;
}
void T_CodeBuilder_::next( )
{
cpos ++;
while ( cpos == current->chunks.size( ) && !stack.empty( ) ) {
T_StackEntry_ const& se( stack[ stack.size( ) - 1 ] );
pos.erase( cname );
cpos = se.pos + 1;
current = se.input;
cname = se.name;
stack.pop_back( );
}
}
} // namespace
/*============================================================================*/
bool T_ShaderCodeLoader::load(
__rd__ std::string const& name ,
__wr__ T_Frankenshader& code )
{
T_CodeBuilder_ cb( *this , name , code );
return cb.buildCode( );
}
T_ShaderInput const* T_ShaderCodeLoader::getInput(
__rd__ std::string const& name )
{
auto pos( files.find( name ) );
if ( pos != files.end( ) ) {
return pos->second.get( );
}
T_ShaderInput ni;
if ( !ni.load( "shaders/" + name ) ) {
return nullptr;
}
files.emplace( name , std::make_unique< T_ShaderInput >(
std::move( ni ) ) );
return files.find( name )->second.get( );
}
void T_ShaderCodeLoader::removeInput(
__rd__ std::string const& name )
{
files.erase( name );
}
#if 1
void testLoadShaderFile( )
{
const std::string source( "test-loader.glsl" );
T_ShaderCodeLoader loader;
T_Frankenshader code;
if ( loader.load( source , code ) ) {
printf( "SUCCESS! TYPE = %d\n" , int( code.type ) );
printf( "FILES:\n" );
for ( auto const& e : code.files ) {
printf( " -> %s (%s)\n" , e.first.c_str( ) ,
e.second ? "found" : "missing" );
}
if ( code.errors.size( ) ) {
printf( "ERRORS:\n" );
for ( auto const& err : code.errors ) {
printf( "%s:%d: %s\n" , err.source.c_str( ) , err.line , err.error.c_str( ) );
}
}
} else {
printf( "fail :'(\n" );
}
}
#endif