Hopefully almost finish shader management
This commit is contained in:
parent
eb122b598e
commit
40e6911209
4 changed files with 516 additions and 137 deletions
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@ -2,6 +2,7 @@
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#include <stdio.h>
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// System (C)
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#include <sys/stat.h>
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#include <sys/inotify.h>
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#include <fcntl.h>
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#include <libgen.h>
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@ -45,5 +46,5 @@
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CLS( CLS const& ); \
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CLS& operator =( CLS const& )
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#define MOVE( CLS ) \
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CLS( CLS&& ); \
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CLS& operator =( CLS&& )
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CLS( CLS&& ) noexcept; \
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CLS& operator =( CLS&& ) noexcept
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4
main.cc
4
main.cc
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@ -199,10 +199,6 @@ void T_Main::initProgram( )
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int main( int , char** )
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{
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T_Main m;
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#if 0
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testLoadShaderFile( );
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#else
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m.mainLoop( );
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#endif
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return 0;
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}
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498
shaders.cc
498
shaders.cc
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@ -7,6 +7,8 @@ namespace {
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const std::regex PreprocDirective_( "^\\s*//!\\s*([a-z]+(\\s+([^\\s]+))*)\\s*$" );
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const std::regex GLSLErrorNv_( "^\\d+\\((\\d+)\\) : " );
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const std::map< std::string , E_ShaderInput > InputTypes_( ([] {
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std::map< std::string , E_ShaderInput > t;
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t.emplace( "chunk" , E_ShaderInput::CHUNK );
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@ -20,6 +22,23 @@ const std::map< std::string , E_ShaderInput > InputTypes_( ([] {
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return t;
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})());
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const GLenum ProgramTypes_[] = {
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GL_VERTEX_SHADER ,
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GL_FRAGMENT_SHADER ,
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GL_GEOMETRY_SHADER ,
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GL_COMPUTE_SHADER
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};
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const GLbitfield PipelineStages_[] = {
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GL_VERTEX_SHADER_BIT ,
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GL_FRAGMENT_SHADER_BIT ,
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GL_GEOMETRY_SHADER_BIT ,
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GL_COMPUTE_SHADER_BIT
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};
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static_assert( sizeof( PipelineStages_ ) / sizeof( GLbitfield ) == size_t( E_ShaderType::__COUNT__ ) ,
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"missing pipeline stage constants" );
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/*============================================================================*/
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@ -166,10 +185,89 @@ bool T_ShaderInput::load(
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}
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/*============================================================================*/
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/*= T_ShaderPipeline =========================================================*/
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T_ShaderPipeline::T_ShaderPipeline( )
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: T_ShaderPipeline( -1 )
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{ }
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T_ShaderPipeline::T_ShaderPipeline(
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__rd__ T_ShaderPipeline const& other )
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: T_ShaderPipeline( other.smIndex_ )
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{ }
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T_ShaderPipeline::T_ShaderPipeline(
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__rw__ T_ShaderPipeline&& other ) noexcept
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: T_ShaderPipeline( )
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{
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std::swap( other.smIndex_ , smIndex_ );
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}
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T_ShaderPipeline::T_ShaderPipeline(
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__rd__ const int32_t index )
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: smIndex_( index )
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{
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if ( smIndex_ >= 0 ) {
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Globals::Shaders( ).pipelines_[ smIndex_ ].references ++;
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}
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}
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T_ShaderPipeline::~T_ShaderPipeline( )
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{
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if ( smIndex_ >= 0 ) {
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Globals::Shaders( ).dereferencePipeline( smIndex_ );
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}
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}
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T_ShaderPipeline& T_ShaderPipeline::operator=(
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__rd__ T_ShaderPipeline const& other )
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{
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if ( this != &other ) {
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if ( smIndex_ >= 0 ) {
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Globals::Shaders( ).dereferencePipeline( smIndex_ );
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}
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smIndex_ = other.smIndex_;
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if ( smIndex_ >= 0 ) {
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Globals::Shaders( ).pipelines_[ smIndex_ ].references ++;
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}
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}
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return *this;
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}
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T_ShaderPipeline& T_ShaderPipeline::operator=(
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__rw__ T_ShaderPipeline&& other ) noexcept
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{
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if ( this != &other ) {
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if ( smIndex_ >= 0 ) {
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Globals::Shaders( ).dereferencePipeline( smIndex_ );
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}
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smIndex_ = other.smIndex_;
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other.smIndex_ = -1;
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}
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return *this;
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}
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bool T_ShaderPipeline::valid( ) const noexcept
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{
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return smIndex_ >= 0
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&& Globals::Shaders( ).pipelines_[ smIndex_ ].id != 0;
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}
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void T_ShaderPipeline::enable( ) const
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{
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if ( valid( ) ) {
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glBindProgramPipeline( Globals::Shaders( ).pipelines_[ smIndex_ ].id );
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}
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}
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/*= T_CodeBuilder_ ===========================================================*/
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namespace {
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using F_GetInput_ = std::function< T_ShaderInput const*( std::string const& ) >;
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using T_Code_ = T_ShaderManager::T_ShaderCode;
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// Code builder, state and functions
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struct T_CodeBuilder_
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{
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@ -179,9 +277,9 @@ struct T_CodeBuilder_
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uint32_t pos;
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};
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T_ShaderCodeLoader& loader;
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F_GetInput_ loader;
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const std::string name;
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T_Frankenshader& code;
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T_Code_& code;
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T_ShaderInput const* main;
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std::map< std::string , uint32_t > pos;
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@ -191,11 +289,11 @@ struct T_CodeBuilder_
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uint32_t cpos{ 0 };
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std::string cname;
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T_CodeBuilder_( __rw__ T_ShaderCodeLoader& loader ,
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T_CodeBuilder_( __rd__ F_GetInput_ loader ,
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__rd__ std::string const& name ,
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__rw__ T_Frankenshader& code )
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__rw__ T_Code_& code )
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: loader( loader ) , name( name ) , code( code ) ,
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main( loader.getInput( name ) )
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main( loader( name ) )
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{ }
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bool buildCode( );
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@ -209,7 +307,7 @@ struct T_CodeBuilder_
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bool T_CodeBuilder_::buildCode( )
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{
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code = T_Frankenshader{ };
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code = T_Code_{ };
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code.files.emplace( name , main != nullptr );
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if ( !main ) {
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return false;
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@ -263,7 +361,7 @@ void T_CodeBuilder_::include(
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return;
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}
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T_ShaderInput const* const isi( loader.getInput( nname ) );
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T_ShaderInput const* const isi( loader( nname ) );
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code.files.emplace( nname , isi != nullptr );
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// Check for problems
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@ -313,31 +411,153 @@ void T_CodeBuilder_::next( )
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} // namespace
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/*============================================================================*/
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T_ShaderCodeLoader::T_ShaderCodeLoader(
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__rw__ T_FilesWatcher& watcher )
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: watcher_( watcher )
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{
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}
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bool T_ShaderCodeLoader::load(
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__rd__ std::string const& name ,
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__wr__ T_Frankenshader& code )
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T_ShaderPipeline T_ShaderManager::pipeline(
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__rd__ std::initializer_list< std::string > shaders )
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{
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T_CodeBuilder_ cb( *this , name , code );
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const bool rv( cb.buildCode( ) );
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// Update dependencies
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for ( auto const& dep : code.files ) {
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deps_[ name ].insert( dep.first );
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if ( shaders.size( ) < 1 || shaders.size( ) > 5 ) {
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return {};
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}
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return rv;
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const std::string id( ([&shaders] () {
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std::ostringstream oss;
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std::copy( shaders.begin( ) , shaders.end( ) ,
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std::ostream_iterator< std::string >( oss , "|" ) );
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return oss.str( );
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} )() );
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auto pos( pipelineIndex_.find( id ) );
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if ( pos != pipelineIndex_.end( ) ) {
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return T_ShaderPipeline{ int32_t( pos->second ) };
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}
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const auto index( newPipelineRecord( ) );
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auto& p( pipelines_[ index ] );
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pipelineIndex_.emplace( id , index );
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p.idString = id;
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p.id = 0;
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p.references = 0;
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p.programs = shaders;
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for ( auto const& pName : shaders ) {
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loadProgram( index , pName );
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}
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initPipeline( p );
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return T_ShaderPipeline{ int32_t( index ) };
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}
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T_ShaderInput const* T_ShaderCodeLoader::getInput(
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void T_ShaderManager::update( )
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{
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// Check for missing files
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for ( auto it = missing_.begin( ) ; it != missing_.end( ) ; ++ it ) {
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const bool exists( ([] ( std::string const& name ) -> bool {
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struct stat buffer;
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return ( stat( name.c_str( ) , &buffer ) == 0 );
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})( "shaders/" + (*it).first ) );
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if ( !exists ) {
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continue;
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}
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updates_.insert( (*it).second.begin( ) , (*it).second.end( ) );
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missing_.erase( (*it).first );
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}
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// Reset programs that need to be updated
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std::set< uint32_t > pipelines;
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for ( auto const& name : updates_ ) {
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auto p( programIndex_.find( name ) );
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if ( p == programIndex_.end( ) ) {
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updates_.erase( name );
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} else {
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auto& pr( programs_[ p->second ] );
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pipelines.insert( pr.references.begin( ) , pr.references.end( ) );
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resetProgram( pr );
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}
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}
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// Reset pipelines affected by the programs above
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for ( auto plid : pipelines ) {
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auto& pipeline( pipelines_[ plid ] );
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if ( pipeline.id != 0 ) {
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glDeleteProgramPipelines( 1 , &pipeline.id );
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pipeline.id = 0;
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}
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}
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// Try to load all updated programs
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for ( auto const& name : updates_ ) {
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auto& pr( programs_[ programIndex_[ name ] ] );
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initProgram( pr );
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}
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// Try to initialise all affected pipelines
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for ( auto plid : pipelines ) {
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initPipeline( pipelines_[ plid ] );
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}
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}
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uint32_t T_ShaderManager::newPipelineRecord( )
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{
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uint32_t i = 0;
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while ( i < pipelines_.size( ) ) {
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if ( pipelines_[ i ].references == 0 ) {
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return i;
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}
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i ++;
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}
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pipelines_.emplace_back( );
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return i;
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}
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uint32_t T_ShaderManager::newProgramRecord( )
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{
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uint32_t i = 0;
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while ( i < programs_.size( ) ) {
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if ( programs_[ i ].references.empty( ) ) {
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return i;
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}
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i ++;
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}
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programs_.emplace_back( );
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return i;
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}
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void T_ShaderManager::loadProgram(
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__rd__ const uint32_t pipeline ,
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__rd__ std::string const& name )
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{
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if ( useExistingProgram( pipeline , name ) ) {
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return;
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}
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const uint32_t index( newProgramRecord( ) );
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auto& program( programs_[ index ] );
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programIndex_.emplace( name , index );
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program.name = name;
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program.references.insert( pipeline );
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program.id = 0;
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initProgram( program );
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}
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bool T_ShaderManager::useExistingProgram(
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__rd__ const uint32_t pipeline ,
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__rd__ std::string const& name )
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{
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auto pos( programIndex_.find( name ) );
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if ( pos == programIndex_.end( ) ) {
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return false;
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}
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auto& refs( programs_[ pos->second ].references );
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assert( refs.find( pipeline ) == refs.end( ) );
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refs.insert( pipeline );
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return true;
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}
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T_ShaderInput const* T_ShaderManager::getInput(
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__rd__ std::string const& name )
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{
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auto pos( inputs_.find( name ) );
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@ -352,50 +572,216 @@ T_ShaderInput const* T_ShaderCodeLoader::getInput(
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return inputs_.find( name )->second.get( );
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}
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void T_ShaderCodeLoader::removeInput(
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__rd__ std::string const& name )
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{
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inputs_.erase( name );
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}
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void T_ShaderCodeLoader::onFileUpdated(
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__rd__ std::string const& name )
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void T_ShaderManager::dereferencePipeline(
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__rd__ const uint32_t index )
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{
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inputs_.erase( name );
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auto& deps( deps_[ name ] );
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for ( auto const& dep : deps ) {
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pending_.insert( dep );
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auto& pipeline( pipelines_[ index ] );
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assert( pipeline.references > 0 );
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pipeline.references --;
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if ( pipeline.references > 0 ) {
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return;
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}
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pipelineIndex_.erase( pipeline.idString );
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if ( pipeline.id != 0 ) {
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glDeleteProgramPipelines( 1 , &pipeline.id );
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pipeline.id = 0;
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}
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for ( auto const& pName : pipeline.programs ) {
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auto pos( programIndex_.find( pName ) );
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assert( pos != programIndex_.end( ) );
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dereferenceProgram( pos->second , index );
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}
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}
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bool T_ShaderPipeline::valid( ) const noexcept
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void T_ShaderManager::dereferenceProgram(
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__rd__ const uint32_t index ,
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__rd__ const uint32_t pipeline )
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{
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return Globals::Shaders( ).pipelines_[ smIndex_ ].id != 0;
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auto& program( programs_[ index ] );
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auto& refs( program.references );
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assert( refs.find( pipeline ) != refs.end( ) );
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refs.erase( pipeline );
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if ( refs.size( ) != 0 ) {
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return;
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}
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resetProgram( program );
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programIndex_.erase( program.name );
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}
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#if 1
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void testLoadShaderFile( )
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void T_ShaderManager::initPipeline(
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__rw__ T_Pipeline_& pipeline ) const
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{
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const std::string source( "test-loader.glsl" );
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T_ShaderCodeLoader loader( Globals::Watcher( ) );
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T_Frankenshader code;
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if ( loader.load( source , code ) ) {
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printf( "SUCCESS! TYPE = %d\n" , int( code.type ) );
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printf( "FILES:\n" );
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for ( auto const& e : code.files ) {
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printf( " -> %s (%s)\n" , e.first.c_str( ) ,
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e.second ? "found" : "missing" );
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assert( pipeline.id == 0 );
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constexpr auto nst{ size_t( E_ShaderType::__COUNT__ ) };
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int32_t programs[ nst ];
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for ( auto i = 0u ; i < nst ; i ++ ) {
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programs[ i ] = -1;
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}
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for ( auto const& pName : pipeline.programs ) {
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const uint32_t pid( programIndex_.find( pName )->second );
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auto const& program( programs_[ pid ] );
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if ( programs[ int( program.code.type ) ] != -1
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|| program.id == 0 ) {
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return;
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}
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if ( code.errors.size( ) ) {
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printf( "ERRORS:\n" );
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for ( auto const& err : code.errors ) {
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printf( "%s:%d: %s\n" , err.source.c_str( ) , err.line , err.error.c_str( ) );
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}
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programs[ int( program.code.type ) ] = pid;
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}
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GLuint id( 0 );
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glGenProgramPipelines( 1 , &id );
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GL_CHECK( return );
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for ( auto i = 0u ; i < nst ; i ++ ) {
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const auto pid( programs[ i ] );
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if ( pid == -1 ) {
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continue;
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}
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auto& program( programs_[ pid ] );
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const GLbitfield type( PipelineStages_[ int( program.code.type ) ] );
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glUseProgramStages( id , type , program.id );
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}
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GL_CHECK({
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glDeleteProgramPipelines( 1 , &id );
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return;
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});
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pipeline.id = id;
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}
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void T_ShaderManager::initProgram(
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__rw__ T_Program_& program )
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{
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assert( program.id == 0 );
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// Build the code
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auto name( program.name );
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auto& code( program.code );
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T_CodeBuilder_ cb( [this]( std::string const& n ) { return getInput( n ); } ,
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name , code );
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const bool built(
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T_CodeBuilder_{
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[this]( std::string const& n ) { return getInput( n ); } ,
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program.name , code
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}.buildCode( ) );
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// Initialise file watcher + missing files
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program.watch = std::make_unique< T_WatchedFiles >( Globals::Watcher( ) ,
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[this,name]() {
|
||||
programUpdated( name );
|
||||
} );
|
||||
for ( auto entry : code.files ) {
|
||||
if ( entry.second ) {
|
||||
program.watch->watch( entry.first );
|
||||
} else {
|
||||
missing_[ entry.first ].insert( name );
|
||||
}
|
||||
}
|
||||
|
||||
if ( !( built && code.errors.empty( ) ) ) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Try to compile the program
|
||||
char const* const list[] = {
|
||||
program.code.code.c_str( )
|
||||
};
|
||||
const GLenum sid = glCreateShaderProgramv(
|
||||
ProgramTypes_[ int( code.type ) ] ,
|
||||
1 , &list[ 0 ] );
|
||||
if ( sid == 0 ) {
|
||||
code.errors.push_back( T_ShaderError{
|
||||
name , 0 , "failed to create GL program" } );
|
||||
return;
|
||||
}
|
||||
|
||||
// Read and convert the log
|
||||
int infoLogLength( 0 );
|
||||
glGetProgramiv( sid , GL_INFO_LOG_LENGTH , &infoLogLength );
|
||||
if ( infoLogLength ) {
|
||||
char buffer[ infoLogLength + 1 ];
|
||||
glGetProgramInfoLog( sid , infoLogLength , nullptr , buffer );
|
||||
char* start( buffer );
|
||||
char* found( strchr( buffer , '\n' ) );
|
||||
while ( found ) {
|
||||
*found = 0;
|
||||
parseGLSLError( code , start );
|
||||
start = found + 1;
|
||||
found = strchr( start , '\n' );
|
||||
}
|
||||
if ( start < &buffer[ infoLogLength - 1 ] ) {
|
||||
parseGLSLError( code , start );
|
||||
}
|
||||
}
|
||||
|
||||
// Did it link?
|
||||
GLint lnk( 0 );
|
||||
glGetProgramiv( sid , GL_LINK_STATUS , &lnk );
|
||||
if ( lnk ) {
|
||||
program.id = sid;
|
||||
} else {
|
||||
printf( "fail :'(\n" );
|
||||
glDeleteProgram( sid );
|
||||
}
|
||||
}
|
||||
|
||||
void T_ShaderManager::parseGLSLError(
|
||||
__rw__ T_ShaderCode& code ,
|
||||
__rd__ char const* errorLine )
|
||||
{
|
||||
assert( !code.sources.empty( ) );
|
||||
|
||||
std::cmatch m;
|
||||
uint32_t rawLine;
|
||||
if ( std::regex_match( errorLine , m , GLSLErrorNv_ ) ) {
|
||||
rawLine = atoi( m[ 0 ].str( ).c_str( ) );
|
||||
} else {
|
||||
rawLine = 0;
|
||||
}
|
||||
|
||||
uint32_t check = 0 , pos = 0;
|
||||
while ( pos < code.starts.size( ) && check < rawLine ) {
|
||||
check += code.counts[ pos ];
|
||||
pos ++;
|
||||
}
|
||||
|
||||
code.errors.push_back( T_ShaderError{
|
||||
pos == 0 ? "*unknown*" : code.sources[ pos - 1 ] ,
|
||||
pos == 0 ? 0 : ( rawLine - ( check + code.counts[ pos - 1 ] ) + code.starts[ pos - 1 ] ) ,
|
||||
errorLine } );
|
||||
}
|
||||
|
||||
void T_ShaderManager::programUpdated(
|
||||
__rd__ std::string const& name )
|
||||
{
|
||||
updates_.insert( name );
|
||||
}
|
||||
|
||||
void T_ShaderManager::resetProgram(
|
||||
__rw__ T_Program_& program )
|
||||
{
|
||||
if ( program.watch ) {
|
||||
program.watch.reset( );
|
||||
}
|
||||
if ( program.id != 0 ) {
|
||||
glDeleteProgram( program.id );
|
||||
program.id = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
for ( auto entry : program.code.files ) {
|
||||
if ( entry.second || missing_.find( entry.first ) == missing_.end( ) ) {
|
||||
continue;
|
||||
}
|
||||
auto& set( missing_[ entry.first ] );
|
||||
set.erase( program.name );
|
||||
if ( set.empty( ) ) {
|
||||
missing_.erase( entry.first );
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
|
146
shaders.hh
146
shaders.hh
|
@ -58,7 +58,8 @@ using P_ShaderInput = std::unique_ptr< T_ShaderInput >;
|
|||
|
||||
// Type of shader
|
||||
enum class E_ShaderType {
|
||||
VERTEX , FRAGMENT , COMPUTE ,
|
||||
VERTEX , FRAGMENT , GEOMETRY ,
|
||||
COMPUTE ,
|
||||
__COUNT__
|
||||
};
|
||||
|
||||
|
@ -72,81 +73,25 @@ struct T_ShaderError
|
|||
std::string error;
|
||||
};
|
||||
|
||||
// Shader code after reconstitution
|
||||
// XXX rename this
|
||||
struct T_Frankenshader
|
||||
{
|
||||
E_ShaderType type;
|
||||
std::vector< uint32_t > starts; // Position of chunk in source file
|
||||
std::vector< uint32_t > counts; // Chunk lengths
|
||||
std::vector< std::string > sources; // Chunk source files
|
||||
std::string code;
|
||||
std::vector< T_ShaderError > errors;
|
||||
std::map< std::string , bool > files;
|
||||
};
|
||||
using P_Frankenshader = std::unique_ptr< T_Frankenshader >;
|
||||
|
||||
// A shader program
|
||||
struct T_ShaderProgram2 // FIXME: name
|
||||
{
|
||||
~T_ShaderProgram2( ) // XXX pipelines, notify loader
|
||||
{ if ( valid( ) ) glDeleteProgram( id_ ); }
|
||||
|
||||
|
||||
bool valid( ) const noexcept
|
||||
{ return id_ != 0; }
|
||||
std::string const& name( ) const noexcept
|
||||
{ return name_; }
|
||||
GLuint id( ) const noexcept
|
||||
{ return id_; }
|
||||
|
||||
bool activate( ) const
|
||||
{
|
||||
if ( valid( ) ) {
|
||||
glUseProgram( id_ );
|
||||
GL_CHECK( return false );
|
||||
}
|
||||
return valid( );
|
||||
}
|
||||
|
||||
private:
|
||||
std::string name_;
|
||||
E_ShaderType type_;
|
||||
GLuint id_;
|
||||
};
|
||||
|
||||
// XXX test for the loader
|
||||
struct T_ShaderCodeLoader
|
||||
{
|
||||
T_ShaderCodeLoader( ) = delete;
|
||||
explicit T_ShaderCodeLoader(
|
||||
__rw__ T_FilesWatcher& watcher );
|
||||
|
||||
bool load( __rd__ std::string const& name ,
|
||||
__wr__ T_Frankenshader& code );
|
||||
|
||||
T_ShaderInput const* getInput( __rd__ std::string const& name );
|
||||
void removeInput( __rd__ std::string const& name );
|
||||
|
||||
private:
|
||||
T_FilesWatcher& watcher_;
|
||||
|
||||
std::set< std::string > pending_;
|
||||
std::map< std::string , P_ShaderInput > inputs_;
|
||||
std::map< std::string , P_Frankenshader > code_;
|
||||
std::map< std::string , std::set< std::string > > deps_;
|
||||
|
||||
void onFileUpdated( __rd__ std::string const& name );
|
||||
};
|
||||
|
||||
struct T_ShaderManager;
|
||||
|
||||
struct T_ShaderPipeline
|
||||
{
|
||||
friend struct T_ShaderManager;
|
||||
|
||||
T_ShaderPipeline( );
|
||||
COPY( T_ShaderPipeline );
|
||||
MOVE( T_ShaderPipeline );
|
||||
~T_ShaderPipeline( );
|
||||
|
||||
bool valid( ) const noexcept;
|
||||
void enable( ) const;
|
||||
|
||||
private:
|
||||
uint32_t smIndex_;
|
||||
explicit T_ShaderPipeline(
|
||||
__rd__ const int32_t index );
|
||||
int32_t smIndex_;
|
||||
};
|
||||
|
||||
|
||||
|
@ -154,31 +99,82 @@ struct T_ShaderManager
|
|||
{
|
||||
friend struct T_ShaderPipeline;
|
||||
|
||||
struct T_ShaderCode
|
||||
{
|
||||
E_ShaderType type;
|
||||
std::vector< uint32_t > starts; // Position of chunk in source file
|
||||
std::vector< uint32_t > counts; // Chunk lengths
|
||||
std::vector< std::string > sources; // Chunk source files
|
||||
std::string code;
|
||||
std::vector< T_ShaderError > errors;
|
||||
std::map< std::string , bool > files;
|
||||
};
|
||||
|
||||
T_ShaderPipeline pipeline(
|
||||
__rd__ std::initializer_list< std::string > shaders );
|
||||
|
||||
void update( );
|
||||
|
||||
private:
|
||||
struct T_Pipeline_
|
||||
{
|
||||
uint32_t references;
|
||||
std::string idString;
|
||||
GLuint id;
|
||||
int32_t programs[ size_t( E_ShaderType::__COUNT__ ) ];
|
||||
std::vector< std::string > programs;
|
||||
};
|
||||
|
||||
struct T_Program_
|
||||
{
|
||||
uint32_t references;
|
||||
std::string name;
|
||||
E_ShaderType type;
|
||||
std::set< uint32_t > references;
|
||||
T_ShaderCode code;
|
||||
GLuint id;
|
||||
std::unique_ptr< T_WatchedFiles > watch;
|
||||
};
|
||||
|
||||
std::vector< T_Pipeline_ > pipelines_;
|
||||
std::map< std::string , uint32_t > pipelineIndex_;
|
||||
|
||||
std::vector< T_Program_ > program_;
|
||||
std::vector< T_Program_ > programs_;
|
||||
std::map< std::string , uint32_t > programIndex_;
|
||||
|
||||
std::map< std::string , P_ShaderInput > inputs_;
|
||||
|
||||
std::map< std::string , std::set< std::string > > missing_;
|
||||
std::set< std::string > updates_;
|
||||
|
||||
uint32_t newPipelineRecord( );
|
||||
uint32_t newProgramRecord( );
|
||||
|
||||
void loadProgram(
|
||||
__rd__ const uint32_t pipeline ,
|
||||
__rd__ std::string const& name );
|
||||
bool useExistingProgram(
|
||||
__rd__ const uint32_t pipeline ,
|
||||
__rd__ std::string const& name );
|
||||
|
||||
T_ShaderInput const* getInput(
|
||||
__rd__ std::string const& name );
|
||||
|
||||
void dereferencePipeline(
|
||||
__rd__ const uint32_t index );
|
||||
void dereferenceProgram(
|
||||
__rd__ const uint32_t index ,
|
||||
__rd__ const uint32_t pipeline );
|
||||
|
||||
void initPipeline(
|
||||
__rw__ T_Pipeline_& pipeline ) const;
|
||||
void initProgram(
|
||||
__rw__ T_Program_& program );
|
||||
|
||||
void parseGLSLError(
|
||||
__rw__ T_ShaderCode& code ,
|
||||
__rd__ char const* errorLine );
|
||||
|
||||
void programUpdated(
|
||||
__rd__ std::string const& name );
|
||||
|
||||
void resetProgram(
|
||||
__rw__ T_Program_& program );
|
||||
};
|
||||
|
||||
|
||||
void testLoadShaderFile( );
|
||||
|
|
Loading…
Reference in a new issue