Commit graph

22 commits

Author SHA1 Message Date
ab4416ed58 Data structures for uniforms 2017-10-09 10:58:03 +02:00
d61158fa9e Definitions for sync data 2017-10-07 16:56:20 +02:00
c4218efc64 Output debugger
(can display intermediary buffers)
2017-10-06 14:29:01 +02:00
7483769714 FXAA 2017-10-05 18:35:35 +02:00
a1aaac7a75 Removed old shader interface 2017-10-04 18:28:06 +02:00
eb122b598e Structure overhaul + shader stuff progress 2017-10-04 11:20:27 +02:00
88cd5c97dc Shader preprocessor - input 2017-10-03 13:53:50 +02:00
72acd42782 Resizing works 2017-10-02 13:51:08 +02:00
080eb3b29b Moved camera to separate file 2017-10-02 10:12:27 +02:00
e6e8b2c935 Build in separate directory 2017-10-02 10:00:39 +02:00
8264663ec8 Moved GLSL handling to separate file 2017-10-01 19:40:38 +02:00
b2be3dcb8c Depth of field!!! 2017-10-01 18:51:02 +02:00
b5d7d3775b Profiler (dumps to stdout for now) 2017-10-01 11:37:04 +02:00
b15b0097b2 Moved raymarcher to separate file 2017-09-30 21:53:45 +02:00
34b393334c Tweaking bloom some more 2017-09-30 21:22:38 +02:00
802418219b Bloom pass moved to separate file 2017-09-30 19:13:06 +02:00
7e223ff2f4 Render-fucking-targets, motherfuckers! 2017-09-30 14:59:15 +02:00
8cd18913aa Texture / texture binding abstraction 2017-09-30 12:59:04 +02:00
f0b4f2d46e Raymarcher + automatic load 2017-09-30 11:23:14 +02:00
dab7bcaa74 Imported basic raymarcher code 2017-09-30 10:46:01 +02:00
28088760b9 "Blank" window 2017-09-30 10:37:45 +02:00
0665b12d6c Init repository 2017-09-30 10:26:30 +02:00