Removed old shader interface
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de50a7ac9c
commit
a1aaac7a75
3 changed files with 0 additions and 326 deletions
1
Makefile
1
Makefile
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@ -18,7 +18,6 @@ DEMO = \
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utilities.cc \
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texture.cc \
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rendertarget.cc \
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programs.cc \
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shaders.cc \
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camera.cc \
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demo.cc \
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257
programs.cc
257
programs.cc
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@ -1,257 +0,0 @@
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#include "externals.hh"
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#include "programs.hh"
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#include "globals.hh"
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/*= T_ShaderCode =============================================================*/
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T_ShaderCode::T_ShaderCode(
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__rd__ const int nparts )
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: code( nparts , nullptr )
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{ }
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T_ShaderCode::~T_ShaderCode( )
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{
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for ( char* str : code ) {
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delete[] str;
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}
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}
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/*----------------------------------------------------------------------------*/
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void T_ShaderCode::setPart(
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__rd__ const int index ,
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__rd__ char const* const string )
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{
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assert( code[ index ] == nullptr );
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const int len( strlen( string ) + 1 );
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char buffer[ 32 ];
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const int extraLen( index == 0 ? 0
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: snprintf( buffer , sizeof( buffer ) ,
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"\n#line 0 %d\n" , index ) );
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char* const output( new char[ extraLen + len ] );
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if ( index != 0 ) {
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memcpy( output , buffer , extraLen );
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}
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strcpy( output + extraLen , string );
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code[ index ] = output;
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}
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void T_ShaderCode::setPart(
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__rd__ const int index ,
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__rd__ void const* const data ,
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__rd__ const int size )
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{
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assert( code[ index ] == nullptr );
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char buffer[ 32 ];
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const int extraLen( index == 0 ? 0
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: snprintf( buffer , sizeof( buffer ) ,
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"\n#line 0 %d\n" , index ) );
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char* const output( new char[ extraLen + size + 1 ] );
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if ( index != 0 ) {
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memcpy( output , buffer , extraLen );
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}
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memcpy( output + extraLen , data , size );
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output[ extraLen + size ] = 0;
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code[ index ] = output;
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}
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bool T_ShaderCode::loadPart(
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__rd__ const int index ,
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__rd__ std::string const& source ,
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__rw__ std::vector< std::string >& errors )
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{
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assert( code[ index ] == nullptr );
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const std::string sPath( "shaders/" + source );
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FILE * f = fopen( sPath.c_str( ) , "r" );
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if ( !f ) {
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errors.push_back( std::string( "File not found: " + sPath ) );
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return false;
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}
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char buffer[ 32 ];
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const int extraLen( index == 0 ? 0
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: snprintf( buffer , sizeof( buffer ) ,
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"\n#line 0 %d\n" , index ) );
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fseek( f , 0 , SEEK_END );
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const size_t size( ftell( f ) );
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fseek( f , 0 , SEEK_SET );
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char* const output( new char[ extraLen + size + 1 ] );
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if ( index != 0 ) {
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memcpy( output , buffer , extraLen );
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}
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if ( fread( output + extraLen , 1 , size , f ) != size ) {
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fclose( f );
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delete[] output;
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std::string error( "Could not read file: " );
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error += source;
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errors.push_back( error );
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return false;
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}
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output[ extraLen + size ] = 0;
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fclose( f );
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code[ index ] = output;
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return true;
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}
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/*----------------------------------------------------------------------------*/
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GLuint T_ShaderCode::createProgram(
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__rd__ GLenum type ,
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__rw__ std::vector< std::string >& errors ) const
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{
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GLenum sid = glCreateShaderProgramv( type , code.size( ) , &code[ 0 ] );
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if ( sid == 0 ) {
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errors.push_back( "Failed to create GL program" );
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return sid;
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}
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int infoLogLength;
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glGetProgramiv( sid , GL_INFO_LOG_LENGTH , &infoLogLength );
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if ( infoLogLength ) {
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char buffer[ infoLogLength + 1 ];
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glGetProgramInfoLog( sid , infoLogLength , nullptr , buffer );
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char* start( buffer );
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char* found( strchr( buffer , '\n' ) );
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while ( found ) {
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*found = 0;
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errors.push_back( start );
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start = found + 1;
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found = strchr( start , '\n' );
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}
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if ( start < &buffer[ infoLogLength - 1 ] ) {
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errors.push_back( start );
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}
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}
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int lnk;
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glGetProgramiv( sid , GL_LINK_STATUS , &lnk );
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if ( !lnk ) {
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glDeleteProgram( sid );
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return 0;
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}
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return sid;
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}
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/*= T_ShaderProgram ==========================================================*/
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T_ShaderProgram::T_ShaderProgram(
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__rd__ const GLenum programType )
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: files_( Globals::Watcher( ) , [this] { load( ); } ) ,
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programType_( programType ) , program_( 0 )
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{
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}
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T_ShaderProgram::~T_ShaderProgram( )
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{
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if ( program_ != 0 ) {
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glDeleteProgram( program_ );
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}
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}
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void T_ShaderProgram::addChunk(
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__rd__ std::string const& string )
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{
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chunksOrFiles_.push_back( true );
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parts_.push_back( string );
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}
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void T_ShaderProgram::addFile(
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__rd__ std::string const& source )
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{
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chunksOrFiles_.push_back( false );
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parts_.push_back( source );
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}
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void T_ShaderProgram::load( )
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{
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const auto n( parts_.size( ) );
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errors_.clear( );
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files_.clear( );
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if ( program_ != 0 ) {
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glDeleteProgram( program_ );
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program_ = 0;
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}
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T_ShaderCode sc( n );
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printf( "LOAD PROGRAM" );
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for ( auto i = 0u ; i < n ; i ++ ) {
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if ( chunksOrFiles_[ i ] ) {
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printf( " %d:(chunk)" , i );
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sc.setPart( i , parts_[ i ].c_str( ) );
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} else {
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printf( " %d:%s" , i , parts_[ i ].c_str( ) );
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if ( sc.loadPart( i , parts_[ i ].c_str( ) , errors_ ) ) {
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files_.watch( "shaders/" + parts_[ i ] );
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}
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}
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}
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printf( "\n" );
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if ( errors_.size( ) == 0 ) {
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program_ = sc.createProgram( programType_ , errors_ );
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if ( program_ != 0 ) {
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GLint x;
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glGetProgramInterfaceiv( program_ , GL_PROGRAM_OUTPUT ,
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GL_ACTIVE_RESOURCES , &x );
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printf( "-> LOADED (%d output(s)" , x );
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for ( int i = 0 ; i < x ; i ++ ) {
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static const GLenum query[] = {
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GL_NAME_LENGTH , GL_LOCATION
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};
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int output[ 2 ];
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glGetProgramResourceiv( program_ , GL_PROGRAM_OUTPUT ,
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i , 2 , query , 2 , nullptr ,
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output );
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char rName[ output[ 0 ] + 1 ];
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glGetProgramResourceName( program_ ,
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GL_PROGRAM_OUTPUT , i ,
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sizeof( rName ) , nullptr ,
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rName );
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printf( "%s %s@%d" , i == 0 ? ":" : "" , rName ,
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output[ 1 ] );
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}
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printf( ")\n" );
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}
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}
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if ( errors_.size( ) ) {
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printf( "\n--------------------------------------------------------------------------------\n\n" );
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for ( auto const& str : errors_ ) {
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printf( "ERR: %s\n" , str.c_str( ) );
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}
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}
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}
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bool T_ShaderProgram::activate( ) const
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{
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if ( program_ != 0 ) {
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glUseProgram( program_ );
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}
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return program_ != 0;
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}
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namespace {
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std::unique_ptr< T_ShaderProgram > FsQuad_;
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}
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T_ShaderProgram const& T_ShaderProgram::FullscreenQuad( )
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{
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if ( !FsQuad_ ) {
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FsQuad_ = std::make_unique< T_ShaderProgram >(
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GL_VERTEX_SHADER );
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FsQuad_->addFile( "fsquad.glsl" );
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FsQuad_->load( );
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}
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return *FsQuad_;
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}
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68
programs.hh
68
programs.hh
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@ -1,68 +0,0 @@
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#pragma once
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#include "filewatcher.hh"
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/*= T_ShaderCode =============================================================*/
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struct T_ShaderCode
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{
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T_ShaderCode( ) = delete;
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T_ShaderCode( T_ShaderCode const& ) = delete;
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T_ShaderCode( T_ShaderCode&& ) = delete;
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explicit T_ShaderCode( __rd__ const int nparts );
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~T_ShaderCode( );
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void setPart(
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__rd__ const int index ,
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__rd__ char const* const string );
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void setPart(
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__rd__ const int index ,
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__rd__ void const* const data ,
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__rd__ const int size );
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bool loadPart(
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__rd__ const int index ,
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__rd__ std::string const& source ,
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__rw__ std::vector< std::string >& errors );
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GLuint createProgram(
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__rd__ GLenum type ,
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__rw__ std::vector< std::string >& errors ) const;
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private:
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std::vector< char* > code;
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};
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struct T_ShaderProgram
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{
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T_ShaderProgram( ) = delete;
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T_ShaderProgram( T_ShaderProgram const& ) = delete;
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T_ShaderProgram( T_ShaderProgram&& ) = delete;
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T_ShaderProgram( __rd__ GLenum programType );
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~T_ShaderProgram( );
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void addChunk( __rd__ std::string const& string );
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void addFile( __rd__ std::string const& source );
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void load( );
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bool activate( ) const;
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GLuint id( ) const { return program_; }
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static T_ShaderProgram const& FullscreenQuad( );
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private:
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T_WatchedFiles files_;
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std::vector< bool > chunksOrFiles_;
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std::vector< std::string > parts_;
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std::vector< std::string > errors_;
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GLenum programType_;
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GLuint program_;
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};
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