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792c09b06f
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Some EBCL use, mostly for testing
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2017-11-01 23:45:09 +01:00 |
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90abab29a3
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Use EBCL
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2017-11-01 23:34:31 +01:00 |
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699e409e64
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PicoJSON + utilities added
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2017-10-31 09:22:38 +01:00 |
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2c6b96c6e2
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Started work on operators
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2017-10-14 12:00:47 +02:00 |
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ab4416ed58
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Data structures for uniforms
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2017-10-09 10:58:03 +02:00 |
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d61158fa9e
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Definitions for sync data
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2017-10-07 16:56:20 +02:00 |
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c4218efc64
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Output debugger
(can display intermediary buffers)
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2017-10-06 14:29:01 +02:00 |
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7483769714
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FXAA
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2017-10-05 18:35:35 +02:00 |
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a1aaac7a75
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Removed old shader interface
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2017-10-04 18:28:06 +02:00 |
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eb122b598e
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Structure overhaul + shader stuff progress
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2017-10-04 11:20:27 +02:00 |
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88cd5c97dc
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Shader preprocessor - input
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2017-10-03 13:53:50 +02:00 |
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72acd42782
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Resizing works
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2017-10-02 13:51:08 +02:00 |
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080eb3b29b
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Moved camera to separate file
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2017-10-02 10:12:27 +02:00 |
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e6e8b2c935
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Build in separate directory
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2017-10-02 10:00:39 +02:00 |
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8264663ec8
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Moved GLSL handling to separate file
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2017-10-01 19:40:38 +02:00 |
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b2be3dcb8c
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Depth of field!!!
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2017-10-01 18:51:02 +02:00 |
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b5d7d3775b
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Profiler (dumps to stdout for now)
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2017-10-01 11:37:04 +02:00 |
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b15b0097b2
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Moved raymarcher to separate file
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2017-09-30 21:53:45 +02:00 |
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34b393334c
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Tweaking bloom some more
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2017-09-30 21:22:38 +02:00 |
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802418219b
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Bloom pass moved to separate file
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2017-09-30 19:13:06 +02:00 |
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7e223ff2f4
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Render-fucking-targets, motherfuckers!
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2017-09-30 14:59:15 +02:00 |
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8cd18913aa
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Texture / texture binding abstraction
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2017-09-30 12:59:04 +02:00 |
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f0b4f2d46e
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Raymarcher + automatic load
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2017-09-30 11:23:14 +02:00 |
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dab7bcaa74
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Imported basic raymarcher code
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2017-09-30 10:46:01 +02:00 |
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28088760b9
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"Blank" window
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2017-09-30 10:37:45 +02:00 |
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0665b12d6c
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Init repository
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2017-09-30 10:26:30 +02:00 |
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