|
699e409e64
|
PicoJSON + utilities added
|
2017-10-31 09:22:38 +01:00 |
|
|
2c6b96c6e2
|
Started work on operators
|
2017-10-14 12:00:47 +02:00 |
|
|
ab4416ed58
|
Data structures for uniforms
|
2017-10-09 10:58:03 +02:00 |
|
|
d61158fa9e
|
Definitions for sync data
|
2017-10-07 16:56:20 +02:00 |
|
|
c4218efc64
|
Output debugger
(can display intermediary buffers)
|
2017-10-06 14:29:01 +02:00 |
|
|
7483769714
|
FXAA
|
2017-10-05 18:35:35 +02:00 |
|
|
a1aaac7a75
|
Removed old shader interface
|
2017-10-04 18:28:06 +02:00 |
|
|
eb122b598e
|
Structure overhaul + shader stuff progress
|
2017-10-04 11:20:27 +02:00 |
|
|
88cd5c97dc
|
Shader preprocessor - input
|
2017-10-03 13:53:50 +02:00 |
|
|
72acd42782
|
Resizing works
|
2017-10-02 13:51:08 +02:00 |
|
|
080eb3b29b
|
Moved camera to separate file
|
2017-10-02 10:12:27 +02:00 |
|
|
e6e8b2c935
|
Build in separate directory
|
2017-10-02 10:00:39 +02:00 |
|
|
8264663ec8
|
Moved GLSL handling to separate file
|
2017-10-01 19:40:38 +02:00 |
|
|
b2be3dcb8c
|
Depth of field!!!
|
2017-10-01 18:51:02 +02:00 |
|
|
b5d7d3775b
|
Profiler (dumps to stdout for now)
|
2017-10-01 11:37:04 +02:00 |
|
|
b15b0097b2
|
Moved raymarcher to separate file
|
2017-09-30 21:53:45 +02:00 |
|
|
34b393334c
|
Tweaking bloom some more
|
2017-09-30 21:22:38 +02:00 |
|
|
802418219b
|
Bloom pass moved to separate file
|
2017-09-30 19:13:06 +02:00 |
|
|
7e223ff2f4
|
Render-fucking-targets, motherfuckers!
|
2017-09-30 14:59:15 +02:00 |
|
|
8cd18913aa
|
Texture / texture binding abstraction
|
2017-09-30 12:59:04 +02:00 |
|
|
f0b4f2d46e
|
Raymarcher + automatic load
|
2017-09-30 11:23:14 +02:00 |
|
|
dab7bcaa74
|
Imported basic raymarcher code
|
2017-09-30 10:46:01 +02:00 |
|
|
28088760b9
|
"Blank" window
|
2017-09-30 10:37:45 +02:00 |
|
|
0665b12d6c
|
Init repository
|
2017-09-30 10:26:30 +02:00 |
|