2c97f3a52e
UI overhaul
...
* Use menus instead of a silly window with checkboxes
* Windows can be closed, cannot be collapsed
* Left side windows have more vertical space
* Specific window for the sequencer
2017-11-19 10:21:08 +01:00
422ab564f3
Overrides - Started work
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+ Basic structures
+ Partial implementation in the sync manager
+ Partial implementation of the single float override
+ Silly hardcoded tests in the demo/main files
2017-11-16 12:20:21 +01:00
e0e7ab5441
Ops - Auto-reload + resize support
2017-11-15 23:12:09 +01:00
f1d7935421
Removed some now-unused code
2017-11-15 17:16:12 +01:00
3de255aad0
Started using new control code + bugfixes
...
The program is loaded and its init part is run. Many bugs were fixed in
the process, including various new bugs in the shaders manager.
2017-11-14 22:04:00 +01:00
c093ba2213
Adaptations to changes in corelib
2017-11-08 09:09:21 +01:00
69d80c910a
Progress on de-std::-ifying the code
2017-11-03 09:08:19 +01:00
ffe0fd8337
Sync - load curves from JSON file
2017-10-31 14:21:42 +01:00
59128de38f
Use the new sync code
2017-10-30 18:29:52 +01:00
58e3c35ea4
Time value, play button, playing
2017-10-07 17:39:38 +02:00
ee023c7fe8
Shader status window
2017-10-06 18:42:51 +02:00
c4218efc64
Output debugger
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(can display intermediary buffers)
2017-10-06 14:29:01 +02:00
7483769714
FXAA
2017-10-05 18:35:35 +02:00
d5d56b094c
Todo list updated
2017-10-05 08:50:02 +02:00
2bbf14d827
Delay before resetting the demo when resizing
...
Maybe it will prevent the laptop from crashing.
2017-10-05 08:45:40 +02:00
5b3d883488
Removed unused copy program from main
2017-10-04 17:49:02 +02:00
2bd15c41ab
DoF ported to new shader management
2017-10-04 17:37:55 +02:00
61d6027a42
Shader manager "test" on raymarcher + fixes
2017-10-04 17:29:48 +02:00
40e6911209
Hopefully almost finish shader management
2017-10-04 16:29:39 +02:00
eb122b598e
Structure overhaul + shader stuff progress
2017-10-04 11:20:27 +02:00
5aee824bb0
Fixed profiler
2017-10-03 09:56:37 +02:00
aabf8949a8
Got rid of old texture binding code
...
Also this fixes the DoF texture wrapping bullshit
2017-10-02 14:48:16 +02:00
72acd42782
Resizing works
2017-10-02 13:51:08 +02:00
080eb3b29b
Moved camera to separate file
2017-10-02 10:12:27 +02:00
8264663ec8
Moved GLSL handling to separate file
2017-10-01 19:40:38 +02:00
b2be3dcb8c
Depth of field!!!
2017-10-01 18:51:02 +02:00
df1b51781e
Finished profiler
2017-10-01 14:10:00 +02:00
22a5a9b836
Profiler: hierarchy (+start values)
2017-10-01 12:48:55 +02:00
b5d7d3775b
Profiler (dumps to stdout for now)
2017-10-01 11:37:04 +02:00
b15b0097b2
Moved raymarcher to separate file
2017-09-30 21:53:45 +02:00
07b1960d5a
Raymarcher controls
2017-09-30 21:37:35 +02:00
8b0e6e2143
Removed useless parameters
2017-09-30 21:30:31 +02:00
f3d709a48d
Bloom controls
2017-09-30 19:41:45 +02:00
802418219b
Bloom pass moved to separate file
2017-09-30 19:13:06 +02:00
4249691406
Bloom highpass filter
2017-09-30 18:30:26 +02:00
f1628c0cd5
Partial bloom (missing highpass filter)
2017-09-30 17:58:48 +02:00
7e223ff2f4
Render-fucking-targets, motherfuckers!
2017-09-30 14:59:15 +02:00
8cd18913aa
Texture / texture binding abstraction
2017-09-30 12:59:04 +02:00
1c63e8f417
UI added
2017-09-30 12:25:24 +02:00
7d16b704b5
Better abstraction for shader programs
2017-09-30 12:08:18 +02:00
4ff19bffa6
Camera control
2017-09-30 11:47:28 +02:00
f0b4f2d46e
Raymarcher + automatic load
2017-09-30 11:23:14 +02:00
28088760b9
"Blank" window
2017-09-30 10:37:45 +02:00