422ab564f3
Overrides - Started work
...
+ Basic structures
+ Partial implementation in the sync manager
+ Partial implementation of the single float override
+ Silly hardcoded tests in the demo/main files
2017-11-16 12:20:21 +01:00
e0e7ab5441
Ops - Auto-reload + resize support
2017-11-15 23:12:09 +01:00
af974518cb
Old code removal, 3/???
...
This isn't technically old code, just code I wrote but ended up not
using.
2017-11-15 17:19:40 +01:00
e98f2d831e
Old stuff removal, commit 2/???
2017-11-15 17:18:01 +01:00
f1d7935421
Removed some now-unused code
2017-11-15 17:16:12 +01:00
dd4c1ba7cd
Ops - Operator metadata
2017-11-12 17:46:47 +01:00
abb2c02d61
Compiler - Started work
...
Committing as I need to make a few adjustments to the AST in order to
simplify things.
2017-11-12 10:50:05 +01:00
351614123e
Parser - Split parser off from nodes code
2017-11-09 18:27:28 +01:00
0ed905bbde
Build parser check utility
2017-11-06 10:33:18 +01:00
77d46da19a
Started working on the AST + parser
2017-11-06 10:15:38 +01:00
bc5128c632
Fuck off, JSON.
2017-11-05 21:09:40 +01:00
173bc86ea9
More progress on de-std::-ifying the code
2017-11-04 09:17:31 +01:00
792c09b06f
Some EBCL use, mostly for testing
2017-11-01 23:45:09 +01:00
90abab29a3
Use EBCL
2017-11-01 23:34:31 +01:00
699e409e64
PicoJSON + utilities added
2017-10-31 09:22:38 +01:00
2c6b96c6e2
Started work on operators
2017-10-14 12:00:47 +02:00
ab4416ed58
Data structures for uniforms
2017-10-09 10:58:03 +02:00
d61158fa9e
Definitions for sync data
2017-10-07 16:56:20 +02:00
c4218efc64
Output debugger
...
(can display intermediary buffers)
2017-10-06 14:29:01 +02:00
7483769714
FXAA
2017-10-05 18:35:35 +02:00
a1aaac7a75
Removed old shader interface
2017-10-04 18:28:06 +02:00
eb122b598e
Structure overhaul + shader stuff progress
2017-10-04 11:20:27 +02:00
88cd5c97dc
Shader preprocessor - input
2017-10-03 13:53:50 +02:00
72acd42782
Resizing works
2017-10-02 13:51:08 +02:00
080eb3b29b
Moved camera to separate file
2017-10-02 10:12:27 +02:00
e6e8b2c935
Build in separate directory
2017-10-02 10:00:39 +02:00
8264663ec8
Moved GLSL handling to separate file
2017-10-01 19:40:38 +02:00
b2be3dcb8c
Depth of field!!!
2017-10-01 18:51:02 +02:00
b5d7d3775b
Profiler (dumps to stdout for now)
2017-10-01 11:37:04 +02:00
b15b0097b2
Moved raymarcher to separate file
2017-09-30 21:53:45 +02:00
34b393334c
Tweaking bloom some more
2017-09-30 21:22:38 +02:00
802418219b
Bloom pass moved to separate file
2017-09-30 19:13:06 +02:00
7e223ff2f4
Render-fucking-targets, motherfuckers!
2017-09-30 14:59:15 +02:00
8cd18913aa
Texture / texture binding abstraction
2017-09-30 12:59:04 +02:00
f0b4f2d46e
Raymarcher + automatic load
2017-09-30 11:23:14 +02:00
dab7bcaa74
Imported basic raymarcher code
2017-09-30 10:46:01 +02:00
28088760b9
"Blank" window
2017-09-30 10:37:45 +02:00
0665b12d6c
Init repository
2017-09-30 10:26:30 +02:00