Commit graph

6 commits

Author SHA1 Message Date
32a8eb68a7 Fixed bug in old PBR shader 2017-10-03 09:12:09 +02:00
c248e66fc2 Fixed normal computation in RM 2017-10-03 09:11:47 +02:00
be460bce83 Raymarcher data updated 2017-10-03 10:06:26 +02:00
e66b107e73 Implemented the full Disney PBR shader 2017-10-03 10:06:04 +02:00
df06cf16ad PBR-ish stuff
Subsurface scattering doesn't work, though
2017-10-02 16:34:08 +02:00
f79cc70d44 Moved shaders to subdir 2017-10-02 09:31:50 +02:00