Commit graph

447 commits

Author SHA1 Message Date
75af2c15c7 Overrides - Fixed NaN in camera handling 2017-11-20 11:26:53 +01:00
aa58b016c2 Overrides - Camera UI
Camera control using the input overrides panel works, although the
controls are a bit too sensitive (and there's a risk of fucking things
up with bad Up vectors)
2017-11-20 11:12:27 +01:00
b954f20e0e Overrides - Camera configuration
Camera overrides read their configuration from the script and make sure
that it is valid.
2017-11-20 10:05:09 +01:00
1078ff67b5 Overrides - Further work on camera data
It *should* be ready to be used with the overrides system now.
2017-11-20 08:38:22 +01:00
bebf54cfee Overrides - Started rework of camera 2017-11-19 23:47:26 +01:00
7a4595e8e8 Overrides - Various color grading bugs fixed 2017-11-19 23:03:50 +01:00
761b9fca1c Overrides - Color grading overrides
Still a big bug in the widget.
2017-11-19 21:54:13 +01:00
def4f9e9ea Overrides - Color grading - Moved UI to separate files 2017-11-19 21:19:11 +01:00
17aecb3693 Overrides - Color grading - UI prototype finished
... And it mostly works!
2017-11-19 21:06:03 +01:00
04ebfad3e3 Overrides - Color grading - Color wheel 2017-11-19 18:49:01 +01:00
78aa60fcc7 Overrides - Color grading widget - Component mode 2017-11-19 16:13:41 +01:00
2c97f3a52e UI overhaul
* Use menus instead of a silly window with checkboxes
* Windows can be closed, cannot be collapsed
* Left side windows have more vertical space
* Specific window for the sequencer
2017-11-19 10:21:08 +01:00
f16ff2ec2e Overrides - Defining more in the script 2017-11-19 08:51:23 +01:00
01326eda80 Overrides - Duplicate names handling fixed 2017-11-18 17:34:29 +01:00
7d85a87488 Overrides - Various bugs fixed, new overrides in script 2017-11-18 16:13:07 +01:00
aeefcbb633 Overrides - Support for integers 2017-11-18 15:17:42 +01:00
8cd6231206 Overrides - Fixed two bugs
* Sub-sections were ignored in the definitions
* Using the same label for all ImGui controlled caused problems.
2017-11-18 12:33:02 +01:00
0796847b5e Overrides - Support in program
There's still a bug with the subsections (either during parsing or at
merge, but KID INTERRUPT!!!!)
2017-11-18 09:48:37 +01:00
12f580d384 Parser - Overrides stored in the AST 2017-11-17 20:33:56 +01:00
3a59078323 Parser + overrides - Partial parsing of ui-overrides sections 2017-11-17 14:09:36 +01:00
4ac51553bc Overrides - Implementation for floats
Also fixed some UI stuff.
2017-11-16 23:15:44 +01:00
422ab564f3 Overrides - Started work
+ Basic structures
+ Partial implementation in the sync manager
+ Partial implementation of the single float override
+ Silly hardcoded tests in the demo/main files
2017-11-16 12:20:21 +01:00
c18702c2f3 Parser - Fixed potential memory leak 2017-11-16 12:01:54 +01:00
42b9b2bdb3 Sync - Started working on UI overrides 2017-11-16 09:55:56 +01:00
7f3eed227b Old code removal 2017-11-16 08:36:05 +01:00
555105feb8 Parser/compiler - Display errors on the console 2017-11-16 08:34:13 +01:00
e0e7ab5441 Ops - Auto-reload + resize support 2017-11-15 23:12:09 +01:00
c3171aba94 Ops - Fixed profiler exit
It needs a glFinish( )
2017-11-15 22:39:49 +01:00
914464811a Refactoring - Ops header renamed 2017-11-15 20:36:08 +01:00
fd0df03428 Refactoring - Compiler & parser moved to separate header 2017-11-15 18:58:37 +01:00
0c9ca6c04e Parser/compiler - Some refactoring 2017-11-15 18:44:34 +01:00
b7f79c11b0 Old code removal, 4/4 2017-11-15 17:24:42 +01:00
af974518cb Old code removal, 3/???
This isn't technically old code, just code I wrote but ended up not
using.
2017-11-15 17:19:40 +01:00
e98f2d831e Old stuff removal, commit 2/??? 2017-11-15 17:18:01 +01:00
f1d7935421 Removed some now-unused code 2017-11-15 17:16:12 +01:00
1d66085483 TODO list updated 2017-11-15 10:04:09 +01:00
1b06f9e299 IT LIVES!!!!!!!!
Ok, so it can display stuff.
2017-11-15 09:46:07 +01:00
210be3a852 Main script runs
Fixed a few more bugs, and now the main script runs without crashing. It
fails to produce any output, however.
2017-11-14 23:44:13 +01:00
3de255aad0 Started using new control code + bugfixes
The program is loaded and its init part is run. Many bugs were fixed in
the process, including various new bugs in the shaders manager.
2017-11-14 22:04:00 +01:00
8a0afc345f Control - Run guard 2017-11-14 17:46:45 +01:00
d5d463fd2c See? Bugs. 2017-11-14 17:42:26 +01:00
c05ab54ca7 Finished implementation of the emulator
It's probably full of bugs so meh
2017-11-14 17:35:13 +01:00
6deb59d884 Control / compiler - Fixed program initialization
Program initialization returns an identifier, unlike the rest
of the initializers which require an allocated GL ID.
2017-11-14 15:37:42 +01:00
96d821828f Shaders - Made it possible to load programs separately 2017-11-14 15:27:25 +01:00
71f6fed1ee Control - All opcodes that do not use assets are done 2017-11-14 14:25:55 +01:00
512c981402 Control - Implemented all basic opcodes
+ memory access
+ flow control
+ FPU ops
2017-11-14 12:49:59 +01:00
8b7964632a Compiler - Additional asserts on FPU stack 2017-11-13 18:53:42 +01:00
83b76a96f6 Compiler - Output debugging instruction 2017-11-13 18:51:15 +01:00
e877f3f391 Compiler - Input default value instruction 2017-11-13 18:31:21 +01:00
673b73c42d Compiler - Also gather constants from OP_INPUT 2017-11-13 18:21:06 +01:00