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39a4ab132e
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Shaders - removed __..__ markers
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2017-11-04 12:00:58 +01:00 |
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173bc86ea9
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More progress on de-std::-ifying the code
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2017-11-04 09:17:31 +01:00 |
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7b9595777a
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Started experimenting with the control system
Use it for the DoF
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2017-10-15 09:34:03 +02:00 |
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7ab196df56
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Shaders - directives for uniforms
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2017-10-08 10:13:11 +02:00 |
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d53269e09e
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Shaders - add input loader errors for main file
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2017-10-08 09:45:47 +02:00 |
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cc5db5e063
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Merge branch 'gui'
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2017-10-06 20:39:34 +02:00 |
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de0c5e4386
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glm::vecX no longer defaults to 0?!
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2017-10-06 20:38:08 +02:00 |
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ee023c7fe8
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Shader status window
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2017-10-06 18:42:51 +02:00 |
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61d6027a42
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Shader manager "test" on raymarcher + fixes
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2017-10-04 17:29:48 +02:00 |
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40e6911209
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Hopefully almost finish shader management
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2017-10-04 16:29:39 +02:00 |
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eb122b598e
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Structure overhaul + shader stuff progress
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2017-10-04 11:20:27 +02:00 |
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53fbdba979
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Compute shader type added
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2017-10-04 10:06:45 +02:00 |
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8be3c508a3
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Moved shader code builder to separate internal struct
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2017-10-03 16:41:00 +02:00 |
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7a7ff88ac6
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Shader code - list of files + missing/found
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2017-10-03 16:25:46 +02:00 |
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8eefe21aae
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Some reformatting
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2017-10-03 16:10:48 +02:00 |
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952aad1e02
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Shader loader - recreate shader code
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2017-10-03 16:09:12 +02:00 |
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88cd5c97dc
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Shader preprocessor - input
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2017-10-03 13:53:50 +02:00 |
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