Render-fucking-targets, motherfuckers!
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parent
8cd18913aa
commit
7e223ff2f4
5 changed files with 264 additions and 15 deletions
3
Makefile
3
Makefile
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@ -11,7 +11,8 @@ DEMO = \
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main.o \
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imgui_impl_sdl.o \
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utilities.o \
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texture.o
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texture.o \
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rendertarget.o
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DEMO_DEPS = $(DEMO:%.o=.%.d)
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13
copy.glsl
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13
copy.glsl
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@ -0,0 +1,13 @@
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#version 450 core
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layout( location = 0 ) uniform sampler2D u_InputTexture;
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layout( location = 0 ) out vec4 color;
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void main( void )
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{
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vec2 tmp = gl_FragCoord.xy / vec2( 1280. , 720. );
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color = textureLod( u_InputTexture , tmp , 0 );
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//color.xy *= .75 + tmp * .25;
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}
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48
main.cc
48
main.cc
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@ -3,6 +3,7 @@
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#include "imgui_impl_sdl.h"
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#include "utilities.hh"
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#include "texture.hh"
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#include "rendertarget.hh"
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/*= T_Main ===================================================================*/
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@ -27,7 +28,11 @@ struct T_Main
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T_Camera camera;
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T_FilesWatcher watcher;
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std::unique_ptr< T_ShaderProgram > program;
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std::unique_ptr< T_ShaderProgram > spRaymarch;
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std::unique_ptr< T_ShaderProgram > spCopy;
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std::unique_ptr< T_Texture > txRaymarchOutput;
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std::unique_ptr< T_Rendertarget > rtRaymarchOutput;
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void startIteration( );
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void handleCapture( );
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@ -60,8 +65,10 @@ T_Main::T_Main( )
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ImGui_ImplSdl_Init( window );
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initProgram( );
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//T_Texture textureTest( 512 , 512 , E_TexType::R8 );
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txRaymarchOutput = std::make_unique< T_Texture >(
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1280 , 720 , E_TexType::RGBA8 );
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rtRaymarchOutput = std::make_unique < T_Rendertarget >(
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T_RendertargetSetup( ).add( *txRaymarchOutput ).create( ) );
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}
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void T_Main::mainLoop( )
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@ -158,12 +165,9 @@ void T_Main::makeUI( )
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void T_Main::render( )
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{
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auto const& dspSize( ImGui::GetIO( ).DisplaySize );
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glViewport( 0 , 0 , (int) dspSize.x, (int) dspSize.y );
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glClearColor( 1 , 0 , 1 , 1 );
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glClear( GL_COLOR_BUFFER_BIT );
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if ( program->activate( ) ) {
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if ( spRaymarch->activate( ) && rtRaymarchOutput->activate( ) ) {
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glClearColor( 0 , 1 , 1 , 1 );
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glClear( GL_COLOR_BUFFER_BIT );
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enum {
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U_TIME = 0 ,
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U_RESOLUTION = 1 ,
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@ -190,6 +194,17 @@ void T_Main::render( )
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glRectf( -1, -1 , 1 , 1 );
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}
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T_Rendertarget::MainOutput( );
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glClearColor( 1 , 0 , 1 , 1 );
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glClear( GL_COLOR_BUFFER_BIT );
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if ( spCopy->activate( ) ) {
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T_TextureBinding tb( 0 );
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tb.set( 0 , *txRaymarchOutput );
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tb.bind( );
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glRectf( -1, -1 , 1 , 1 );
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glBindTexture( GL_TEXTURE_2D , 0 );
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}
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glUseProgram( 0 );
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ImGui::Render( );
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SDL_GL_SwapWindow( window );
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@ -198,12 +213,17 @@ void T_Main::render( )
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void T_Main::initProgram( )
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{
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program = std::make_unique< T_ShaderProgram >(
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spRaymarch = std::make_unique< T_ShaderProgram >(
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GL_FRAGMENT_SHADER , watcher );
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program->addFile( "raymarch-header.glsl" );
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program->addFile( "map.glsl" );
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program->addFile( "raymarcher.glsl" );
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program->load( );
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spRaymarch->addFile( "raymarch-header.glsl" );
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spRaymarch->addFile( "map.glsl" );
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spRaymarch->addFile( "raymarcher.glsl" );
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spRaymarch->load( );
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spCopy = std::make_unique< T_ShaderProgram >( GL_FRAGMENT_SHADER ,
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watcher );
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spCopy->addFile( "copy.glsl" );
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spCopy->load( );
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}
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146
rendertarget.cc
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146
rendertarget.cc
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@ -0,0 +1,146 @@
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#include "externals.hh"
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#include "texture.hh"
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#include "rendertarget.hh"
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T_RendertargetSetup::T_RendertargetSetup( )
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: hasAttachments_( false )
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{ }
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T_RendertargetSetup& T_RendertargetSetup::add(
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__rw__ T_Texture& texture ,
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__rd__ const uint32_t level )
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{
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checkAttachment( texture , level );
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colorAttachments_.push_back( T_Attachment_{ texture , level } );
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return *this;
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}
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T_RendertargetSetup& T_RendertargetSetup::depth(
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__rw__ T_Texture& texture )
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{
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assert( !depthAttachment_ );
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checkAttachment( texture , 0 );
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depthAttachment_ = std::make_unique< T_Attachment_ >( texture , 0 );
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return *this;
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}
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void T_RendertargetSetup::checkAttachment(
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__rw__ T_Texture const& texture ,
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__rd__ const uint32_t level )
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{
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const uint32_t tw( texture.width( ) >> level ) ,
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th( texture.height( ) >> level );
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if ( hasAttachments_ ) {
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assert( tw == width_ );
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assert( th == height_ );
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} else {
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width_ = tw;
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height_ = th;
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hasAttachments_ = true;
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}
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}
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T_Rendertarget T_RendertargetSetup::create( )
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{
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const auto nca( colorAttachments_.size( ) );
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assert( hasAttachments_ );
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assert( nca != 0 );
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// Generate / setup the GL framebuffer
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GLuint id( 0 );
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glGenFramebuffers( 1 , &id );
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glBindFramebuffer( GL_FRAMEBUFFER , id );
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for ( auto i = 0u ; i < nca ; i ++ ) {
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glFramebufferTexture( GL_FRAMEBUFFER ,
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GL_COLOR_ATTACHMENT0 + i ,
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colorAttachments_[ i ].texture->id( ) ,
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colorAttachments_[ i ].level );
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}
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if ( depthAttachment_ ) {
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glFramebufferTexture( GL_FRAMEBUFFER ,
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GL_DEPTH_ATTACHMENT ,
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depthAttachment_->texture->id( ) ,
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depthAttachment_->level );
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}
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assert( glCheckFramebufferStatus( GL_FRAMEBUFFER ) == GL_FRAMEBUFFER_COMPLETE );
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glBindFramebuffer( GL_FRAMEBUFFER , 0 );
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assert( glGetError( ) == GL_NO_ERROR );
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// Reset config
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hasAttachments_ = false;
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colorAttachments_.clear( );
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depthAttachment_.reset( );
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return T_Rendertarget( id , nca , width_ , height_ );
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}
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/*============================================================================*/
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T_Rendertarget::T_Rendertarget(
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__rd__ const uint32_t id ,
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__rd__ const uint32_t nCats ,
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__rd__ const uint32_t width ,
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__rd__ const uint32_t height )
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: id_( id ) , nCats_( nCats ) , width_( width ) , height_( height )
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{ }
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T_Rendertarget::T_Rendertarget(
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__rw__ T_Rendertarget&& other ) noexcept
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: id_( 0 ) , nCats_( other.nCats_ ) , width_( other.width_ ) ,
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height_( other.height_ )
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{
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std::swap( id_ , other.id_ );
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}
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T_Rendertarget& T_Rendertarget::operator =(
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__rw__ T_Rendertarget&& other ) noexcept
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{
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std::swap( id_ , other.id_ );
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std::swap( nCats_ , other.nCats_ );
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std::swap( width_ , other.width_ );
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std::swap( height_ , other.height_ );
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return *this;
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}
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T_Rendertarget::~T_Rendertarget( )
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{
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if ( id_ != 0 ) {
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glDeleteFramebuffers( 1 , &id_ );
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}
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}
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bool T_Rendertarget::activate( )
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{
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if ( id_ != 0 ) {
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#ifdef INTRUSIVE_TRACES
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printf( "ACTIVATING FB %d (%dx%d, %d c.a.)\n" ,
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id_ , width_ , height_ , nCats_ );
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#endif
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if ( nCats_ != buffers_.size( ) ) {
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buffers_.clear( );
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for ( auto i = 0u ; i < nCats_ ; i ++ ) {
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buffers_.push_back( GL_COLOR_ATTACHMENT0 + i );
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}
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}
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glBindFramebuffer( GL_FRAMEBUFFER , id_ );
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glViewport( 0 , 0 , width_ , height_ );
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glDrawBuffers( nCats_ , &buffers_[ 0 ] );
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assert( glCheckFramebufferStatus( GL_FRAMEBUFFER )
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== GL_FRAMEBUFFER_COMPLETE );
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assert( glGetError( ) == GL_NO_ERROR );
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}
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return id_ != 0;
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}
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void T_Rendertarget::MainOutput( )
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{
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auto const& dspSize( ImGui::GetIO( ).DisplaySize );
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glBindFramebuffer( GL_FRAMEBUFFER , 0 );
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glViewport( 0 , 0 , (int) dspSize.x, (int) dspSize.y );
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}
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69
rendertarget.hh
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69
rendertarget.hh
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@ -0,0 +1,69 @@
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#pragma once
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#ifndef REAL_BUILD
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# include "externals.hh"
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# include "texture.hh"
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#endif
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struct T_Rendertarget;
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struct T_RendertargetSetup
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{
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T_RendertargetSetup( );
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T_RendertargetSetup& add(
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__rw__ T_Texture& texture ,
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__rd__ const uint32_t level = 0 );
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T_RendertargetSetup& depth(
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__rw__ T_Texture& texture );
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T_Rendertarget create( );
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private:
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struct T_Attachment_ {
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T_Texture* texture;
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uint32_t level;
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T_Attachment_(
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__rw__ T_Texture& texture ,
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__rd__ const uint32_t level )
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: texture( &texture ) , level( level )
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{}
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};
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void checkAttachment(
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__rw__ T_Texture const& texture ,
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__rd__ const uint32_t level );
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bool hasAttachments_;
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uint32_t width_ , height_;
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std::vector< T_Attachment_ > colorAttachments_;
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std::unique_ptr< T_Attachment_ > depthAttachment_;
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};
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struct T_Rendertarget
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{
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T_Rendertarget( ) = delete;
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T_Rendertarget( T_Rendertarget const& ) = delete;
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T_Rendertarget(
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__rd__ const GLuint id ,
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__rd__ const uint32_t nCats ,
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__rd__ const uint32_t width ,
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__rd__ const uint32_t height );
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T_Rendertarget( __rw__ T_Rendertarget&& other ) noexcept;
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T_Rendertarget& operator =(
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__rw__ T_Rendertarget&& ) noexcept;
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~T_Rendertarget( );
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bool activate( );
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static void MainOutput( );
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private:
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GLuint id_;
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uint32_t nCats_ , width_ , height_;
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std::vector< GLenum > buffers_;
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};
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