13 lines
273 B
GLSL
13 lines
273 B
GLSL
#version 450 core
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layout( location = 0 ) uniform sampler2D u_InputTexture;
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layout( location = 0 ) out vec4 color;
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void main( void )
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{
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vec2 tmp = gl_FragCoord.xy / vec2( 1280. , 720. );
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color = textureLod( u_InputTexture , tmp , 0 );
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//color.xy *= .75 + tmp * .25;
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}
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