demotool/texture.cc

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#include "externals.hh"
#include "texture.hh"
T_Texture::T_Texture(
__rd__ const uint32_t width ,
__rd__ const uint32_t height ,
__rd__ const E_TexType type ,
__rd__ const uint32_t levels )
: width_( width ) , height_( height )
{
assert( levels > 0 );
glGenTextures( 1 , &id_ );
glBindTexture( GL_TEXTURE_2D , id_ );
GLenum ifmt , fmt , dt;
switch ( type ) {
case E_TexType::RGBA8:
ifmt = GL_RGBA8;
fmt = GL_RGBA;
dt = GL_UNSIGNED_BYTE;
break;
case E_TexType::RGBA16F:
ifmt = GL_RGBA16F;
fmt = GL_RGBA;
dt = GL_FLOAT;
break;
case E_TexType::R8:
ifmt = GL_R8;
fmt = GL_RED;
dt = GL_UNSIGNED_BYTE;
break;
case E_TexType::R16F:
ifmt = GL_R16F;
fmt = GL_RED;
dt = GL_FLOAT;
break;
}
glTexParameteri( GL_TEXTURE_2D , GL_TEXTURE_MIN_LOD , 0 );
glTexParameteri( GL_TEXTURE_2D , GL_TEXTURE_MAX_LOD , levels - 1 );
uint32_t w = width , h = height;
for ( auto i = 0u ; i < levels ; i ++ ) {
glTexImage2D( GL_TEXTURE_2D , i , ifmt , w , h , 0 , fmt , dt , nullptr );
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w >>= 1;
h >>= 1;
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assert( w && h );
}
assert( glGetError( ) == GL_NO_ERROR );
glBindTexture( GL_TEXTURE_2D , 0 );
}
T_Texture::~T_Texture( )
{
glDeleteTextures( 1 , &id_ );
}
/*============================================================================*/
T_TextureBinding::T_TextureBinding(
__rd__ const uint32_t binding )
: binding_( binding ) , uniform_( 0 ) , texture_( nullptr )
{ }
void T_TextureBinding::clear( )
{
uniform_ = 0;
texture_ = nullptr;
}
void T_TextureBinding::set(
__rd__ const uint32_t uniform ,
__rd__ T_Texture const& texture )
{
uniform_ = uniform;
texture_ = &texture;
}
void T_TextureBinding::bind( ) const
{
glActiveTexture( GL_TEXTURE0 + binding_ );
glBindTexture( GL_TEXTURE_2D , texture_ ? texture_->id( ) : 0 );
glUniform1i( uniform_ , binding_ );
assert( glGetError( ) == GL_NO_ERROR );
}