corelib/include/ebcl/GameLoop.hh

30 lines
802 B
C++

/******************************************************************************/
/* GAME'S MAIN LOOP ***********************************************************/
/******************************************************************************/
#ifndef _H_LW_LIB_GAMELOOP
#define _H_LW_LIB_GAMELOOP
#include <lw/lib/Messages.hh>
namespace lw {
/*= GAME LOOP ================================================================*/
class T_GameLoop : public A_PrivateImplementation
{
public:
T_GameLoop( ) noexcept;
T_GameLoop( T_GameLoop const& ) = delete;
T_GameLoop( T_GameLoop&& ) = delete;
bool active( ) const noexcept;
void start( ) noexcept;
void shutdown( ) noexcept;
void putMessage( T_UIMessage&& message ) noexcept;
};
M_CLASS_POINTERS( GameLoop );
}
#endif // _H_LW_LIB_GAMELOOP