/******************************************************************************/ /* GAME'S MAIN LOOP ***********************************************************/ /******************************************************************************/ #ifndef _H_LW_LIB_GAMELOOP #define _H_LW_LIB_GAMELOOP #include namespace lw { /*= GAME LOOP ================================================================*/ class T_GameLoop : public A_PrivateImplementation { public: T_GameLoop( ) noexcept; T_GameLoop( T_GameLoop const& ) = delete; T_GameLoop( T_GameLoop&& ) = delete; bool active( ) const noexcept; void start( ) noexcept; void shutdown( ) noexcept; void putMessage( T_UIMessage&& message ) noexcept; }; M_CLASS_POINTERS( GameLoop ); } #endif // _H_LW_LIB_GAMELOOP