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lwb5/planetgen/template.pov

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POVRay

background {
// color rgbt <.15,.13,.11,1>
color rgbt <0,0,0,1>
}
light_source {
<0, 1000, -1000> color rgb <1,1,1>
rotate z*LSROT
}
camera {
location <0,0,-4>
look_at <0,0,0>
right x
up y
}
sphere {
<0,0,0>, PSIZE
texture {
TEXTURE
}
}
#ifdef (RINGS)
disc {
<0,0,0>, <0,1,0>, RRAD, RHRAD
no_shadow
texture {
pigment {
function {x*x + z*z}
color_map {
RCMAP
}
}
finish { ambient 0.6 }
}
rotate z*RROTZ
rotate y*RROTY
}
#end