Added full source code

This commit is contained in:
Emmanuel BENOîT 2016-01-10 11:01:49 +01:00
commit 33f8586698
1377 changed files with 123808 additions and 0 deletions

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Legacy Worlds Beta 5 authors
-----------------------------
Legacy Worlds Beta 4:
Chris Wicks <el_christoph@deepclone.co.uk>
Legacy Worlds Beta 5:
Emmanuel Benoît <tseeker@deepclone.co.uk>
Julie Bourbeillon <ju@deepclone.co.uk>
Douglas Rodgers <sycop@deepclone.co.uk>
Dave Timmermans <lord_omega@legacyworlds.com>

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Licensing information
----------------------
The IRC bot code is based on PHP-IRC (http://www.phpbots.org/) with some
changes for LW integration. It is distributed under the GNU GPL license.
The main LW code (admin and scripts directories), as well as the CSS and JS
code (with the exception of the jquery library) in site/static, the planet
generator and the SQL database structure and associated functions are
distributed under the GNU GPL license. Same goes for whatever is in the
misc/ directory.
The outdated copy of the JQuery (http://www.jquery.org) library found in the
site/static/main/js/ directory is distributed under the MIT license.
Icons used in the site's appearance have been taken and modified from various
sources. Their respective licenses are mostly unknown.
The game data (including the manual and all files in the sql subdirectory
which contain actual values - sql/beta5/data/ most notably) remain the
exclusive property of Deep Clone Development. This data may be copied,
distributed or used as long as:
1) the distribution is free,
2) the distribution is complete and unmodified (it should match the
contents of the official SVN repository),
3) no profits are made from using this data.
Feel free to replace this data with something else entirely to get rid of
these licensing terms.
A copy of the GPLv2 is included in COPYING.GPL ; the MIT license may be found
in COPYING.MIT.

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GNU GENERAL PUBLIC LICENSE
Version 2, June 1991
Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
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The hypothetical commands `show w' and `show c' should show the appropriate
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You should also get your employer (if you work as a programmer) or your
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Yoyodyne, Inc., hereby disclaims all copyright interest in the program
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<signature of Ty Coon>, 1 April 1989
Ty Coon, President of Vice
This General Public License does not permit incorporating your program into
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Permission is hereby granted, free of charge, to any person obtaining a copy
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.

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Legacy Worlds Beta 5 source code
---------------------------------
1. Introduction
This file contains information regarding the source code release for Legacy
Worlds Beta 5 - how the source code is organised and how it may be used.
For licensing information, please read the COPYING file. For the list of
contributors, please read the AUTHORS file. For stuff that could be done
considering one had a lot of time to waste, please read the TODO file.
The official SVN repository for the LWB5 code can be found at:
* https://lwb5.svn.deepclone.co.uk (IPv6 users)
* https://secure.nocternity.net/deepclone.co.uk/svn/lwb5/ (IPv4 users)
2. Organisation of the source code
... admin/ Administration interface scripts
... ircbot/ IRC bot
... ircbot/modules/lw/ LWB5-specific code for the IRC bot
... manual/ Source code (as XML) of the LWB5 manual
... misc/ Various optional elements
... planetgen/ Planet generator source code
... scripts/ Scripts that implement most of the game
... scripts/game/ Back-end scripts
... scripts/lib/ Core library
... scripts/site/ Web front-end
... site/ Root directory of the public part of the site
... site/static/ Images, CSS and JavaScript elements
... sql/ Database creation scripts
3. Requirements
In order to run Legacy Worlds, you will need the following software:
* Apache + PHP 5.2
* (optional) a PHP opcode cache
* PostgreSQL 8.3 or higher
* the POVRay raytracer (used for planet generation)
4. Installing and running LWB5
These instructions may be erroneous on some points, as I didn't bother to try
and re-install it myself.
* Set the database users' passwords in sql/00-init.sql
* (optional) Modify sql/30-beta5.sql to select the games that will be created
on initialisation.
* Create the database by running sql/INSTALL.sql
* Create an administrative user in the main.account table
* Create some system users for the various parts of the LWB5 backend:
** user "lwbot"; when su'd to, this user should start the IRC bot,
** user "lwticks"; when su'd to, this user should start scripts/ticks.php
** user "lwproxy"; when su'd to, this user should start scripts/proxycheck.php
* In addition to the above users, the planet picture generator should run with
privileges allowing it to write to subdirectories of site/static/beta5/pics/pl/
* Modify scripts/config.inc and scripts/legacyworlds.xml
** Also modify ircbot/bot.conf to have the bot connect to a server
* Set up the web server:
** the main site should use the site/ directory,
** the administration interface should use the admin/ directory; it should be
protected using HTTP authentication.
Once the installation is complete, it is possible to start (most of) the game
by running scripts/control.pl with the --start command line argument. However,
the planet generator script has to be started manually.
5. The misc/ subdirectory
The misc/ subdirectory contains two things:
* the source code of the MacOS dashboard widget,
* the "forums branch" patch.
The forums branch patch has been created by doing a very quick and dirty merge
of an old development branch that was mostly abandoned; it contains some
improvements on the core library - notably a class to prepare database queries
and some other improvements in the DB query API. Of course, it also includes an
incomplete rewrite of the in-game forums.
Because I had to merge the branches to generate the patch, and because I didn't
bother with testing it, the patch is likely to break a lot of things. However
it may be a good starting point for improving the LWB5 code. See the TODO file
for more information.

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This file lists stuff that could be done to improve the current LWB5 source
code. It's mostly stuff that I had the intention of doing at some point but
didn't have the time to work on or finish. Of course, this is just a list of
ideas - feel free to ignore it altogether.
Back-end clean up:
* A lot of the game and site functions use older APIs that are deprecated.
** Calls to gameAction()
** Calls to logText()
** There's more, but I can't remember...
* Some of the improvements to the core library found in the forums branch
patch should be included - most importantly the SQL query stuff. Of course
this also implies modifying a lot of the code that actually uses SQL queries.
* While some of it has been removed, there is still a lot of SQL in the
various web handlers; it should be moved to the library.
* Internal messages are sent by inserting into the database directly in many
of the game's functions; this should be changed as there is an API for that.
Front-end clean up:
* When LWB5 was first written, I hadn't planned on using that much JavaScript.
In addition, JS libraries were not as common then as they are now. Therefore
most of the JS code is a terrible, ugly heap of spaghetti code and copy pasta.
It should be rewritten.
Improvements and missing features:
* Finishing the forums rewrite (started in the forums branch patch).
* Rewrite fleet handling - the database structure is brain dead, normalisation
is clearly required, and it'd reduce the various checks performed wherever
fleets are accessed.
* Fleet trajectory is buggy, it contains a relatively easily exploitable bug.
Needs redesign.
* Probes never made it into the final version.
* The IRC bot's source code should be upgraded to the latest version of
PHP-IRC.

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<?php
/** This function writes an entry to the system log. */
function __logAdmin($txt, $level = null) {
static $logInit = false;
if (!$logInit) {
global $__logPrefix;
define_syslog_variables();
openlog("lwControl", LOG_PID, LOG_USER);
$logInit = true;
}
if (is_null($level)) {
$level = LOG_INFO;
}
syslog($level, "*** ADMIN {$_SERVER['PHP_AUTH_USER']} $txt");
}
?>

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<?php
function __isManagerRunning() {
global $aConfig;
$fName = $aConfig['ctrlPath'] . "/tickManager.pid";
if (!file_exists($fName)) {
return false;
}
$file = fopen($fName, "r");
$line = rtrim(fgets($file));
fclose($file);
list($pid, $time) = explode(" ", $line);
if (time() - $time > 22) {
return false;
}
return $pid;
}
?>

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<?php
set_magic_quotes_runtime(false);
include('config.inc');
include('../scripts/config.inc');
include('as_manager.inc');
include('as_log.inc');
function redirect() {
?>
<html>
<head>
<title>LegacyWorlds Beta 5 > Administration > IRC bot</title>
</head>
<body>
<h1><a href="index.html">LWB5 > Administration</a> > IRC bot</h1>
<h2>Operation in progress...</h2>
<p>
A system operation is in progress. Please wait, the page will update in a few seconds.
</p>
<script language="JavaScript">
window.setTimeout('window.location="bot.php"', 1000);
</script>
</body>
</html>
<?php
exit(0);
}
function sendCommand($cmd) {
global $aConfig;
$fName = $aConfig['ctrlFifo'];
if (!file_exists($fName)) {
return false;
}
$fifo = fopen($fName, "w");
fwrite($fifo, "$cmd\n");
fclose($fifo);
redirect();
}
if ($_GET['c'] == 'kb') {
__logAdmin("is stopping the IRC bot");
sendCommand("BOTOFF");
} elseif ($_GET['c'] == 'sb') {
__logAdmin("is starting the IRC bot");
sendCommand("BOTON");
}
$running = file_exists($config['cs_path'] . "/ircbot.pid");
?>
<html>
<head>
<title>LegacyWorlds Beta 5 > Administration > IRC bot</title>
</head>
<body>
<h1><a href="index.html">LWB5 > Administration</a> > IRC bot</h1>
<?php
if ($running) {
?>
<p>
IRC bot is (probably) running. <a href="?c=kb">Kill bot</a>
</p>
<?php
} else {
?>
<p>
IRC bot is not running. <a href="?c=sb">Start bot</a>
</p>
<?php
}
?>
</body>
</html>

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<?php
set_magic_quotes_runtime(false);
session_start();
?>
<html>
<head>
<title>Legacy Worlds Beta 5 > Administration > Create game</title>
</head>
<body style="background-color: #dfdfff">
<table style="margin: 50px 0; padding: 0px;width:100%" cellspacing="0" cellpadding="0">
<tr>
<td width="33%">&nbsp;</td>
<td width="34%"><table style="border: 4px solid blue; background-color:white; padding: 5px;width: 100%">
<tr>
<td colspan="3" style="padding: 2px 0px;font-size:150%;color:blue;text-align:center">LegacyWorlds Beta 5</td>
</tr>
<tr>
<td colspan="3" style="padding: 2px 0px;font-size:150%;color:red;text-align:center"><?=$_SESSION['lw_new_game']['name']?></td>
</tr>
<tr><td colspan="3" style="height:5px;font-size:1pt">&nbsp;</td></tr>
<tr><td colspan="3" style="padding: 2px 0px;color:#3f3fff;text-align:center">Game creation complete!</td></tr>
<tr>
<td style="width:10%">&nbsp;</td>
<td><table style="border: 1px solid black; padding: 1px; margin: 0px; width: 100%; height: 16px"><tr>
<td style='font-size:1pt;background-color:#00007f'>&nbsp;</td>
</tr></table></td>
<td style="width:10%">&nbsp;</td>
</tr>
<tr><td colspan="3" style="padding: 2px 0px;color:#ff3f3f;text-align:center">100% complete</td></tr>
<tr><td colspan="3">&nbsp;</td></tr>
</table></td>
<td width="33%">&nbsp;</td>
<tr><td colspan="3">&nbsp;</td></tr>
<tr>
<td>&nbsp;</td>
<td style="text-align:center">
The new game has been created; however, it is not visible from the interface yet, you will have to
<a href="game_status.php">make it visible</a><br/>
<br/>
The server is still in <a href="maintenance.php">maintenance mode</a>, you will have to disable it manually.<br/>
<br/>
<a href="index.html">Main admin page</a>
</td>
<td>&nbsp;</td>
</tr>
</table>
</body>
</html>
<?php
$_SESSION['lw_new_game']['started'] = false;
?>

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<html>
<head>
<title>Legacy Worlds Beta 5 > Administration > Create game</title>
</head>
<body style="background-color: #ffdfdf">
<table style="margin: 50px 0; padding: 0px;width:100%" cellspacing="0" cellpadding="0">
<tr>
<td width="33%">&nbsp;</td>
<td width="34%"><table style="border: 4px solid red; background-color:white; padding: 5px;width: 100%">
<tr>
<td colspan="3" style="padding: 2px 0px;font-size:150%;color:red;text-align:center">LegacyWorlds Beta 5</td>
</tr>
<tr>
<td colspan="3" style="padding: 2px 0px;font-size:150%;color:red;text-align:center">Game creation in progress</td>
</tr>
<tr><td colspan="3" style="height:5px;font-size:1pt">&nbsp;</td></tr>
<tr><td colspan="3" style="padding: 2px 0px;color:#ff3f3f;text-align:center"><?=$op['text']?></td></tr>
<tr>
<td style="width:10%">&nbsp;</td>
<td><table style="border: 1px solid black; padding: 1px; margin: 0px; width: 100%; height: 16px"><tr>
<?php
if ($op['pc'] == 0) {
print "<td style='font-size:1pt'>&nbsp;</td>";
} elseif ($op['pc'] == 100) {
print "<td style='font-size:1pt;background-color:#7f0000'>&nbsp;</td>";
} else {
print "<td style='font-size:1pt;background-color:#7f0000;width:" . $op['pc'] . "%'>&nbsp;</td>"
. "<td style='font-size:1pt'>&nbsp;</td>";
}
?>
</tr></table></td>
<td style="width:10%">&nbsp;</td>
</tr>
<tr><td colspan="3" style="padding: 2px 0px;color:#ff3f3f;text-align:center"><?=$op['pc']?>% complete</td></tr>
<tr><td colspan="3">&nbsp;</td></tr>
</table></td>
<td width="33%">&nbsp;</td>
</table>
<script language="JavaScript">
window.setTimeout('window.location="<?=$op['to']?>"', <?=$op['delay']*1000?>);
</script>
</body>
</html>

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<?php
set_magic_quotes_runtime(false);
session_start();
if (!is_array($_SESSION['lw_new_game']) || !$_SESSION['lw_new_game']['do_it_now'] || $_SESSION['lw_new_game']['started']) {
echo "Sorry, can't do that.";
exit(0);
}
$_SESSION['lw_new_game']['started'] = true;
include("as_log.inc");
__logAdmin("is creating game {$_SESSION['lw_new_game']['name']}");
$op = array(
"pc" => 0,
"text" => "Initialising ...",
"delay" => 1,
"to" => "cg_step1.php"
);
include('cg_operation.inc');
?>

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<?php
set_magic_quotes_runtime(false);
session_start();
if (!is_array($_SESSION['lw_new_game']) || !$_SESSION['lw_new_game']['do_it_now'] || !$_SESSION['lw_new_game']['started']) {
echo "Sorry, can't do that.";
exit(0);
}
$_SESSION['lw_new_game']['started'] = true;
include("../scripts/config.inc");
if (is_null($config['maintenance'])) {
$text = "Enabling maintenance mode";
$next = "cg_step2.php";
} else {
$text = "Checking existing IDs";
$next = "cg_step4.php";
}
$op = array(
"pc" => 5,
"text" => $text,
"delay" => 1,
"to" => $next
);
include('cg_operation.inc');
?>

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<?php
set_magic_quotes_runtime(false);
session_start();
if (!is_array($_SESSION['lw_new_game']) || !$_SESSION['lw_new_game']['do_it_now'] || !$_SESSION['lw_new_game']['started']) {
echo "Sorry, can't do that.";
exit(0);
}
/* Execute an universe tick manually */
$ns = $_SESSION['lw_new_game']['found_id'];
$__runFromAdmin = true;
$__adminParams = array($ns, 'universe');
include("../scripts/ticks.php");
$op = array(
"pc" => 85,
"text" => "Adding silent admins",
"delay" => 1,
"to" => "cg_step11.php"
);
include('cg_operation.inc');
?>

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<?php
set_magic_quotes_runtime(false);
session_start();
if (!is_array($_SESSION['lw_new_game']) || !$_SESSION['lw_new_game']['do_it_now'] || !$_SESSION['lw_new_game']['started']) {
echo "Sorry, can't do that.";
exit(0);
}
include("config.inc");
include('as_manager.inc');
/* Insert "silent admins" into the new game's player table */
$cnx = __dbConnect();
if (!$cnx) {
$argh = "Could not connect to the database";
} else {
$ns = $_SESSION['lw_new_game']['found_id'];
$error = false;
foreach ($_SESSION['lw_new_game']['silent'] as $aId) {
if (!pg_query($cnx, "INSERT INTO \"{$ns}\".player (userid, first_planet, hidden) VALUES ($aId, 1, TRUE)")) {
$error = true;
break;
}
}
if ($error) {
$argh = "Failed to insert silent admin data";
} else {
$argh = null;
}
pg_close($cnx);
}
if (!is_null($argh)) {
include('cg_argh.inc');
exit(0);
}
if (__isManagerRunning()) {
$op = array(
"pc" => 90,
"text" => "Restarting ticks",
"delay" => 1,
"to" => "cg_step12.php"
);
} else {
$op = array(
"pc" => 100,
"text" => "Cleaning up",
"delay" => 1,
"to" => "cg_done.php"
);
}
include('cg_operation.inc');
?>

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<?php
set_magic_quotes_runtime(false);
session_start();
if (!is_array($_SESSION['lw_new_game']) || !$_SESSION['lw_new_game']['do_it_now'] || !$_SESSION['lw_new_game']['started']) {
echo "Sorry, can't do that.";
exit(0);
}
include("config.inc");
include("as_manager.inc");
include("../scripts/config.inc");
if (!__isManagerRunning() || !file_exists($config['cachedir'] . "/ticks_stopped")) {
$op = array(
"pc" => 100,
"text" => "Cleaning up",
"delay" => 1,
"to" => "cg_done.php"
);
} else {
touch($config['cachedir'] . "/start_ticks");
$op = array(
"pc" => 95,
"text" => "Waiting for ticks to restart",
"delay" => 1,
"to" => "cg_step13.php"
);
}
include('cg_operation.inc');
?>

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<?php
set_magic_quotes_runtime(false);
session_start();
if (!is_array($_SESSION['lw_new_game']) || !$_SESSION['lw_new_game']['do_it_now'] || !$_SESSION['lw_new_game']['started']) {
echo "Sorry, can't do that.";
exit(0);
}
include("config.inc");
include("as_manager.inc");
include("../scripts/config.inc");
if (__isManagerRunning() && file_exists($config['cachedir'] . "/ticks_stopped")) {
$op = array(
"pc" => 95,
"text" => "Waiting for ticks to restart",
"delay" => 1,
"to" => "cg_step13.php"
);
} else {
$op = array(
"pc" => 100,
"text" => "Cleaning up",
"delay" => 1,
"to" => "cg_done.php"
);
}
include('cg_operation.inc');
?>

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<?php
set_magic_quotes_runtime(false);
session_start();
if (!is_array($_SESSION['lw_new_game']) || !$_SESSION['lw_new_game']['do_it_now'] || !$_SESSION['lw_new_game']['started']) {
echo "Sorry, can't do that.";
exit(0);
}
$maintenance = array(
"until" => time() + 15 * 60,
"reason" => "Creating game " . $_SESSION['lw_new_game']['name']
);
include("../scripts/config.inc");
$f = fopen($config['cachedir'] . '/maintenance.ser', "w");
fwrite($f, serialize($maintenance));
fclose($f);
$_SESSION['lw_new_game']['menable'] = time();
$op = array(
"pc" => 10,
"text" => "Waiting ...",
"delay" => 1,
"to" => "cg_step3.php"
);
include('cg_operation.inc');
?>

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<?php
set_magic_quotes_runtime(false);
session_start();
if (!is_array($_SESSION['lw_new_game']) || !$_SESSION['lw_new_game']['do_it_now'] || !$_SESSION['lw_new_game']['started']) {
echo "Sorry, can't do that.";
exit(0);
}
$t = time() - $_SESSION['lw_new_game']['menable'];
if ($t < 20) {
$text = "Waiting ...";
$next = "cg_step3.php";
} else {
$text = "Checking existing IDs";
$next = "cg_step4.php";
}
$op = array(
"pc" => 10 + floor($t/2),
"text" => $text,
"delay" => 1,
"to" => $next
);
include('cg_operation.inc');
?>

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<?php
set_magic_quotes_runtime(false);
session_start();
if (!is_array($_SESSION['lw_new_game']) || !$_SESSION['lw_new_game']['do_it_now'] || !$_SESSION['lw_new_game']['started']) {
echo "Sorry, can't do that.";
exit(0);
}
include("config.inc");
$cnx = __dbConnect();
$minId = 1;
$gameType = "b5" . ($_SESSION['lw_new_game']['game_type'] == 'r' ? 'r' : 'm');
do {
$minId ++;
$q = pg_query($cnx, "SELECT nspname FROM pg_namespace WHERE nspname='{$gameType}{$minId}'");
} while ($q && pg_num_rows($q) == 1);
pg_close($cnx);
if (!$q) {
$argh = "Error while accessing the database";
include('cg_argh.inc');
exit(1);
}
$_SESSION['lw_new_game']['found_id'] = $gameType . $minId;
$op = array(
"pc" => 25,
"text" => "Inserting data for ID $gameType$minId",
"delay" => 1,
"to" => "cg_step5.php"
);
include('cg_operation.inc');
?>

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<?php
set_magic_quotes_runtime(false);
session_start();
if (!is_array($_SESSION['lw_new_game']) || !$_SESSION['lw_new_game']['do_it_now'] || !$_SESSION['lw_new_game']['started']) {
echo "Sorry, can't do that.";
exit(0);
}
include("config.inc");
include("as_manager.inc");
class dbParser {
static private $instructions = array();
static private $aConnection;
static private $uConnection;
static private $cConnection = null;
static public function parse($contents) {
$all = explode("\n", $contents);
$state = 0;
foreach ($all as $line) {
// print "PARSING LINE: $line<br/>\n";
if ($state == 0) {
// Remove comments
$line = preg_replace('/\s*--.*$/', '', $line);
if ($line == '') {
continue;
}
// \c ?
if (preg_match('/^\\\\c\s+[^\s]+\s([^\s]+)\s*$/', $line, $match)) {
if ($match[1] == "legacyworlds_admin") {
//echo "<b>CONNECT AS ADMIN</b><br/>";
array_push(self::$instructions, array("CADM"));
} else {
//echo "<b>CONNECT AS USER</b><br/>";
array_push(self::$instructions, array("CUSR"));
}
}
// \i ?
elseif (preg_match('/^\\\\i\s+([^\s]+)\s*$/', $line, $match)) {
self::parseFile($match[1]);
}
// COPY table FROM STDIN ?
elseif (preg_match('/^COPY\s+([^\s]+)\s+FROM\s+STDIN\s*;\s*$/i', $line, $match)) {
//echo "<b>COPY DATA</b> INTO {$match[1]}: ";
array_push(self::$instructions, array("COPY", $match[1]));
$state = 1;
$copyArray = array();
}
// Other commands
else {
$rv = self::parseCommand($line);
if ($rv[0]) {
//echo "<b>EXECUTE QUERY</b> " . htmlentities($rv[1]) . "<br/>\n";
array_push(self::$instructions, array("QUERY", $rv[1]));
} else {
$buffer = $rv[1];
$state = 2;
}
}
} elseif ($state == 1) {
if ($line == "\\.") {
//echo count($copyArray) . " LINE(S) OF DATA<br/>\n";
self::$instructions[count(self::$instructions) - 1][2] = $copyArray;
$state = 0;
} else {
array_push($copyArray, "$line\n");
}
} elseif ($state == 2) {
$rv = self::parseCommand($line, $buffer);
if ($rv[0]) {
//echo "<b>EXECUTE QUERY</b> " . htmlentities($rv[1]) . "<br/>\n";
array_push(self::$instructions, array("QUERY", $rv[1]));
$state = 0;
} else {
$buffer = $rv[1];
}
}
}
}
private static function parseFile($fileName) {
$file = fopen("../sql/$fileName", "r");
$text = "";
while (($line = fgets($file)) !== FALSE) {
$text .= $line;
}
fclose($file);
self::parse($text);
}
private static function parseCommand($line, $buffer = "") {
$state = 0;
for ($i = 0; $i < strlen($line); $i ++) {
if ($state == 0) {
if ($line{$i} == ';') {
return array(true, $buffer);
}
$buffer .= $line{$i};
if ($line{$i} == "'") {
$state = 1;
}
} else {
$buffer .= $line{$i};
if ($line{$i} == "'") {
$state = 0;
}
}
}
return array(false, "$buffer ");
}
public static function connect() {
self::$uConnection = __dbConnect(false);
if (!self::$uConnection) {
$argh = "Error while accessing the database in user mode";
include('cg_argh.inc');
exit(1);
}
self::$aConnection = __dbConnect(true);
if (!self::$aConnection) {
$argh = "Error while accessing the database in admin mode";
include('cg_argh.inc');
exit(1);
}
}
public static function execute($schema) {
foreach (self::$instructions as $instr) {
$iType = array_shift($instr);
if ($iType == 'CADM') {
self::setConnection(self::$aConnection);
} elseif ($iType == 'CUSR') {
self::setConnection(self::$aConnection);
} elseif ($iType == 'QUERY') {
if (!pg_query(self::$cConnection, $instr[0])) {
$argh = "Could not execute query {$instr[0]}";
pg_query(self::$aConnection, "DROP SCHEMA \"$schema\" CASCADE");
include('cg_argh.inc');
exit(1);
}
} elseif ($iType == 'COPY') {
if (!pg_copy_from(self::$cConnection, $instr[0], $instr[1])) {
$argh = "Copy failed for table {$instr[0]}";
pg_query(self::$aConnection, "DROP SCHEMA \"$schema\" CASCADE");
include('cg_argh.inc');
exit(1);
}
}
}
}
public static function setConnection($cnx) {
self::$cConnection = $cnx;
}
}
$gtData = array(
"r" => array('round', 'r'),
"m" => array('match', 'm'),
"c" => array('ctf', 'm'),
);
$gData = $gtData[$_SESSION['lw_new_game']['game_type']];
$substStr = "b5" . $gData[1] . "X";
// Load base match script
$fileName = "../sql/beta5/beta5-" . $gData[0] . ".sql";
$baseFile = fopen($fileName, "r");
$base = "";
while (($line = fgets($baseFile)) !== FALSE) {
$base .= preg_replace("/$substStr/", $_SESSION['lw_new_game']['found_id'], $line);
}
fclose($baseFile);
dbParser::parse($base);
dbParser::connect();
dbParser::execute($_SESSION['lw_new_game']['found_id']);
if (__isManagerRunning()) {
$op = array(
"pc" => 50,
"text" => "Stopping all ticks",
"delay" => 1,
"to" => "cg_step6.php"
);
} else {
$op = array(
"pc" => 60,
"text" => "Generating configuration",
"delay" => 1,
"to" => "cg_step8.php"
);
}
include('cg_operation.inc');
?>

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<?php
set_magic_quotes_runtime(false);
session_start();
if (!is_array($_SESSION['lw_new_game']) || !$_SESSION['lw_new_game']['do_it_now'] || !$_SESSION['lw_new_game']['started']) {
echo "Sorry, can't do that.";
exit(0);
}
include("config.inc");
include("as_manager.inc");
include("../scripts/config.inc");
if (!__isManagerRunning() || file_exists($config['cachedir'] . "/ticks_stopped")) {
$op = array(
"pc" => 60,
"text" => "Generating configuration",
"delay" => 1,
"to" => "cg_step8.php"
);
} else {
touch($config['cachedir'] . "/stop_ticks");
$op = array(
"pc" => 55,
"text" => "Waiting for ticks to stop",
"delay" => 1,
"to" => "cg_step7.php"
);
}
include('cg_operation.inc');
?>

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<?php
set_magic_quotes_runtime(false);
session_start();
if (!is_array($_SESSION['lw_new_game']) || !$_SESSION['lw_new_game']['do_it_now'] || !$_SESSION['lw_new_game']['started']) {
echo "Sorry, can't do that.";
exit(0);
}
include("config.inc");
include("as_manager.inc");
include("../scripts/config.inc");
if (__isManagerRunning() && !file_exists($config['cachedir'] . "/ticks_stopped")) {
$op = array(
"pc" => 55,
"text" => "Waiting for ticks to stop",
"delay" => 1,
"to" => "cg_step7.php"
);
} else {
$op = array(
"pc" => 60,
"text" => "Generating configuration",
"delay" => 1,
"to" => "cg_step8.php"
);
}
include('cg_operation.inc');
?>

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<?php
set_magic_quotes_runtime(false);
session_start();
if (!is_array($_SESSION['lw_new_game']) || !$_SESSION['lw_new_game']['do_it_now'] || !$_SESSION['lw_new_game']['started']) {
echo "Sorry, can't do that.";
exit(0);
}
require_once("config.inc");
function makeCTFParams() {
$cnx = __dbConnect();
if (!$cnx) {
print "<b>DATABASE CONNECTION ERROR</b>";
exit(1);
}
$query = pg_query("SELECT * FROM main.ctf_map_def ORDER BY name");
if (!$query) {
print "<b>DATABASE ERROR</b>";
exit(1);
}
$ctfMaps = array();
while ($r = pg_fetch_assoc($query)) {
$ctfMaps[$r['id']] = $r;
$query2 = pg_query("SELECT COUNT(*) FROM main.ctf_map_layout WHERE map={$r['id']} AND spawn_here");
if (!$query2) {
print "<b>DATABASE ERROR</b>";
exit(1);
}
list($ctfMaps[$r['id']]['players']) = pg_fetch_array($query2);
pg_free_result($query2);
}
pg_free_result($query);
pg_close($cnx);
$map = $ctfMaps[$_SESSION['lw_new_game']['ctfmap']];
$cParams = $_SESSION['lw_new_game']['ctfparams'];
$params = array(
'usemap' => $map['id'],
'maxplayers' => $map['players'],
'norealloc' => 1,
'partialtechs' => 0,
'lockalliances' => $map['alliances'],
'alliancecap' => 0,
'victory' => 2,
'novacation' => 1
);
foreach ($cParams as $p => $v) {
$params[$p] = $v;
}
return $params;
}
$ns = $_SESSION['lw_new_game']['found_id'];
$newConfig = "\t\t<!-- Game added automatically by the game creation tool -->\n"
. "\t\t<Game id=\"$ns\" version=\"beta5\" namespace=\"$ns\" text=\""
. $_SESSION['lw_new_game']['name'] . "\" public=\"0\" canjoin=\"0\">\n"
. "\t\t\t<!-- Game parameters -->\n";
if ($_SESSION['lw_new_game']['game_type'] == 'c') {
$_SESSION['lw_new_game']['params'] = makeCTFParams();
}
foreach ($_SESSION['lw_new_game']['params'] as $p => $v) {
$newConfig .= "\t\t\t<Param name=\"$p\" value=\"$v\" />\n";
}
$newConfig .= "\n"
. "\t\t\t<!-- Description -->\n"
. "\t\t\t<Description lang=\"en\">\n"
. "\t\t\t\t" . $_SESSION['lw_new_game']['descr'] . "\n"
. "\t\t\t</Description>\n\n"
. "\t\t\t<!-- Ticks -->\n\n";
require_once("cg_ticks_schedule.inc");
$ticks = __computeTicks($_SESSION['lw_new_game']['ft_y'],
$_SESSION['lw_new_game']['ft_m'], $_SESSION['lw_new_game']['ft_d'],
$_SESSION['lw_new_game']['speed'], $_SESSION['lw_new_game']['shift_ticks']);
foreach ($ticks as $tid => $data) {
$time = $data[1];
$time = ($time - ($secs = $time % 60)) / 60;
$time = ($time - ($mins = $time % 60)) / 60;
$newConfig .= "\t\t\t<!-- \"$tid\" tick: first tick " . gmstrftime("%H:%M:%S on %Y-%m-%d", $data[0])
. ", interval {$time}h, {$mins}min, {$secs}s -->\n"
. "\t\t\t<Tick script=\"$tid\" first=\"{$data[0]}\" interval=\"{$data[1]}\" />\n";
}
$newConfig .= "\t\t</Game>\n";
$file = fopen($aConfig['ctrlPath'] . "/config.$ns.xml", "w");
fwrite($file, $newConfig);
fclose($file);
$op = array(
"pc" => 70,
"text" => "Merging configuration",
"delay" => 1,
"to" => "cg_step9.php"
);
include('cg_operation.inc');
?>

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<?php
set_magic_quotes_runtime(false);
session_start();
if (!is_array($_SESSION['lw_new_game']) || !$_SESSION['lw_new_game']['do_it_now'] ||