background { // color rgbt <.15,.13,.11,1> color rgbt <0,0,0,1> } light_source { <0, 1000, -1000> color rgb <1,1,1> rotate z*LSROT } camera { location <0,0,-4> look_at <0,0,0> right x up y } sphere { <0,0,0>, PSIZE texture { TEXTURE } } #ifdef (RINGS) disc { <0,0,0>, <0,1,0>, RRAD, RHRAD no_shadow texture { pigment { function {x*x + z*z} color_map { RCMAP } } finish { ambient 0.6 } } rotate z*RROTZ rotate y*RROTY } #end