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lwb5/scripts/game/beta5/actions.inc

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2016-01-10 11:01:49 +01:00
<?php
class actions_beta5 {
public $index = array(
// Overview actions
"getCommsOverview",
"getEmpireOverview",
"getOverview",
"getUniverseOverview",
// Trusted allies list
"addTrustedAlly",
"banTrustingAlly",
"getTrustedAllies",
"removeTrustingAllies",
);
var $rules = array();
var $qLen = array();
var $formats = array();
var $players = array();
var $pNames = array();
var $pOwners = array();
var $pFleets = array();
var $pPlanets = array();
var $trajCache = array();
var $fleets = array();
var $avgFPower = null;
var $fleetArrivals = array();
var $fleetDepartures = array();
var $ePower = array();
function actions_beta5($game) {
$this->game = $game;
$this->lib = $game->getLib();
$this->alliance = $game->getLib('beta5/alliance');
$this->bq = $game->getLib('beta5/bq');
$this->fleets = $game->getLib('beta5/fleet');
$this->forums = $game->getLib('beta5/forums');
$this->map = $game->getLib('beta5/map');
$this->move = $game->getLib('beta5/moving');
$this->msgs = $game->getLib('beta5/msg');
$this->planets = $game->getLib('beta5/planet');
$this->players = $game->getLib('beta5/player');
$this->rules = $game->getLib('beta5/rules');
$this->sales = $game->getLib('beta5/sale');
$this->standby = $game->getLib('beta5/standby');
$this->tech = $game->getLib('beta5/tech');
}
//--------------------------------------------------------------------------------------------------------------------------------
// GENERIC FUNCTIONS
//--------------------------------------------------------------------------------------------------------------------------------
/** Checks whether a user plays this version; returns null if he
* doesn't or his player ID otherwise.
*/
function doesUserPlay($u) {
return $this->lib->call('doesUserPlay', $u);
}
/** Checks whether a user has played this version. */
function hasPlayed($u) {
return $this->lib->call('hasPlayed', $u);
}
/** Get player count. */
function getPlayerCount() {
return $this->lib->call('getPlayerCount');
}
/** Register to this game */
function register($uid, $planet, $nick) {
return $this->lib->call('register', $uid, $planet, $nick);
}
function leaveGame($id, $reason) {
return $this->lib->call('leaveGame', $id, $reason);
}
// Called when a player enters vacation mode
function startVacation($player) {
return $this->lib->call('startVacation', $player);
}
// Called when a player leaves vacation mode
function leaveVacation($player) {
return $this->lib->call('leaveVacation', $player);
}
// Is the game finished?
function isFinished() {
return $this->lib->call('isFinished');
}
// Generate a listing for the generic Listing JS component
function generateListing($data, $conf, $param, $md5) {
return $this->lib->call('listing', $data, $conf, $param, $md5);
}
//--------------------------------------------------------------------------------------------------------------------------------
// PLAYER-RELATED FUNCTIONS
//--------------------------------------------------------------------------------------------------------------------------------
// Returns a player's ID using his name to locate him
function getPlayer($name) {
return $this->players->call('getPlayerId', $name);
}
// Returns player information for the user identified by $uid
function getPlayerInfo($id, $quitOk = false) {
return $this->players->call('get', $id, $quitOk);
}
// Returns the name of a player's first planet
function getFirstPlanet($id) {
return $this->players->call('getFirstPlanet', $id);
}
// Returns the name of a player
function getPlayerName($id) {
return $this->players->call('getName', $id);
}
// Returns the list of a player's planets
function getPlayerPlanets($pid) {
return $this->players->call('getPlanets', $pid);
}
// Returns the list of a player's fleets
function getPlayerFleets($pid) {
return $this->players->call('getFleets', $pid);
}
// Returns a player's total fleet power
function getPlayerFleetPower($pid) {
return $this->players->call('getPower', $pid);
}
// Loads rules for a player
function loadPlayerRules($pid) {
return $this->rules->call('get', $pid);
}
// Checks whether a player is restrained or not
function isPlayerRestrained($pid) {
return $this->players->call('isRestrained', $pid);
}
// Transfers cash from an account to another
function transferFunds($s, $d, $a) {
return $this->players->call('transferFunds', $s, $d, $a);
}
// Checks whether a player is in another's enemy list
function isPlayerEnemy($pid, $aid) {
return $this->players->call('isEnemy', $pid, $aid);
}
// Checks whether an alliance is in a player's enemy list
function isAllianceEnemy($pid, $aid) {
return $this->players->call('isAllianceEnemy', $pid, $aid);
}
// Get the list of enemy players
function getEnemyPlayers($pid) {
return $this->players->call('getEnemies', $pid);
}
// Get the list of enemy alliances
function getEnemyAlliances($pid) {
return $this->players->call('getEnemyAlliances', $pid);
}
// Remove enemy players from a player's enemy list
function removeEnemyPlayer($pid, $eid) {
return $this->players->call('removeEnemy', $pid, $eid);
}
// Remove enemy alliances from a player's enemy list
function removeEnemyAlliance($pid, $eid) {
return $this->players->call('removeEnemyAlliance', $pid, $eid);
}
// Adds a player to the enemy list
function addEnemyPlayer($pid, $eid) {
return $this->players->call('addEnemy', $pid, $eid);
}
// Adds an alliance to the enemy list
function addEnemyAlliance($pid, $eid) {
return $this->players->call('addEnemyAlliance', $pid, $eid);
}
// Sets players' fleets to attack mode when they're added to an enemy list
function makeEnemies($pid, $elist) {
return $this->players->call('makeEnemies', $pid, $elist);
}
// Checks whether a player is in another's ally list
function isPlayerAlly($pid, $aid) {
return $this->players->call('isAlly', $pid, $aid);
}
// Get the list of a player's trusted allies
function getPlayerAllies($pid) {
return $this->players->call('getAllies', $pid);
}
// Get the list of players who have a player as a trusted ally
function getPlayerIsAlly($pid) {
return $this->players->call('isAllyOf', $pid);
}
// Reorders the list of allies after it's been modified
function reorderPlayerAllies($pid) {
return $this->players->call('reorderAllies', $pid);
}
// Move an ally down the list
function moveAllyDown($pid, $it) {
return $this->players->call('moveAllyDown', $pid, $it);
}
// Move an ally up the list
function moveAllyUp($pid, $it) {
return $this->players->call('moveAllyUp', $pid, $it);
}
// Removes an ally from the list
function removeAlly($pid, $it) {
return $this->players->call('removeAlly', $pid, $it);
}
// Adds an ally to the list
function addAlly($pid, $aid) {
return $this->players->call('addAlly', $pid, $aid);
}
// Get the list of players in a player's T.A. blacklist
function getTAListBans($pid) {
return $this->players->call('getTAListBans', $pid);
}
// Adds a player to another's T.A. blacklist
function addTAListBan($pid, $bpid) {
return $this->players->call('addTAListBan', $pid, $bpid);
}
// Checks a player's T.A. blacklist for another player
function checkTAListBan($pid, $bpid) {
return $this->players->call('checkTAListBan', $pid, $bpid);
}
// Removes a player from another's T.A. blacklist
function delTAListBan($pid, $bpid) {
return $this->players->call('delTAListBan', $pid, $bpid);
}
// Returns a summary of the player's diplomatic relations
function getDiploSummary($pid) {
return $this->players->call('getDiploSummary', $pid);
}
// Returns a player's protection level
function getProtectionLevel($pid) {
return $this->players->call('getProtectionLevel', $pid);
}
// Marks a player as quitting
function setPlayerQuit($pid) {
return $this->players->call('setQuit', $pid);
}
// Marks a player as no longer quitting
function cancelPlayerQuit($pid) {
return $this->players->call('cancelQuit', $pid);
}
// Checks whether a player is currently online
function isPlayerOnline($pid) {
return $this->players->call('isOnline', $pid);
}
// Checks whether a player is on vacation
function isOnVacation($pid) {
return $this->players->call('isOnVacation', $pid);
}
// Checks players that have set a player as trusted allies in order to know whether the player can control their fleets
function checkPlayerAllies($pid) {
return $this->players->call('checkAllies', $pid);
}
// Assign a planet to a player
function assignPlanet($pid, $p) {
return $this->player->call('assign', $pid, $p);
}
// Assigns the player a new planet after he loses all of his
function reassignPlanet($player, $name) {
return $this->players->call('reassign', $player, $name);
}
// Returns the amount of planets a player controls
function getPlanetCount($pl) {
return $this->players->call('getPlanetCount', $pl);
}
// Returns the real number of planets a player owns, not counting planets being sold,
// abandonned or destroyed
function getRealPlanetCount($pl) {
return $this->players->call('getRealPlanetCount', $pl);
}
//--------------------------------------------------------------------------------------------------------------------------------
// RESEARCH AND LAWS
//--------------------------------------------------------------------------------------------------------------------------------
// Returns the amount of research points a player gains daily
function getResearchPoints($pid) {
return $this->tech->call('getPoints', $pid);
}
// Returns an array containing research budget allocations
function getResearchBudget($pid) {
return $this->tech->call('getBudget', $pid);
}
// Modifies the research budget
function setResearchBudget($pid, $ba) {
return $this->tech->call('setBudget', $pid, $ba);
}
// Checks whether a player has researched a technology
function checkPlayerResearch($pid, $rid, $bt = false) {
return $this->tech->call('has', $pid, $rid, $bt);
}
// Checks whether a player has already researched a technology's dependencies
function checkResearchDependencies($pid, $rid) {
return $this->tech->call('checkDependencies', $pid, $rid);
}
// Get a list of scientific assistance offers sent and received by a player
function getResearchOffers($pid) {
return $this->tech->call('getOffers', $pid);
}
// Checks whether a player can make an offer or if he has already done so.
function checkPlayerOffer($pid) {
return $this->tech->call('checkOffer', $pid);
}
// Makes a research offer
function makeResearchOffer($cpid, $tpid, $tid, $pr) {
return $this->tech->call('makeOffer', $cpid, $tpid, $tid, $pr);
}
// Accepts a research offer
function acceptResearchOffer($pid, $oid) {
return $this->tech->call('acceptOffer', $pid, $oid);
}
// Declines a research offer
function declineResearchOffer($pid, $oid) {
return $this->tech->call('declineOffer', $pid, $oid);
}
// Returns the list of research topics for a player; the 'status argument determines
// the type of list to return: 1 for implemented, 0 for completed, and -1 for "almost
// completed" (more than 75%)
function getResearchTopics($pid, $type) {
return $this->tech->call('getTopics', $pid, $type);
}
// Returns data about a research topic: identifier, title, cost, description
function getResearchData($lang, $id) {
return $this->tech->call('getTopicData', $lang, $id);
}
// Returns the list of laws available to a player, as well as their status
function getLaws($pl) {
return $this->tech->call('getLaws', $pl);
}
// Implements a technology for a player
function implementTechnology($pl, $id) {
return $this->tech->call('implement', $pl, $id);
}
// Enacts or revoke a law
function switchLaw($pl, $id) {
return $this->tech->call('switchLaw', $pl, $id);
}
//--------------------------------------------------------------------------------------------------------------------------------
// MAP FUNCTIONS
//--------------------------------------------------------------------------------------------------------------------------------
// Returns statistics about the whole universe
function getUniverseSummary() {
return $this->map->call('getUniverse');
}
// Returns statistics about a protection zone
function getProtZoneSummary($pz) {
return $this->map->call('getProtectionZone', $pz);
}
// Returns data about a system at specified coordinates
function getSystemAt($x, $y) {
return $this->map->call('at', $x, $y);
}
// Returns map data for planets in a specified system
function getSystemPlanets($sid) {
return $this->map->call('getSystem', $sid);
}
// Get planets within a distance of a set of coordinates
function getPlanetsAround($x,$y,$d) {
return $this->map->call('getPlanetsAround', $x, $y, $d);
}
//--------------------------------------------------------------------------------------------------------------------------------
// MARKETPLACE FUNCTIONS
//--------------------------------------------------------------------------------------------------------------------------------
function getSales($pList) {
return $this->sales->call('getPublicSales', $pList);
}
function getDirectSales($pid) {
return $this->sales->call('getDirectSales', $pid);
}
function getSentOffers($pid) {
return $this->sales->call('getSentOffers', $pid);
}
function getSalesHistoryFrom($player) {
return $this->sales->call('getHistoryFrom', $player);
}
function getSalesHistoryTo($player) {
return $this->sales->call('getHistoryTo', $player);
}
function getPlanetSale($id) {
return $this->sales->call('getPlanetSale', $id);
}
function getFleetSale($sId) {
return $this->sales->call('getFleetSale', $sId);
}
function newSale($player, $public, $auction, $expires, $price, $target, $planet, $fleet) {
return $this->sales->call('sell', $player, $public, $auction, $expires, $price, $target, $planet, $fleet);
}
function cancelTransfer($pid,$id) {
return $this->sales->call('cancelTransfer', $pid,$id);
}
function cancelSale($pid,$id) {
return $this->sales->call('cancel', $pid,$id);
}
function isDirectOffer($pid, $oid) {
return $this->sales->call('isDirectOffer', $pid, $oid);
}
function buy($pid, $offer) {
return $this->sales->call('buy', $pid, $offer);
}
function placeBid($pid, $oid, $price) {
return $this->sales->call('bid', $pid, $oid, $price);
}
function declinePrivate($id) {
return $this->sales->call('decline', $id);
}
//--------------------------------------------------------------------------------------------------------------------------------
// FLEETS MANAGEMENT FUNCTIONS
//--------------------------------------------------------------------------------------------------------------------------------
// Returns all of the locations at which a player has stationned fleets
function getFleetLocations($pid) {
return $this->fleets->call('getPlayerLocations', $pid);
}
// Returns the list of fleets in orbit around a planet
function getFleetsAt($pid, $pl = null) {
return $this->fleets->call('getLocation', $pid, $pl);
}
// Invalidates the fleet cache
function invFleetCache($id = null) {
return $this->fleets->call('invCache', $id);
}
// Returns data regarding a fleet
function getFleet($id) {
return $this->fleets->call('get', $id);
}
// Returns data regarding current fleets
function getFleetStats($pid) {
return $this->fleets->call('getStats', $pid);
}
// Computes a fleet's power
function getFleetPower($pl, $t, $g, $f, $c, $b) {
// FIXME: turrets
$tp = $this->planets->call('getPower', $pl, $t);
return $this->fleets->call('getPower', $pl, $g, $f, $c, $b) + $tp;
}
// Computes a fleet's upkeep
function getFleetUpkeep($pl, $g, $f, $c, $b) {
return $this->fleets->call('getUpkeep', $pl, $g, $f, $c, $b);
}
// Switches a fleet's status
function switchFleetStatus($id) {
return $this->fleets->call('switchStatus', $id);
}
// Handles a fleet's arrival
function fleetArrival($fid, $dest, $from, $nStatus = null) {
return $this->fleets->call('arrival', $fid, $dest, $from, $nStatus);
}
// Changes a fleet's orders
function setFleetOrders($fid, $newDest, $newDelay, $attack = null) {
return $this->fleets->call('setOrders', $fid, $newDest, $newDelay, $attack);
}
// Sends messages related to fleet movements
function sendFleetMoveMessages() {
return $this->fleets->call('sendMoveMessages');
}
// Merge fleets
function mergeFleets($fIds, $okOwners, $newName) {
return $this->fleets->call('merge', $fIds, $okOwners, $newName);
}
// Automatically split a fleet
function splitFleetAuto($fid, $newName, $count) {
return $this->fleets->call('autoSplit', $fid, $newName, $count);
}
// Manually split a fleet in player-specified fleets
function splitFleetManually($fid, $newName, $count, $sg, $sf, $sc, $sb) {
return $this->fleets->call('split', $fid, $newName, $count, $sg, $sf, $sc, $sb);
}
// Disbands a fleet and removes any sales / movement / stand-by
// entries associated with it
function disbandFleet($fId, $final = false) {
return $this->fleets->call('disband', $fId, $final);
}
// Renames a fleet
function renameFleet($fid, $name) {
return $this->fleets->call('rename', $fid, $name);
}
//--------------------------------------------------------------------------------------------------------------------------------
// MOVING OBJECTS MANAGEMENT FUNCTIONS
//--------------------------------------------------------------------------------------------------------------------------------
// Generate a new moving object entry
function newMovingObject($srcId, $dstId, $speed, $cruisers, $wait) {
return $this->move->call('newObject', $srcId, $dstId, $speed, $cruisers, $wait);
}
// Clone a moving object
function cloneMovingObject($oid) {
return $this->move->call('cloneObject', $oid);
}
// Get a moving object's current location
function getObjectLocation($oid) {
return $this->move->call('getLocation', $oid);
}
// Redirects a moving object to a new destination
function redirectObject($oid, $newDest, $speed, $cruisers, $newWait) {
return $this->move->call('redirect', $oid, $newDest, $speed, $cruisers, $newWait);
}
// Stop a moving object
function stopMovement($oid, $newWait) {
return $this->move->call('stop', $oid, $newWait);
}
// Get an object's current trajectory
function getObjectTrajectory($oid) {
return $this->move->call('getTrajectory', $oid);
}
// Compute an object's trajectory
function getTrajectory($srcId, $dstId, $speed, $cruisers) {
return $this->move->call('computeTrajectory', $srcId, $dstId, $speed, $cruisers);
}
// Generates a new Hyperspace stand-by order
function newHSWait($time, $location,$origin = null,$spent = null) {
return $this->standby->call('create', $time, $location, $origin, $spent);
}
// Checks whether fleets can be destroyed while waiting in hyperspace at a given location
function waitCanDestroy($location, $owner) {
return $this->standby->call('canDestroy', $location, $owner);
}
// Computes the probability for fleet destruction when standing by in Hyperspace
function waitGetLossProb($timeSpent) {
return $this->standby->call('getLossProb', $timeSpent);
}
//--------------------------------------------------------------------------------------------------------------------------------
// PLANET MANAGEMENT
//--------------------------------------------------------------------------------------------------------------------------------
// Renames a planet
function renamePlanet($pid, $name) {
return $this->planets->call('rename', $pid, $name);
}
// Returns data regarding a planet with a specified name
function getPlanetByName($n) {
return $this->planets->call('byName', $n);
}
// Returns data regarding a planet with a specified identifier
function getPlanetById($id) {
return $this->planets->call('byId', $id);
}
// Updates a planet's maximum population
function updateMaxPopulation($id, $formerOwner, $newOwner) {
return $this->planets->call('updateMaxPopulation', $id, $formerOwner, $newOwner);
}
// Gets a planet's owner
function getPlanetOwner($pid) {
return $this->planets->call('getOwner', $pid);
}
// Computes a planet's income
function getPlanetIncome($owner, $pop, $happ, $ifact, $mfact, $turrets, $corruption) {
return $this->planets->call('getIncome', $owner, $pop, $happ, $ifact, $mfact, $turrets, $corruption);
}
// Build factories on a planet
function buildFactories($id, $nb, $t) {
return $this->planets->call('buildFactories', $id, $nb, $t);
}
// Check a planet to see whether it's possible to destroy factories
function checkDestroyFactories($id, $nb, $t) {
return $this->planets->call('checkDestroyFactories', $id, $nb, $t);
}
// Try to destroy turrets on a planet
function destroyTurrets($id, $nb) {
return $this->planets->call('destroyTurrets', $id, $nb);
}
// Destroy factories on a planet
function destroyFactories($id, $nb, $t) {
return $this->planets->call('destroyFactories', $id, $nb, $t);
}
// Updates a planet's factory history and delete old history records
function updateFactHistory($pid, $mil, $nb) {
return $this->planets->call('updateFactHistory', $pid, $mil, $nb);
}
// Updates happiness for a planet
function updateHappiness($id) {
return $this->planets->call('updateHappiness', $id);
}
// Abandon a planet
function setPlanetAbandon($pid, $start = true) {
return $this->planets->call('setAbandon', $pid, $start);
}
// Destroy a planet
function setPlanetBoom($pid, $start = true) {
return $this->planets->call('setBoom', $pid, $start);
}
function updateAttackStatus($planet) {
return $this->planets->call('updateMilStatus', $planet);
}
// Returns data regarding current planets
function getPlanetStats($pid) {
return $this->planets->call('getStats', $pid);
}
// Returns the player's empire-wide probe policy
function getPlayerPolicy($id) {
$q = dbQuery("SELECT probe_policy FROM player WHERE id=$id");
if (!($q && dbCount($q) == 1)) {
return null;
}
list($r) = dbFetchArray($q);
return $r;
}
// Sets the player's empire-wide probe policy
function setPlayerPolicy($id, $pol) {
dbQuery("UPDATE player SET probe_policy='$pol' WHERE id=$id");
}
// Returns a planet's probe policy
function getPlanetPolicy($id) {
$q = dbQuery("SELECT probe_policy FROM planet WHERE id=$id");
if (!($q && dbCount($q) == 1)) {
return null;
}
list($r) = dbFetchArray($q);
return $r;
}
// Sets a planet's probe policy
function setPlanetPolicy($id, $pol) {
$ps = is_null($pol) ? "NULL" : "'$pol'";
dbQuery("UPDATE planet SET probe_policy=$ps WHERE id=$id");
}
//--------------------------------------------------------------------------------------------------------------------------------
// BUILD QUEUE MANAGEMENT
//--------------------------------------------------------------------------------------------------------------------------------
// Returns the contents of a planet's build queue
function getBuildQueue($id) {
return $this->bq->call('get', $id);
}
// Flush a planet's build queue
function flushBuildQueue($id) {
return $this->bq->call('flush', $id);
}
// Add items to a planet's build queue
function addToBuildQueue($id, $nb, $type) {
return $this->bq->call('append', $id, $nb, $type);
}
// Removes an item from a build queue
function deleteBuildQueueItem($pid, $item) {
return $this->bq->call('remove', $pid, $item);
}
// Reorders the build queue
function reorderBuildQueue($pid) {
return $this->bq->call('reorder', $pid);
}
// Computes the cost of replacing a set of build queue items
function getReplacementCost($pid, $items, $rCost) {
return $this->bq->call('getReplacementCost', $pid, $items, $rCost);
}
// Replaces items in a build queue
function replaceItems($pid, $items, $nb, $type) {
return $this->bq->call('replace', $pid, $items, $nb, $type);
}
// Returns the length of a planet's build queue
function getQueueLength($pl) {
return $this->bq->call('getLength', $pl);
}
// Moves an item down the build queue
function moveItemDown($pl, $it) {
return $this->bq->call('moveDown', $pl, $it);
}
// Moves an item up the build queue
function moveItemUp($pl, $it) {
return $this->bq->call('moveUp', $pl, $it);
}
//--------------------------------------------------------------------------------------------------------------------------------
// ALLIANCE MANAGEMENT
//--------------------------------------------------------------------------------------------------------------------------------
// Get alliance identifier by tag
function getAlliance($tag) {
return $this->alliance->call('getId', $tag);
}
// Get alliance data
function getAllianceInfo($id) {
return $this->alliance->call('get', $id);
}
// Create an alliance
function createAlliance($tag, $name, $founder) {
return $this->alliance->call('create', $tag, $name, $founder);
}
// Get a list of IDs for the players having a role equivalent to Hyperiums' "Keepers"
function getAllianceKeepers($a) {
return $this->alliance->call('getKeepers', $a);
}
// Get the list of all people in an alliance that can vote, as well as the current leader
function getAllianceVoters($a) {
return $this->alliance->call('getVoters', $a);
}
// Sends a request to join an alliance
function sendJoinRequest($p, $a) {
return $this->alliance->call('sendRequest', $p, $a);
}
// Cancels a request to join an alliance
function cancelJoinRequest($p, $a) {
return $this->alliance->call('cancelRequest', $p, $a);
}
// Reads the list of ranks associated with an alliance
function getAllianceRanks($aid) {
return $this->alliance->call('getRanks', $aid);
}
// Returns the privileges associated with a rank
function getRankPrivileges($id) {
return $this->alliance->call('getRankPrivileges', $id);
}
// Returns the list of privileges a player has inside an alliance
function getAlliancePrivileges($p) {
return $this->alliance->call('getPrivileges', $p);
}
// Switches an alliance's government mode
function setAllianceDemo($aid, $demo) {
return $this->alliance->call('setDemocratic', $aid, $demo);
}
// Changes the successor for the current leader
function setAllianceSuccessor($aid, $sid) {
return $this->alliance->call('setSuccessor', $aid, $sid);
}
// Makes the alliance leader step down from power
function allianceStepDown($aid, $isLeave = false) {
return $this->alliance->call('stepDown', $aid, $isLeave);
}
// Leave an alliance
function leaveAlliance($pid, $isKick = false) {
return $this->alliance->call('leave', $pid, $isKick);
}
// Get the list of pending requests for an alliance
function getAllianceRequests($aid) {
return $this->alliance->call('getRequests', $aid);
}
// Accepts a request to join an alliance
function acceptAllianceRequest($aid, $pid, $kid) {
return $this->alliance->call('acceptRequest', $aid, $pid, $kid);
}
// Rejects a request to join an alliance
function rejectAllianceRequest($aid, $pid, $kid) {
return $this->alliance->call('rejectRequest', $aid, $pid, $kid);
}
// Returns the list of planets belonging to players of the alliance
function getAlliancePlanets($aid) {
return $this->alliance->call('getPlanets', $aid);
}
// Reads the list of alliance members and their ranks
function getAllianceMembers($aid) {
return $this->alliance->call('getMembers', $aid);
}
// Get the list of alliance candidates as well as the number of votes they have
function getAllianceCandidates($aid) {
return $this->alliance->call('getCandidates', $aid);
}
// Changes a player's vote
function setAllianceVote($pid,$v) {
return $this->alliance->call('setVote', $pid,$v);
}
// Adds a new candidate for an alliance's presidency
function newAllianceCandidate($aid,$pid) {
return $this->alliance->call('addCandidate', $aid,$pid);
}
// Removes a candidate for an alliance's presidency
function removeAllianceCandidate($aid,$pid) {
return $this->alliance->call('removeCandidate', $aid,$pid);
}
// Makes a player the new president for an alliance
function takePresidency($aid, $pid) {
return $this->alliance->call('takePresidency', $aid, $pid);
}
// Reads the list of an alliance's forums
function getAllianceForums($aid) {
return $this->alliance->call('getForums', $aid);
}
// Reads the list of an alliance's forums, with details
function getAllianceForumsComplete($aid) {
return $this->alliance->call('getForumsComplete', $aid);
}
// Creates an alliance forum
function newAllianceForum($aid, $name, $userPost, $after, $description) {
return $this->alliance->call('createForum', $aid, $name, $userPost, $after, $description);
}
// Destroys an alliance forum
function deleteAllianceForum($id) {
return $this->alliance->call('deleteForum', $id);
}
// Moves an alliance forum up or down in the list
function moveAllianceForum($id, $up) {
return $this->alliance->call('moveForum', $id, $up);
}
// Modifies an alliance forum
function modifyAllianceForum($id, $name, $userPost, $description) {
return $this->alliance->call('modifyForum', $id, $name, $userPost, $description);
}
// Modifies the access list for an alliance forum
function setForumAccess($id, $readers, $mods) {
return $this->alliance->call('setForumAccess', $id, $readers, $mods);
}
// Creates a new rank within the alliance
function createAllianceRank($aid, $name, $privs, $kick, $change, $fread, $fmod) {
return $this->alliance->call('createRank', $aid, $name, $privs, $kick, $change, $fread, $fmod);
}
// Modifies a new rank within the alliance
function modifyAllianceRank($rid, $name, $privs, $kick, $change, $fread, $fmod) {
return $this->alliance->call('modifyRank', $rid, $name, $privs, $kick, $change, $fread, $fmod);
}
// Deletes a rank from an alliance's ACL
function deleteAllianceRank($aid, $rId, $nrId) {
return $this->alliance->call('deleteRank', $aid, $rId, $nrId);
}
// Get the number of alliance members at a certain rank
function getPCountRank($aid, $rId) {
return $this->alliance->call('getRankSize', $aid, $rId);
}
// Change an alliance member's rank
function changeMemberRank($pid, $rid) {
return $this->alliance->call('changeRank', $pid, $rid);
}
// Kick an alliance member
function kickAllianceMember($pid) {
return $this->alliance->call('kick', $pid);
}
// Get the list of planets under attack in an alliance
function getAllianceMilitary($aid) {
return $this->alliance->call('getMilitary', $aid);
}
//--------------------------------------------------------------------------------------------------------------------------------
// MESSAGES AND FOLDERS
//--------------------------------------------------------------------------------------------------------------------------------
// Lists custom folders for a player
function getCustomFolders($pid) {
return $this->msgs->call('getCustomFolders', $pid);
}
// Creates a custom folder
function createCustomFolder($pid, $name) {
return $this->msgs->call('createFolder', $pid, $name);
}
// Renames a custom folder
function renameCustomFolder($fid, $name) {
return $this->msgs->call('renameFolder', $fid, $name);
}
// Flushes messages from a folder
function flushFolder($pid, $ft, $fid) {
return $this->msgs->call('flushFolder', $pid, $ft, $fid);
}
// Deletes a custom folder
function deleteCustomFolder($pid, $fid) {
return $this->msgs->call('deleteFolder', $pid, $fid);
}
// Get count of all messages in a player's folder
function getAllMessages($pid, $ft, $cfid = null) {
return $this->msgs->call('getAll', $pid, $ft, $cfid);
}
// Get count of new messages in a player's folder
function getNewMessages($pid, $ft = null, $cfid = null) {
return $this->msgs->call('getNew', $pid, $ft, $cfid);
}
// Get headers for all messages inside a folder
function getMessageHeaders($pid, $fld, $cfid) {
return $this->msgs->call('getHeaders', $pid, $fld, $cfid);
}
// Returns complete information about a message
function getCompleteMessage($mId, $pid) {
return $this->msgs->call('get', $mId, $pid);
}
// Sets a message status to "read"
function setMessageRead($mId) {
return $this->msgs->call('setRead', $mId);
}
// Sets a message as deleted
function deleteMessage($mId, $pId) {
return $this->msgs->call('delete', $mId, $pId);
}
// Moves a message
function moveMessage($mId, $pId, $tTp, $tId) {
return $this->msgs->call('move', $mId, $pId, $tTp, $tId);
}
// Sends a message from player to player
function sendMessagePlayer($src, $dst, $sub, $msg, $rep = null) {
return $this->msgs->call('sendToPlayer', $src, $dst, $sub, $msg, $rep);
}
// Sends a message from player to planet
function sendMessagePlanet($src, $dst, $sub, $msg, $rep = null) {
return $this->msgs->call('sendToPlanet', $src, $dst, $sub, $msg, $rep);
}
// Sends a message from a player to his own alliance
function sendMessageAlliance($src, $dst, $sub, $msg, $rep = null) {
return $this->msgs->call('sendInAlliance', $src, $dst, $sub, $msg, $rep);
}
//--------------------------------------------------------------------------------------------------------------------------------
// FORUMS
//--------------------------------------------------------------------------------------------------------------------------------
function getCatsAndForums($player) {
return $this->forums->call('getStructure', $player);
}
function getForumTopics($f, $first, $count) {
return $this->forums->call('getTopics', $f, $first, $count);
}
function newForumTopic($a, $fid, $sub, $txt, $ec, $es, $st) {
return $this->forums->call('newTopic', $a, $fid, $sub, $txt, $ec, $es, $st);
}
function getForumTopic($tid) {
return $this->forums->call('getTopic', $tid);
}
function getForumPosts($tid, $thr, $o, $cnt, $fst) {
return $this->forums->call('getPosts', $tid, $thr, $o, $cnt, $fst);
}
function getForumPost($pid) {
return $this->forums->call('getPost', $pid);
}
function getForumLatest($aForums, $gForums, $nb, $first) {
return $this->forums->call('getLatest', $aForums, $gForums, $nb, $first);
}
function forumSearchPosts($aForums, $gForums, $nb, $first, $text, $complete, $sField, $sOrder) {
return $this->forums->call('searchPosts', $aForums, $gForums, $nb, $first, $text, $complete, $sField, $sOrder);
}
function forumSearchTopics($aForums, $gForums, $nb, $first, $text, $complete, $sField, $sOrder) {
return $this->forums->call('searchTopics', $aForums, $gForums, $nb, $first, $text, $complete, $sField, $sOrder);
}
function postForumReply($a, $post, $sub, $txt, $ec, $es) {
return $this->forums->call('reply', $a, $post, $sub, $txt, $ec, $es);
}
function editForumPost($a, $pid, $sub, $txt, $ec, $es) {
return $this->forums->call('edit', $a, $pid, $sub, $txt, $ec, $es);
}
function isTopicRead($topic, $player) {
return $this->forums->call('isRead', $topic, $player);
}
function markAsRead($topic, $player) {
return $this->forums->call('markRead', $topic, $player);
}
function markAsUnread($topic, $player) {
return $this->forums->call('markUnread', $topic, $player);
}
function updateForumLast($forum) {
return $this->forums->call('updateLast', $forum);
}
function deleteForumTopic($forum, $topic) {
return $this->forums->call('deleteTopic', $forum, $topic);
}
function switchTopicSticky($forum, $topic) {
return $this->forums->call('switchSticky', $forum, $topic);
}
function moveForumTopic($forum, $topic, $dest, $user) {
return $this->forums->call('moveTopic', $forum, $topic, $dest, $user);
}
function deleteSinglePost($postId) {
return $this->forums->call('deletePost', $postId);
}
function markForumAsRead($fid, $pid) {
return $this->forums->call('markForumRead', $fid, $pid);
}
// Get the amount of read topics in an alliance forum
function getReadTopics($fid, $pid) {
return $this->forums->call('getRead', $fid, $pid);
}
//--------------------------------------------------------------------------------------------------------------------------------
// ECM/ECCM COMPUTATIONS
//--------------------------------------------------------------------------------------------------------------------------------
function getInformationLevel($ecm, $eccm) {
return $this->ecm->call('getInformationLevel', $ecm, $eccm);
}
function scrambleFleetPower($level, $power) {
return $this->ecm->call('scrambleFleetPower', $level, $power);
}
}
?>