chunks
|
FXAA
|
2017-10-05 18:35:35 +02:00 |
lib
|
Imported/adapted Mercury's lib
|
2017-10-05 20:29:39 +02:00 |
unused
|
Re-organising shaders
|
2017-10-04 18:40:15 +02:00 |
bloom-highpass.f.glsl
|
Bloom ported to new shader stuff
|
2017-10-04 17:48:25 +02:00 |
blur-pass.f.glsl
|
Bloom ported to new shader stuff
|
2017-10-04 17:48:25 +02:00 |
combine.f.glsl
|
FXAA
|
2017-10-05 18:35:35 +02:00 |
dof-pass1.f.glsl
|
Reorganised shaders
|
2017-10-04 19:06:50 +02:00 |
dof-pass2.f.glsl
|
Reorganised shaders
|
2017-10-04 19:06:50 +02:00 |
downsample.f.glsl
|
Bloom ported to new shader stuff
|
2017-10-04 17:48:25 +02:00 |
fxaa.f.glsl
|
FXAA
|
2017-10-05 18:35:35 +02:00 |
scene.f.glsl
|
Use hg_sdf
|
2017-10-05 20:41:57 +02:00 |