84 lines
2.3 KiB
C++
84 lines
2.3 KiB
C++
#include "externals.hh"
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#include "combine.hh"
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#include "bloom.hh"
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#include "profiling.hh"
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#include "globals.hh"
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namespace {
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static const std::string Name_( "Combine" );
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}
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#define PSTART() Globals::Profiler( ).start( Name_ )
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#define PEND() do { glFinish( ); Globals::Profiler( ).end( Name_ ); } while ( 0 )
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T_CombinePass::T_CombinePass(
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__rw__ T_Texture& image ,
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__rw__ T_Texture& bloom )
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: txImage_( image ) , txBloom_( bloom ) ,
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bloomStrength_( 0.45 ) ,
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bloomAttenuation_( 0.3 ) ,
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vignette_{
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1 , 8 , .5 , 1 , 0 , 1
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}
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{
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program_ = Globals::Shaders( ).pipeline({
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"fullscreen.v.glsl" , "combine.f.glsl" });
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}
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void T_CombinePass::render( )
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{
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PSTART( );
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T_Rendertarget::MainOutput( );
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glClearColor( 1 , 0 , 1 , 1 );
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glClear( GL_COLOR_BUFFER_BIT );
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if ( program_.valid( ) ) {
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enum {
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U_MAIN_INPUT ,
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U_BLOOM_INPUT ,
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U_OUTPUT_SIZE ,
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U_BLOOM_PARAMETERS ,
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U_VIGNETTE_PARAMETERS_1 ,
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U_VIGNETTE_PARAMETERS_2 ,
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};
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auto& tm( Globals::Textures( ) );
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tm.bind( 0 , txImage_ );
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tm.bind( 1 , txBloom_ );
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const auto id( program_.program( E_ShaderType::FRAGMENT ) );
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program_.enable( );
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glProgramUniform1i( id , U_MAIN_INPUT , 0 );
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glProgramUniform1i( id , U_BLOOM_INPUT , 1 );
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glProgramUniform2f( id , U_OUTPUT_SIZE ,
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txImage_.width( ) , txImage_.height( ) );
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glProgramUniform2f( id , U_BLOOM_PARAMETERS ,
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bloomStrength_ , bloomAttenuation_ );
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glProgramUniform4fv( id , U_VIGNETTE_PARAMETERS_1 , 1 ,
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vignette_ );
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glProgramUniform2fv( id , U_VIGNETTE_PARAMETERS_2 , 1 ,
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vignette_ + 4 );
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glDrawArrays( GL_TRIANGLE_STRIP , 0 , 4 );
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}
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PEND( );
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}
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void T_CombinePass::makeUI( )
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{
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if ( !ImGui::CollapsingHeader( "Combine" ) ) {
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return;
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}
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ImGui::Text( "Bloom" );
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ImGui::DragFloat( "Strength" , &bloomStrength_ , .001f , 0. , 10 );
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ImGui::DragFloat( "Attenuation" , &bloomAttenuation_ , .001f , 0. , 1 );
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ImGui::Text( "Vignette" );
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ImGui::DragFloat( "Shape mult." , &vignette_[ 0 ] , .01f , 0.5 , 20 );
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ImGui::DragFloat( "Shape power" , &vignette_[ 1 ] , .01f , .5 , 50 );
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ImGui::DragFloat( "Aspect ratio" , &vignette_[ 2 ] , .001f , 0 , 1 );
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ImGui::DragFloat( "Shape reverse" , &vignette_[ 3 ] , .001f , .2 , 5 );
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ImGui::DragFloat( "Apply base" , &vignette_[ 4 ] , .001f , 0 , 1 );
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ImGui::DragFloat( "Apply max" , &vignette_[ 5 ] , .001f , 0 , 1 );
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}
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