#include "externals.hh" #include "combine.hh" #include "bloom.hh" #include "profiling.hh" #include "globals.hh" namespace { static const std::string Name_( "Combine" ); } #define PSTART() Globals::Profiler( ).start( Name_ ) #define PEND() do { glFinish( ); Globals::Profiler( ).end( Name_ ); } while ( 0 ) T_CombinePass::T_CombinePass( __rw__ T_Texture& image , __rw__ T_Texture& bloom ) : txImage_( image ) , txBloom_( bloom ) , bloomStrength_( 0.45 ) , bloomAttenuation_( 0.3 ) , vignette_{ 1 , 8 , .5 , 1 , 0 , 1 } { program_ = Globals::Shaders( ).pipeline({ "fullscreen.v.glsl" , "combine.f.glsl" }); } void T_CombinePass::render( ) { PSTART( ); T_Rendertarget::MainOutput( ); glClearColor( 1 , 0 , 1 , 1 ); glClear( GL_COLOR_BUFFER_BIT ); if ( program_.valid( ) ) { enum { U_MAIN_INPUT , U_BLOOM_INPUT , U_OUTPUT_SIZE , U_BLOOM_PARAMETERS , U_VIGNETTE_PARAMETERS_1 , U_VIGNETTE_PARAMETERS_2 , }; auto& tm( Globals::Textures( ) ); tm.bind( 0 , txImage_ ); tm.bind( 1 , txBloom_ ); const auto id( program_.program( E_ShaderType::FRAGMENT ) ); program_.enable( ); glProgramUniform1i( id , U_MAIN_INPUT , 0 ); glProgramUniform1i( id , U_BLOOM_INPUT , 1 ); glProgramUniform2f( id , U_OUTPUT_SIZE , txImage_.width( ) , txImage_.height( ) ); glProgramUniform2f( id , U_BLOOM_PARAMETERS , bloomStrength_ , bloomAttenuation_ ); glProgramUniform4fv( id , U_VIGNETTE_PARAMETERS_1 , 1 , vignette_ ); glProgramUniform2fv( id , U_VIGNETTE_PARAMETERS_2 , 1 , vignette_ + 4 ); glDrawArrays( GL_TRIANGLE_STRIP , 0 , 4 ); } PEND( ); } void T_CombinePass::makeUI( ) { if ( !ImGui::CollapsingHeader( "Combine" ) ) { return; } ImGui::Text( "Bloom" ); ImGui::DragFloat( "Strength" , &bloomStrength_ , .001f , 0. , 10 ); ImGui::DragFloat( "Attenuation" , &bloomAttenuation_ , .001f , 0. , 1 ); ImGui::Text( "Vignette" ); ImGui::DragFloat( "Shape mult." , &vignette_[ 0 ] , .01f , 0.5 , 20 ); ImGui::DragFloat( "Shape power" , &vignette_[ 1 ] , .01f , .5 , 50 ); ImGui::DragFloat( "Aspect ratio" , &vignette_[ 2 ] , .001f , 0 , 1 ); ImGui::DragFloat( "Shape reverse" , &vignette_[ 3 ] , .001f , .2 , 5 ); ImGui::DragFloat( "Apply base" , &vignette_[ 4 ] , .001f , 0 , 1 ); ImGui::DragFloat( "Apply max" , &vignette_[ 5 ] , .001f , 0 , 1 ); }