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c4218efc64
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Output debugger
(can display intermediary buffers)
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2017-10-06 14:29:01 +02:00 |
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2a116f230a
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Mostly fucking around
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2017-10-06 10:30:06 +02:00 |
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dbac828891
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PBR fixing, episode 572
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2017-10-06 09:36:49 +02:00 |
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f141a948ac
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Fucking around
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2017-10-05 22:28:04 +02:00 |
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1fb3fac7da
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Replaced normal computation.
Didn't solve the problem at hand though
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2017-10-05 21:08:02 +02:00 |
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c33efde305
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Use hg_sdf
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2017-10-05 20:41:57 +02:00 |
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1df2a90dd8
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Imported/adapted Mercury's lib
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2017-10-05 20:29:39 +02:00 |
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57feeca7b3
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More tweaking + UI for the correction stuff
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2017-10-05 17:13:58 +02:00 |
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6bb35ae40e
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Discontinuity reduction by Mercury et al.
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2017-10-05 17:03:31 +02:00 |
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290555ad53
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PBR precomputations
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2017-10-05 15:28:33 +02:00 |
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ba7595d781
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Mulitple point lights
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2017-10-05 15:05:05 +02:00 |
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af2e8eb05c
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Color grading stuff - test (hardcoded)
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2017-10-05 11:47:33 +02:00 |
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3e6e9e1ba8
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Fog
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2017-10-05 09:07:37 +02:00 |
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5306ce4535
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Reorganised shaders
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2017-10-04 19:06:50 +02:00 |
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61d6027a42
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Shader manager "test" on raymarcher + fixes
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2017-10-04 17:29:48 +02:00 |
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