|
96d821828f
|
Shaders - Made it possible to load programs separately
|
2017-11-14 15:27:25 +01:00 |
|
|
71f6fed1ee
|
Control - All opcodes that do not use assets are done
|
2017-11-14 14:25:55 +01:00 |
|
|
512c981402
|
Control - Implemented all basic opcodes
+ memory access
+ flow control
+ FPU ops
|
2017-11-14 12:49:59 +01:00 |
|
|
8b7964632a
|
Compiler - Additional asserts on FPU stack
|
2017-11-13 18:53:42 +01:00 |
|
|
83b76a96f6
|
Compiler - Output debugging instruction
|
2017-11-13 18:51:15 +01:00 |
|
|
e877f3f391
|
Compiler - Input default value instruction
|
2017-11-13 18:31:21 +01:00 |
|
|
673b73c42d
|
Compiler - Also gather constants from OP_INPUT
|
2017-11-13 18:21:06 +01:00 |
|
|
e7029af764
|
Compiler - Sampler initialisation command
|
2017-11-13 18:16:48 +01:00 |
|
|
91f363ee06
|
Compiler - Viewport instruction
|
2017-11-13 17:28:57 +01:00 |
|
|
cdf883c3cd
|
Compiler - OP_UNIFORMS
|
2017-11-13 17:20:45 +01:00 |
|
|
d6fb6f9831
|
Compiler - OP_USE_TEXTURE + various operators
|
2017-11-13 16:58:38 +01:00 |
|
|
b9d9589d80
|
Compiler - OP_{FRAMEBUFFER,USE_{FRAMEBUFFER,PROGRAM,PIPELINE}}
|
2017-11-13 14:41:03 +01:00 |
|
|
057033f2e3
|
Compiler - OP_{TEXTURE,PROFILE,CLEAR}
|
2017-11-13 10:02:16 +01:00 |
|
|
415d565d72
|
Compiler - More ops + code reorg + call args order
|
2017-11-13 09:25:32 +01:00 |
|
|
6c58e8669f
|
Compiler - Conditionals
|
2017-11-12 22:20:11 +01:00 |
|
|
bf1c4aa1b0
|
Compiler - Metadata for operators' stack effects
|
2017-11-12 18:38:31 +01:00 |
|
|
dd4c1ba7cd
|
Ops - Operator metadata
|
2017-11-12 17:46:47 +01:00 |
|
|
87b46284ab
|
Compiler - Progress on bytecode generator
+ added a technical node for call arguments
|
2017-11-12 17:01:13 +01:00 |
|
|
f97bb9b596
|
Parser - Changes to AST for the if instruction
The "else" case is now specific (to value 0), while the "then" case
is the default.
|
2017-11-12 11:23:29 +01:00 |
|
|
e8460456e6
|
Parser - Technical nodes in conditional instructions
|
2017-11-12 11:13:38 +01:00 |
|
|
abb2c02d61
|
Compiler - Started work
Committing as I need to make a few adjustments to the AST in order to
simplify things.
|
2017-11-12 10:50:05 +01:00 |
|
|
8806cd81d2
|
Parser - Finished type checks
... I think. Unless I forgot something, which is likely.
|
2017-11-11 16:53:21 +01:00 |
|
|
773efeff54
|
Parser - Errors when using inputs in initialisation
|
2017-11-11 16:16:22 +01:00 |
|
|
5d3aa32e9d
|
Parser - Some clean-up in previously added code
|
2017-11-11 16:14:04 +01:00 |
|
|
84cdfa38de
|
Parser - Initial ugly impl of argument type resolution
|
2017-11-11 15:05:20 +01:00 |
|
|
3e184f5796
|
Syntax highlighting - time/width/height built-ins
|
2017-11-11 12:15:03 +01:00 |
|
|
5933179f43
|
Parser - Prevent built-ins from being declared local
|
2017-11-11 12:05:03 +01:00 |
|
|
4d54ffe9e8
|
Parser - Improved type checking re: locals
|
2017-11-11 12:00:20 +01:00 |
|
|
949e4099ec
|
Parser - Type checking for inputs and global identifiers
|
2017-11-11 10:17:35 +01:00 |
|
|
36a3e5e26f
|
Parser - Check local variable declarations
|
2017-11-11 09:54:38 +01:00 |
|
|
e21e5cefb2
|
Parser - Type checking
|
2017-11-11 09:18:45 +01:00 |
|
|
65cbebd150
|
Parser - Progress on type checking prototype
|
2017-11-10 23:16:04 +01:00 |
|
|
d944ff80f3
|
Parser - Clean-up in AST node definitions
|
2017-11-10 23:09:36 +01:00 |
|
|
7abf50ae61
|
Minor fixes to previous commit
* Restrict clear to frame
* Restrict viewport to frame, as it used to be
* Moved viewport clearing to render code
|
2017-11-10 22:12:24 +01:00 |
|
|
b98c2247ae
|
Parser - clear instruction
|
2017-11-10 22:09:24 +01:00 |
|
|
a455f2ad40
|
Parser - main-output instruction
|
2017-11-10 21:56:28 +01:00 |
|
|
1ee448a4c0
|
Script - FXAA ported
A pair of missing instructions: clear and main-output
|
2017-11-10 21:46:15 +01:00 |
|
|
424dca64e9
|
Script - Combine pass ported
|
2017-11-10 21:24:47 +01:00 |
|
|
e0929d6ec4
|
Parser - Local variable declarations
|
2017-11-10 21:01:35 +01:00 |
|
|
9515d64400
|
Parser - Support for LODs in texture and framebuffers
|
2017-11-10 20:38:17 +01:00 |
|
|
9e583c1374
|
Ported bloom to script
Breaks the parser because we don't support LODs for textures and
framebuffers. Also we need a command for local variables.
|
2017-11-10 18:28:56 +01:00 |
|
|
46972c7e60
|
Parser - Sampler definition instruction
|
2017-11-10 17:18:29 +01:00 |
|
|
7e5b69e714
|
Vim syntax file for demo.srd
|
2017-11-10 16:02:30 +01:00 |
|
|
b6738aff95
|
Parser - Partial prototype for type registry
|
2017-11-10 14:29:36 +01:00 |
|
|
eae82f1f9a
|
Parser - (odbg) instruction
|
2017-11-10 12:48:57 +01:00 |
|
|
448acdf16b
|
Parser - Framebuffer definition command
|
2017-11-10 10:15:56 +01:00 |
|
|
d02ab91767
|
Parser - Support for (uniforms)/(uniforms-i)
|
2017-11-09 23:20:48 +01:00 |
|
|
351614123e
|
Parser - Split parser off from nodes code
|
2017-11-09 18:27:28 +01:00 |
|
|
9cf7d8c434
|
Parser - Various new instructions implemented
|
2017-11-09 18:24:39 +01:00 |
|
|
c9155abd12
|
Shaders - Using T_Set in some places
|
2017-11-09 12:14:21 +01:00 |
|