68d01ca42e
Shaders - Relative paths
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Shaders are no longer found under /shaders in the project; they can be
anywhere. In addition, paths for both (program) instructions in the
script and include directives in shader source code are relative to the
file which contains them.
2017-12-29 11:33:15 +01:00
9cb0b773c5
Scripting - Test updated to use includes
2017-12-28 10:33:59 +01:00
6b3f9bff2a
Scripting - Handle compute shader groups automatically
2017-12-25 20:39:56 +01:00
c3ccc9403a
Test - Converted DoF to compute shaders
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It doesn't work too well, however. Other algorithms need to be checked
out.
2017-12-25 18:41:16 +01:00
eb2e83a568
Test - Compute shaders for raymarching
2017-12-25 10:12:17 +01:00
99bd2c429b
Adjustments to test compute shader
2017-12-24 13:16:07 +01:00
81ff8a8da6
Test - Use compute shader for combine stage
2017-12-24 11:40:06 +01:00
965496b231
Optimizer - Fixed input handling
2017-12-23 17:29:52 +01:00
94b01e62b4
Optimizer - Started work on function inlining
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For now:
* Option that triggers inlining
* Compute list of inline-able functions
2017-12-17 15:59:29 +01:00
08e486a57c
Optimizer - DCE: find conditionals with constant inputs
2017-12-15 07:40:40 +01:00
12f9402c94
Optimizer - Working constant propagation
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AST's replace function needed to be recursive
2017-12-14 07:39:38 +01:00
efa1b26150
Optimizer - Constant propagation for variables
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* It doesn't work for function arguments at this point, but shouldn't be
too hard to implement that.
* Can't use it to its full potential mostly because I need to get rid of
the node-specific shit in the AST.
2017-12-12 18:30:41 +01:00
b6f9d06be0
Optimizer - Control flow graph construction
2017-12-03 18:35:56 +01:00
c7e4ccf67e
Builder tool - Various, pre-constant propagation
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+ Prepared flags for constant propagation
+ UI instructions removal in compiler
+ Various changes to test "demo"
2017-12-03 14:59:39 +01:00
764048e423
Added silly curves to test "demo"
2017-12-03 10:29:23 +01:00
64629560cc
Moved test "demo" to separate directory
2017-12-03 10:23:37 +01:00