Scripting - Handle compute shader groups automatically
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7 changed files with 37 additions and 29 deletions
test
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@ -19,13 +19,6 @@
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(set use-compute 1)
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(set render-compute-size-x 8)
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(set render-compute-size-y 8)
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(set combine-compute-size-x 8)
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(set combine-compute-size-y 32)
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(set dof-compute-size-x 64)
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(set dof-compute-size-y 16)
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(call scene-init)
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(call dof-init)
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(call bloom-init)
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@ -150,10 +143,7 @@
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(use-pipeline pl-scene-p1)
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(if $use-compute (
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(image 0 tx-scene-output 0)
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(compute
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(add 1 (div $vp-width $render-compute-size-x))
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(add 1 (div $vp-height $render-compute-size-y))
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1)
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(compute $vp-width $vp-height 1)
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)(
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(uniforms prg-scene-p1 1 $vp-width $vp-height)
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(use-framebuffer rt-scene)
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@ -252,11 +242,7 @@
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(uniforms-i prg-dof-pass1 0 0)
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(uniforms-i prg-dof-pass2 0 0)
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(if $use-compute (
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(locals dof-cx dof-cy)
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(set dof-cx (add 1 (div $vp-width $dof-compute-size-x)))
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(set dof-cy (add 1 (div $vp-height $dof-compute-size-y)))
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)(
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(if (not $use-compute) (
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(use-texture 1 in-depth smp-dof)
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(uniforms-i prg-dof-pass1 1 1)
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(uniforms-i prg-dof-pass2 1 1)
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@ -268,7 +254,7 @@
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(use-pipeline pl-dof-pass1)
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(if $use-compute (
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(image 0 tx-dof-pass1 0)
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(compute $dof-cx $dof-cy 1)
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(compute $vp-width $vp-height 1)
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)(
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(use-framebuffer rt-dof-pass1)
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(viewport 0 0 $vp-width $vp-height)
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@ -281,7 +267,7 @@
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(use-pipeline pl-dof-pass2)
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(if $use-compute (
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(image 0 tx-dof-pass2 0)
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(compute $dof-cx $dof-cy 1)
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(compute $vp-width $vp-height 1)
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)(
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(use-framebuffer rt-dof-pass2)
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(viewport 0 0 $vp-width $vp-height)
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@ -567,10 +553,7 @@
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(if $use-compute (
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(image 0 tx-combined 0)
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(compute
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(add 1 (div $vp-width $combine-compute-size-x))
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(add 1 (div $vp-height $combine-compute-size-y))
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1)
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(compute $vp-width $vp-height 1)
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)(
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(viewport 0 0 $vp-width $vp-height)
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(fullscreen)
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@ -1,10 +1,5 @@
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//! type chunk
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layout(
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local_size_x = 64 ,
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local_size_y = 16
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) in;
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//#define DOF_USE_RANDOM
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layout( location = 0 ) uniform sampler2D u_Input;
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@ -1,6 +1,12 @@
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#version 450 core
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//! type compute
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layout(
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local_size_x = 8 ,
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local_size_y = 64
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) in;
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//! include chunks/dof-cs.glsl
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void main()
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@ -1,6 +1,12 @@
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#version 450 core
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//! type compute
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layout(
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local_size_x = 8 ,
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local_size_y = 20
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) in;
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//! include chunks/dof-cs.glsl
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void main()
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