Texture / texture binding abstraction
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parent
1c63e8f417
commit
8cd18913aa
4 changed files with 155 additions and 1 deletions
3
Makefile
3
Makefile
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@ -10,7 +10,8 @@ IMGUI = imgui.o imgui_demo.o imgui_draw.o
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DEMO = \
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main.o \
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imgui_impl_sdl.o \
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utilities.o
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utilities.o \
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texture.o
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DEMO_DEPS = $(DEMO:%.o=.%.d)
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3
main.cc
3
main.cc
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@ -2,6 +2,7 @@
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#include "imgui_impl_sdl.h"
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#include "utilities.hh"
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#include "texture.hh"
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/*= T_Main ===================================================================*/
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@ -59,6 +60,8 @@ T_Main::T_Main( )
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ImGui_ImplSdl_Init( window );
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initProgram( );
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//T_Texture textureTest( 512 , 512 , E_TexType::R8 );
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}
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void T_Main::mainLoop( )
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94
texture.cc
Normal file
94
texture.cc
Normal file
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@ -0,0 +1,94 @@
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#include "externals.hh"
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#include "texture.hh"
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T_Texture::T_Texture(
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__rd__ const uint32_t width ,
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__rd__ const uint32_t height ,
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__rd__ const E_TexType type ,
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__rd__ const uint32_t levels )
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: width_( width ) , height_( height )
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{
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assert( levels > 0 );
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glGenTextures( 1 , &id_ );
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glBindTexture( GL_TEXTURE_2D , id_ );
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GLenum ifmt , fmt , dt;
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switch ( type ) {
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case E_TexType::RGBA8:
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ifmt = GL_RGBA8;
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fmt = GL_RGBA;
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dt = GL_UNSIGNED_BYTE;
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break;
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case E_TexType::RGBA16F:
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ifmt = GL_RGBA16F;
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fmt = GL_RGBA;
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dt = GL_FLOAT;
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break;
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case E_TexType::R8:
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ifmt = GL_R8;
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fmt = GL_RED;
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dt = GL_UNSIGNED_BYTE;
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break;
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case E_TexType::R16F:
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ifmt = GL_R16F;
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fmt = GL_RED;
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dt = GL_FLOAT;
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break;
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}
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glTexParameteri( GL_TEXTURE_2D , GL_TEXTURE_MIN_LOD , 0 );
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glTexParameteri( GL_TEXTURE_2D , GL_TEXTURE_MAX_LOD , levels - 1 );
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uint32_t w = width , h = height;
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for ( auto i = 0u ; i < levels ; i ++ ) {
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glTexImage2D( GL_TEXTURE_2D , i , ifmt , w , h , 0 , fmt , dt , nullptr );
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w >>= 2;
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h >>= 2;
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assert( w && h );
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}
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assert( glGetError( ) == GL_NO_ERROR );
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glBindTexture( GL_TEXTURE_2D , 0 );
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}
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T_Texture::~T_Texture( )
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{
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glDeleteTextures( 1 , &id_ );
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}
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/*============================================================================*/
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T_TextureBinding::T_TextureBinding(
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__rd__ const uint32_t binding )
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: binding_( binding ) , uniform_( 0 ) , texture_( nullptr )
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{ }
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void T_TextureBinding::clear( )
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{
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uniform_ = 0;
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texture_ = nullptr;
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}
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void T_TextureBinding::set(
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__rd__ const uint32_t uniform ,
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__rd__ T_Texture const& texture )
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{
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uniform_ = uniform;
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texture_ = &texture;
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}
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void T_TextureBinding::bind( ) const
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{
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glActiveTexture( GL_TEXTURE0 + binding_ );
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glBindTexture( GL_TEXTURE_2D , texture_ ? texture_->id( ) : 0 );
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glUniform1i( uniform_ , binding_ );
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assert( glGetError( ) == GL_NO_ERROR );
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}
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56
texture.hh
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56
texture.hh
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@ -0,0 +1,56 @@
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#pragma once
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#ifndef REAL_BUILD
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# include "externals.hh"
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#endif
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enum class E_TexType
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{
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RGBA8 ,
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RGBA16F ,
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R8 ,
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R16F ,
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};
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struct T_Texture
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{
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T_Texture( ) = delete;
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T_Texture( T_Texture const& ) = delete;
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T_Texture( T_Texture&& ) = delete;
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T_Texture(
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__rd__ const uint32_t width ,
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__rd__ const uint32_t height ,
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__rd__ const E_TexType type ,
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__rd__ const uint32_t levels = 1 );
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~T_Texture( );
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GLuint id( ) const noexcept { return id_; }
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uint32_t width( ) const noexcept { return width_; }
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uint32_t height( ) const noexcept { return height_; }
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private:
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GLuint id_;
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uint32_t width_ , height_;
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};
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struct T_TextureBinding
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{
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T_TextureBinding( ) = delete;
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T_TextureBinding( T_TextureBinding const& ) = delete;
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T_TextureBinding( T_TextureBinding&& ) = delete;
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explicit T_TextureBinding(
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__rd__ const uint32_t binding );
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void clear( );
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void set( __rd__ const uint32_t uniform ,
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__rd__ T_Texture const& texture );
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void bind( ) const;
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private:
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const uint32_t binding_;
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uint32_t uniform_;
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T_Texture const* texture_;
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};
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