Primitive color grading controls
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parent
af2e8eb05c
commit
63561039c8
3 changed files with 49 additions and 27 deletions
52
combine.cc
52
combine.cc
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@ -20,7 +20,10 @@ T_CombinePass::T_CombinePass(
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bloomAttenuation_( 0.3 ) ,
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vignette_{
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1 , 8 , .5 , 1 , 0 , 1
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}
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} ,
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cgLift_{ 0 , 0 , 0 } ,
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cgGain_{ 1 , 1 , 1 } ,
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cgGamma_{ 0 , 0 , 0 }
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{
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program_ = Globals::Shaders( ).pipeline({
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"fullscreen.v.glsl" , "combine.f.glsl" });
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@ -40,6 +43,9 @@ void T_CombinePass::render( )
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U_BLOOM_PARAMETERS ,
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U_VIGNETTE_PARAMETERS_1 ,
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U_VIGNETTE_PARAMETERS_2 ,
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U_CG_LIFT ,
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U_CG_GAIN ,
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U_CG_GAMMA ,
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};
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auto& tm( Globals::Textures( ) );
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tm.bind( 0 , txImage_ );
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@ -57,6 +63,9 @@ void T_CombinePass::render( )
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vignette_ );
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glProgramUniform2fv( id , U_VIGNETTE_PARAMETERS_2 , 1 ,
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vignette_ + 4 );
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glProgramUniform3fv( id , U_CG_LIFT , 1 , cgLift_ );
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glProgramUniform3fv( id , U_CG_GAIN , 1 , cgGain_ );
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glProgramUniform3fv( id , U_CG_GAMMA , 1 , cgGamma_ );
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glDrawArrays( GL_TRIANGLE_STRIP , 0 , 4 );
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}
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@ -65,20 +74,37 @@ void T_CombinePass::render( )
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void T_CombinePass::makeUI( )
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{
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if ( !ImGui::CollapsingHeader( "Combine" ) ) {
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using namespace ImGui;
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if ( !CollapsingHeader( "Combine" ) ) {
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return;
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}
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ImGui::Text( "Bloom" );
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ImGui::DragFloat( "Strength" , &bloomStrength_ , .001f , 0. , 10 );
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ImGui::DragFloat( "Attenuation" , &bloomAttenuation_ , .001f , 0. , 1 );
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ImGui::Text( "Vignette" );
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ImGui::DragFloat( "Shape mult." , &vignette_[ 0 ] , .01f , 0.5 , 20 );
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ImGui::DragFloat( "Shape power" , &vignette_[ 1 ] , .01f , .5 , 50 );
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ImGui::DragFloat( "Aspect ratio" , &vignette_[ 2 ] , .001f , 0 , 1 );
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ImGui::DragFloat( "Shape reverse" , &vignette_[ 3 ] , .001f , .2 , 5 );
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ImGui::DragFloat( "Apply base" , &vignette_[ 4 ] , .001f , 0 , 1 );
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ImGui::DragFloat( "Apply max" , &vignette_[ 5 ] , .001f , 0 , 1 );
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if ( TreeNode( "combine-bloom" , "Bloom" ) ) {
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DragFloat( "Strength" , &bloomStrength_ , .001f , 0. , 10 );
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DragFloat( "Attenuation" , &bloomAttenuation_ , .001f , 0. , 1 );
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TreePop( );
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}
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if ( TreeNode( "Vignette" ) ) {
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DragFloat( "Shape mult." , &vignette_[ 0 ] , .01f , 0.5 , 20 );
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DragFloat( "Shape power" , &vignette_[ 1 ] , .01f , .5 , 50 );
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DragFloat( "Aspect ratio" , &vignette_[ 2 ] , .001f , 0 , 1 );
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DragFloat( "Shape reverse" , &vignette_[ 3 ] , .001f , .2 , 5 );
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DragFloat( "Apply base" , &vignette_[ 4 ] , .001f , 0 , 1 );
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DragFloat( "Apply max" , &vignette_[ 5 ] , .001f , 0 , 1 );
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TreePop( );
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}
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if ( TreeNode( "Color grading" ) ) {
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DragFloat( "Lift / R" , &cgLift_[ 0 ] , .0001f , -1 , 1 );
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DragFloat( "Lift / G" , &cgLift_[ 1 ] , .0001f , -1 , 1 );
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DragFloat( "Lift / B" , &cgLift_[ 2 ] , .0001f , -1 , 1 );
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DragFloat( "Gain / R" , &cgGain_[ 0 ] , .001f , 0 , 2 );
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DragFloat( "Gain / G" , &cgGain_[ 1 ] , .001f , 0 , 2 );
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DragFloat( "Gain / B" , &cgGain_[ 2 ] , .001f , 0 , 2 );
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DragFloat( "Gamma / R" , &cgGamma_[ 0 ] , .001f , -2 , 10 );
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DragFloat( "Gamma / G" , &cgGamma_[ 1 ] , .001f , -2 , 10 );
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DragFloat( "Gamma / B" , &cgGamma_[ 2 ] , .001f , -2 , 10 );
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TreePop( );
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}
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}
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@ -26,5 +26,9 @@ struct T_CombinePass
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float bloomAttenuation_;
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float vignette_[ 6 ];
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float cgLift_[ 3 ];
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float cgGain_[ 3 ];
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float cgGamma_[ 3 ];
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};
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@ -6,16 +6,11 @@ layout( location = 0 ) uniform sampler2D u_MainInput;
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layout( location = 1 ) uniform sampler2D u_BlurInput;
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layout( location = 2 ) uniform vec2 u_OutputSize;
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layout( location = 3 ) uniform vec2 u_Bloom;
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// Vignette parameters
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// 1.x = shape multiplier
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// 1.y = shape power
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// 1.z = aspect ratio
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// 1.w = reverse power multiplier
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// 2.x = apply base
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// 2.y = apply max
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layout( location = 4 ) uniform vec4 u_Vignette1;
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layout( location = 5 ) uniform vec2 u_Vignette2;
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layout( location = 6 ) uniform vec3 u_ColorLift;
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layout( location = 7 ) uniform vec3 u_ColorGain;
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layout( location = 8 ) uniform vec3 u_ColorGamma;
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#define uVigShapeMul (u_Vignette1.x)
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#define uVigShapePow (u_Vignette1.y)
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@ -41,11 +36,8 @@ void main( void )
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}
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o_Color = o_Color + bloom / 2.2;
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// Color grading test
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vec3 uColorGain = vec3( .95 , 1.1 , 1.4 ) ,
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uColorLift = vec3( 0 , 0 , .003 ) ,
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uColorGamma = vec3( -.2 , 0.1 , .1 );
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o_Color = ( o_Color * ( uColorGain - uColorLift ) ) + uColorLift;
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// Color grading
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o_Color = ( o_Color * ( u_ColorGain - u_ColorLift ) ) + u_ColorLift;
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// Vignette
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vec2 vShape = pow( abs( pos * 2 - 1 ) * uVigShapeMul ,
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@ -60,5 +52,5 @@ void main( void )
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o_Color = o_Color / ( o_Color + 1. );
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// Gamma
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o_Color = pow( o_Color , vec3( 1 ) / ( uColorGamma + 2.2 ) );
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o_Color = pow( o_Color , vec3( 1 ) / ( u_ColorGamma + 2.2 ) );
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}
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