34 lines
547 B
C++
34 lines
547 B
C++
#pragma once
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#include "rendertarget.hh"
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#include "shaders.hh"
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struct T_CombinePass
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{
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T_CombinePass( ) = delete;
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T_CombinePass( T_CombinePass const& ) = delete;
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T_CombinePass( T_CombinePass&& ) = delete;
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T_CombinePass( __rw__ T_Texture& image ,
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__rw__ T_Texture& bloom );
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void render( );
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void makeUI( );
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private:
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T_Texture& txImage_;
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T_Texture& txBloom_;
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T_ShaderPipeline program_;
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float bloomStrength_;
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float bloomAttenuation_;
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float vignette_[ 6 ];
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float cgLift_[ 3 ];
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float cgGain_[ 3 ];
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float cgGamma_[ 3 ];
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};
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