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This commit is contained in:
parent
0665b12d6c
commit
28088760b9
9 changed files with 1073 additions and 28 deletions
2
.gitignore
vendored
2
.gitignore
vendored
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@ -1,4 +1,4 @@
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editor
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demo
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*.o
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fd-*.h
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imgui.ini
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@ -46,9 +46,7 @@ flags = [
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'c++',
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'-I','.',
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'-I','imgui',
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'-I','imguifs',
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'-I','glm/glm',
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'-I','picojson',
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'-I','/usr/include/SDL2'
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]
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39
Makefile
39
Makefile
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@ -1,36 +1,29 @@
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CXXFLAGS += $(shell sdl2-config --cflags) -std=c++14 -Wall
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CFLAGS += $(shell sdl2-config --cflags)
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CPPFLAGS += -I. -Iimgui -Iimguifs -Iglm -Ipicojson \
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CPPFLAGS += -I. -Iimgui -Iglm \
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-DREAL_BUILD -DGLM_ENABLE_EXPERIMENTAL
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LIBS += $(shell sdl2-config --libs) -lGL -lGLEW -ldl
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FILEDUMPS = \
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fd-raymarcher.glsl.h
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FILEDUMPS =
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IMGUI = imgui.o imgui_demo.o imgui_draw.o imguifs.o
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EDITOR = \
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editor.o \
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IMGUI = imgui.o imgui_demo.o imgui_draw.o
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DEMO = \
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main.o \
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imgui_impl_sdl.o \
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utilities.o \
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project.o \
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\
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mg-none.o \
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mg-fragment.o \
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\
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gfx-raymarcher.o
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utilities.o
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EDITOR_DEPS = $(EDITOR:%.o=.%.d)
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DEMO_DEPS = $(DEMO:%.o=.%.d)
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editor: $(EDITOR) $(IMGUI)
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$(CXX) $(CXXFLAGS) $(CPPFLAGS) -o editor \
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$(EDITOR) $(IMGUI) $(LIBS)
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demo: $(DEMO) $(IMGUI)
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$(CXX) $(CXXFLAGS) $(CPPFLAGS) -o demo \
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$(DEMO) $(IMGUI) $(LIBS)
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clean:
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rm -f $(IMGUI) $(EDITOR) $(FILEDUMPS) editor externals.hh.gch
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rm -f $(IMGUI) $(DEMO) $(FILEDUMPS) demo externals.hh.gch
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fullclean: clean
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rm -f $(EDITOR_DEPS)
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rm -f $(DEMO_DEPS)
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.PHONY: clean fullclean
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@ -48,13 +41,9 @@ imgui_demo.o: imgui/imgui_demo.cpp
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imgui_draw.o: imgui/imgui_draw.cpp
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$(CXX) $(CXXFLAGS) $(CPPFLAGS) -c -o $@ $<
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imguifs.o: imguifs/imguifilesystem.cpp imguifs/dirent_portable.h imguifs/imguifilesystem.h
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$(CXX) $(CXXFLAGS) $(CPPFLAGS) -include /usr/include/stdlib.h -c -o $@ $<
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-include $(DEMO_DEPS)
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-include $(EDITOR_DEPS)
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$(EDITOR): %.o: %.cc externals.hh.gch | $(FILEDUMPS)
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$(DEMO): %.o: %.cc externals.hh.gch | $(FILEDUMPS)
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$(CXX) $(CXXFLAGS) $(CPPFLAGS) -c -o $@ $<
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$(CXX) $(CXXFLAGS) $(CPPFLAGS) -M -MF $(@:%.o=.%.d) -MT $@ $<
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32
externals.hh
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32
externals.hh
Normal file
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// C
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#include <stdio.h>
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// System (C)
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#include <sys/inotify.h>
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#include <fcntl.h>
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#include <libgen.h>
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#include <unistd.h>
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// Misc (C)
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#include <SDL.h>
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#include <GL/glew.h>
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// C++ std
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#include <vector>
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#include <string>
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#include <algorithm>
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#include <functional>
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#include <memory>
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#include <fstream>
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// ImGui
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#include <imgui.h>
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// GLM
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#include <glm/mat3x3.hpp>
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#include <glm/gtx/euler_angles.hpp>
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// Silly decoration macros I use everywhere
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#define __rd__
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#define __wr__
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#define __rw__
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282
imgui_impl_sdl.cc
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282
imgui_impl_sdl.cc
Normal file
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// ImGui SDL2 binding with OpenGL
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// In this binding, ImTextureID is used to store an OpenGL 'GLuint' texture identifier. Read the FAQ about ImTextureID in imgui.cpp.
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// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
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// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
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// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
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// https://github.com/ocornut/imgui
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#include "externals.hh"
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#include "imgui_impl_sdl.h"
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// Data
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static double g_Time = 0.0f;
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static bool g_MousePressed[3] = { false, false, false };
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static float g_MouseWheel = 0.0f;
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static GLuint g_FontTexture = 0;
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// This is the main rendering function that you have to implement and provide to ImGui (via setting up 'RenderDrawListsFn' in the ImGuiIO structure)
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// If text or lines are blurry when integrating ImGui in your engine:
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// - in your Render function, try translating your projection matrix by (0.5f,0.5f) or (0.375f,0.375f)
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void ImGui_ImplSdl_RenderDrawLists(ImDrawData* draw_data)
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{
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// Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates)
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ImGuiIO& io = ImGui::GetIO();
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int fb_width = (int)(io.DisplaySize.x * io.DisplayFramebufferScale.x);
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int fb_height = (int)(io.DisplaySize.y * io.DisplayFramebufferScale.y);
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if (fb_width == 0 || fb_height == 0)
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return;
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draw_data->ScaleClipRects(io.DisplayFramebufferScale);
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// We are using the OpenGL fixed pipeline to make the example code simpler to read!
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// Setup render state: alpha-blending enabled, no face culling, no depth testing, scissor enabled, vertex/texcoord/color pointers.
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GLint last_texture; glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture);
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GLint last_viewport[4]; glGetIntegerv(GL_VIEWPORT, last_viewport);
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GLint last_scissor_box[4]; glGetIntegerv(GL_SCISSOR_BOX, last_scissor_box);
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glPushAttrib(GL_ENABLE_BIT | GL_COLOR_BUFFER_BIT | GL_TRANSFORM_BIT);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glDisable(GL_CULL_FACE);
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glDisable(GL_DEPTH_TEST);
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glEnable(GL_SCISSOR_TEST);
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glEnableClientState(GL_COLOR_ARRAY);
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glEnable(GL_TEXTURE_2D);
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//glUseProgram(0); // You may want this if using this code in an OpenGL 3+ context
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// Setup viewport, orthographic projection matrix
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glViewport(0, 0, (GLsizei)fb_width, (GLsizei)fb_height);
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glMatrixMode(GL_PROJECTION);
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glPushMatrix();
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glLoadIdentity();
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glOrtho(0.0f, io.DisplaySize.x, io.DisplaySize.y, 0.0f, -1.0f, +1.0f);
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix();
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glLoadIdentity();
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// Render command lists
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#define OFFSETOF(TYPE, ELEMENT) ((size_t)&(((TYPE *)0)->ELEMENT))
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for (int n = 0; n < draw_data->CmdListsCount; n++)
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{
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const ImDrawList* cmd_list = draw_data->CmdLists[n];
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const ImDrawVert* vtx_buffer = cmd_list->VtxBuffer.Data;
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const ImDrawIdx* idx_buffer = cmd_list->IdxBuffer.Data;
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glVertexPointer(2, GL_FLOAT, sizeof(ImDrawVert), (const GLvoid*)((const char*)vtx_buffer + OFFSETOF(ImDrawVert, pos)));
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glTexCoordPointer(2, GL_FLOAT, sizeof(ImDrawVert), (const GLvoid*)((const char*)vtx_buffer + OFFSETOF(ImDrawVert, uv)));
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glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(ImDrawVert), (const GLvoid*)((const char*)vtx_buffer + OFFSETOF(ImDrawVert, col)));
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for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
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{
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const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
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if (pcmd->UserCallback)
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{
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pcmd->UserCallback(cmd_list, pcmd);
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}
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else
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{
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glBindTexture(GL_TEXTURE_2D, (GLuint)(intptr_t)pcmd->TextureId);
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glScissor((int)pcmd->ClipRect.x, (int)(fb_height - pcmd->ClipRect.w), (int)(pcmd->ClipRect.z - pcmd->ClipRect.x), (int)(pcmd->ClipRect.w - pcmd->ClipRect.y));
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glDrawElements(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, idx_buffer);
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}
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idx_buffer += pcmd->ElemCount;
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}
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}
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#undef OFFSETOF
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// Restore modified state
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glDisableClientState(GL_COLOR_ARRAY);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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glDisableClientState(GL_VERTEX_ARRAY);
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glBindTexture(GL_TEXTURE_2D, (GLuint)last_texture);
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glMatrixMode(GL_MODELVIEW);
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glPopMatrix();
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glMatrixMode(GL_PROJECTION);
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glPopMatrix();
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glPopAttrib();
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glViewport(last_viewport[0], last_viewport[1], (GLsizei)last_viewport[2], (GLsizei)last_viewport[3]);
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glScissor(last_scissor_box[0], last_scissor_box[1], (GLsizei)last_scissor_box[2], (GLsizei)last_scissor_box[3]);
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}
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static const char* ImGui_ImplSdl_GetClipboardText(void*)
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{
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return SDL_GetClipboardText();
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}
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static void ImGui_ImplSdl_SetClipboardText(void*, const char* text)
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{
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SDL_SetClipboardText(text);
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}
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bool ImGui_ImplSdl_ProcessEvent(SDL_Event* event)
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{
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ImGuiIO& io = ImGui::GetIO();
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switch (event->type)
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{
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case SDL_MOUSEWHEEL:
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{
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if (event->wheel.y > 0)
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g_MouseWheel = 1;
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if (event->wheel.y < 0)
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g_MouseWheel = -1;
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return true;
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}
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case SDL_MOUSEBUTTONDOWN:
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{
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if (event->button.button == SDL_BUTTON_LEFT) g_MousePressed[0] = true;
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if (event->button.button == SDL_BUTTON_RIGHT) g_MousePressed[1] = true;
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if (event->button.button == SDL_BUTTON_MIDDLE) g_MousePressed[2] = true;
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return true;
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}
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case SDL_TEXTINPUT:
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{
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io.AddInputCharactersUTF8(event->text.text);
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return true;
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}
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case SDL_KEYDOWN:
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case SDL_KEYUP:
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{
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int key = event->key.keysym.sym & ~SDLK_SCANCODE_MASK;
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io.KeysDown[key] = (event->type == SDL_KEYDOWN);
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io.KeyShift = ((SDL_GetModState() & KMOD_SHIFT) != 0);
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io.KeyCtrl = ((SDL_GetModState() & KMOD_CTRL) != 0);
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io.KeyAlt = ((SDL_GetModState() & KMOD_ALT) != 0);
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io.KeySuper = ((SDL_GetModState() & KMOD_GUI) != 0);
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return true;
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}
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}
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return false;
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}
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bool ImGui_ImplSdl_CreateDeviceObjects()
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{
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// Build texture atlas
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ImGuiIO& io = ImGui::GetIO();
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unsigned char* pixels;
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int width, height;
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io.Fonts->GetTexDataAsAlpha8(&pixels, &width, &height);
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// Upload texture to graphics system
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GLint last_texture;
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glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture);
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glGenTextures(1, &g_FontTexture);
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glBindTexture(GL_TEXTURE_2D, g_FontTexture);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, width, height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, pixels);
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// Store our identifier
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io.Fonts->TexID = (void *)(intptr_t)g_FontTexture;
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// Restore state
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glBindTexture(GL_TEXTURE_2D, last_texture);
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return true;
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}
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void ImGui_ImplSdl_InvalidateDeviceObjects()
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{
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if (g_FontTexture)
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{
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glDeleteTextures(1, &g_FontTexture);
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ImGui::GetIO().Fonts->TexID = 0;
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g_FontTexture = 0;
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}
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}
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bool ImGui_ImplSdl_Init(SDL_Window* window)
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{
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ImGuiIO& io = ImGui::GetIO();
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io.KeyMap[ImGuiKey_Tab] = SDLK_TAB; // Keyboard mapping. ImGui will use those indices to peek into the io.KeyDown[] array.
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io.KeyMap[ImGuiKey_LeftArrow] = SDL_SCANCODE_LEFT;
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io.KeyMap[ImGuiKey_RightArrow] = SDL_SCANCODE_RIGHT;
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io.KeyMap[ImGuiKey_UpArrow] = SDL_SCANCODE_UP;
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io.KeyMap[ImGuiKey_DownArrow] = SDL_SCANCODE_DOWN;
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io.KeyMap[ImGuiKey_PageUp] = SDL_SCANCODE_PAGEUP;
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io.KeyMap[ImGuiKey_PageDown] = SDL_SCANCODE_PAGEDOWN;
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io.KeyMap[ImGuiKey_Home] = SDL_SCANCODE_HOME;
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io.KeyMap[ImGuiKey_End] = SDL_SCANCODE_END;
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io.KeyMap[ImGuiKey_Delete] = SDLK_DELETE;
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io.KeyMap[ImGuiKey_Backspace] = SDLK_BACKSPACE;
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io.KeyMap[ImGuiKey_Enter] = SDLK_RETURN;
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io.KeyMap[ImGuiKey_Escape] = SDLK_ESCAPE;
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io.KeyMap[ImGuiKey_A] = SDLK_a;
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io.KeyMap[ImGuiKey_C] = SDLK_c;
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io.KeyMap[ImGuiKey_V] = SDLK_v;
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io.KeyMap[ImGuiKey_X] = SDLK_x;
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io.KeyMap[ImGuiKey_Y] = SDLK_y;
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io.KeyMap[ImGuiKey_Z] = SDLK_z;
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io.RenderDrawListsFn = ImGui_ImplSdl_RenderDrawLists; // Alternatively you can set this to NULL and call ImGui::GetDrawData() after ImGui::Render() to get the same ImDrawData pointer.
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io.SetClipboardTextFn = ImGui_ImplSdl_SetClipboardText;
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io.GetClipboardTextFn = ImGui_ImplSdl_GetClipboardText;
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io.ClipboardUserData = NULL;
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#ifdef _WIN32
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SDL_SysWMinfo wmInfo;
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SDL_VERSION(&wmInfo.version);
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SDL_GetWindowWMInfo(window, &wmInfo);
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io.ImeWindowHandle = wmInfo.info.win.window;
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#else
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(void)window;
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#endif
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return true;
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}
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void ImGui_ImplSdl_Shutdown()
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{
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ImGui_ImplSdl_InvalidateDeviceObjects();
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ImGui::Shutdown();
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}
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void ImGui_ImplSdl_NewFrame(SDL_Window *window ,
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bool mouseLock,ImVec2 const& mousePos)
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{
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if (!g_FontTexture)
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ImGui_ImplSdl_CreateDeviceObjects();
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ImGuiIO& io = ImGui::GetIO();
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// Setup display size (every frame to accommodate for window resizing)
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int w, h;
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int display_w, display_h;
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SDL_GetWindowSize(window, &w, &h);
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SDL_GL_GetDrawableSize(window, &display_w, &display_h);
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io.DisplaySize = ImVec2((float)w, (float)h);
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io.DisplayFramebufferScale = ImVec2(w > 0 ? ((float)display_w / w) : 0, h > 0 ? ((float)display_h / h) : 0);
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// Setup time step
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Uint32 time = SDL_GetTicks();
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double current_time = time / 1000.0;
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io.DeltaTime = g_Time > 0.0 ? (float)(current_time - g_Time) : (float)(1.0f/60.0f);
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g_Time = current_time;
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// Setup inputs
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// (we already got mouse wheel, keyboard keys & characters from SDL_PollEvent())
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int mx, my;
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Uint32 mouseMask = SDL_GetMouseState(&mx, &my);
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if ( mouseLock ) {
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io.MousePos = mousePos;
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} else {
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if (SDL_GetWindowFlags(window) & SDL_WINDOW_MOUSE_FOCUS)
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io.MousePos = ImVec2((float)mx, (float)my); // Mouse position, in pixels (set to -1,-1 if no mouse / on another screen, etc.)
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else
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io.MousePos = ImVec2(-1,-1);
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}
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io.MouseDown[0] = g_MousePressed[0] || (mouseMask & SDL_BUTTON(SDL_BUTTON_LEFT)) != 0; // If a mouse press event came, always pass it as "mouse held this frame", so we don't miss click-release events that are shorter than 1 frame.
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io.MouseDown[1] = g_MousePressed[1] || (mouseMask & SDL_BUTTON(SDL_BUTTON_RIGHT)) != 0;
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io.MouseDown[2] = g_MousePressed[2] || (mouseMask & SDL_BUTTON(SDL_BUTTON_MIDDLE)) != 0;
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g_MousePressed[0] = g_MousePressed[1] = g_MousePressed[2] = false;
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io.MouseWheel = g_MouseWheel;
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g_MouseWheel = 0.0f;
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// Hide OS mouse cursor if ImGui is drawing it
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SDL_ShowCursor(io.MouseDrawCursor ? 0 : 1);
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|
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// Start the frame
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||||
ImGui::NewFrame();
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||||
}
|
20
imgui_impl_sdl.h
Normal file
20
imgui_impl_sdl.h
Normal file
|
@ -0,0 +1,20 @@
|
|||
// ImGui SDL2 binding with OpenGL
|
||||
// In this binding, ImTextureID is used to store an OpenGL 'GLuint' texture identifier. Read the FAQ about ImTextureID in imgui.cpp.
|
||||
|
||||
// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
|
||||
// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
|
||||
// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
|
||||
// https://github.com/ocornut/imgui
|
||||
|
||||
struct SDL_Window;
|
||||
typedef union SDL_Event SDL_Event;
|
||||
|
||||
IMGUI_API bool ImGui_ImplSdl_Init(SDL_Window* window);
|
||||
IMGUI_API void ImGui_ImplSdl_Shutdown();
|
||||
IMGUI_API void ImGui_ImplSdl_NewFrame(SDL_Window* window,
|
||||
bool mouseLock,ImVec2 const& mousePos);
|
||||
IMGUI_API bool ImGui_ImplSdl_ProcessEvent(SDL_Event* event);
|
||||
|
||||
// Use if you want to reset your rendering device without losing ImGui state.
|
||||
IMGUI_API void ImGui_ImplSdl_InvalidateDeviceObjects();
|
||||
IMGUI_API bool ImGui_ImplSdl_CreateDeviceObjects();
|
179
main.cc
Normal file
179
main.cc
Normal file
|
@ -0,0 +1,179 @@
|
|||
#include "externals.hh"
|
||||
|
||||
#include "imgui_impl_sdl.h"
|
||||
#include "utilities.hh"
|
||||
|
||||
|
||||
/*= T_Main ===================================================================*/
|
||||
|
||||
struct T_Main
|
||||
{
|
||||
T_Main( );
|
||||
~T_Main( );
|
||||
|
||||
void mainLoop( );
|
||||
|
||||
private:
|
||||
const std::string projectFile;
|
||||
SDL_Window * window;
|
||||
SDL_GLContext gl;
|
||||
T_FilesWatcher watcher;
|
||||
std::string loadError;
|
||||
|
||||
bool done = false;
|
||||
bool capture = false;
|
||||
ImVec2 mouseInitial;
|
||||
ImVec2 mouseMove;
|
||||
|
||||
void startIteration( );
|
||||
void handleCapture( );
|
||||
void makeUI( );
|
||||
void render( );
|
||||
};
|
||||
|
||||
/*----------------------------------------------------------------------------*/
|
||||
|
||||
T_Main::T_Main( )
|
||||
{
|
||||
SDL_Init( SDL_INIT_VIDEO | SDL_INIT_TIMER );
|
||||
|
||||
// Setup window
|
||||
SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER , 1 );
|
||||
SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE , 24 );
|
||||
SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE , 8 );
|
||||
SDL_GL_SetAttribute( SDL_GL_CONTEXT_MAJOR_VERSION , 2 );
|
||||
SDL_GL_SetAttribute( SDL_GL_CONTEXT_MINOR_VERSION , 2 );
|
||||
SDL_DisplayMode current;
|
||||
SDL_GetCurrentDisplayMode( 0 , ¤t );
|
||||
window = SDL_CreateWindow( "DEMO",
|
||||
SDL_WINDOWPOS_CENTERED , SDL_WINDOWPOS_CENTERED ,
|
||||
1280 , 720 ,
|
||||
SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE );
|
||||
gl = SDL_GL_CreateContext( window );
|
||||
glewInit();
|
||||
ImGui_ImplSdl_Init( window );
|
||||
}
|
||||
|
||||
void T_Main::mainLoop( )
|
||||
{
|
||||
while ( !done ) {
|
||||
startIteration( );
|
||||
if ( !done ) {
|
||||
handleCapture( );
|
||||
makeUI( );
|
||||
watcher.check( );
|
||||
render( );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
T_Main::~T_Main( )
|
||||
{
|
||||
ImGui_ImplSdl_Shutdown( );
|
||||
SDL_GL_DeleteContext( gl );
|
||||
SDL_DestroyWindow( window );
|
||||
SDL_Quit( );
|
||||
}
|
||||
|
||||
/*----------------------------------------------------------------------------*/
|
||||
|
||||
void T_Main::startIteration( )
|
||||
{
|
||||
SDL_Event event;
|
||||
mouseMove = ImVec2( );
|
||||
while ( SDL_PollEvent( &event ) ) {
|
||||
ImGui_ImplSdl_ProcessEvent( &event );
|
||||
if ( event.type == SDL_QUIT ) {
|
||||
done = true;
|
||||
return;
|
||||
}
|
||||
|
||||
if ( capture && event.type == SDL_MOUSEMOTION ) {
|
||||
mouseMove.x += event.motion.xrel;
|
||||
mouseMove.y += event.motion.yrel;
|
||||
}
|
||||
}
|
||||
|
||||
ImGui_ImplSdl_NewFrame( window , capture , mouseInitial );
|
||||
ImGui::GetIO( ).MouseDrawCursor = true;
|
||||
}
|
||||
|
||||
void T_Main::handleCapture( )
|
||||
{
|
||||
auto const& io( ImGui::GetIO( ) );
|
||||
const bool lmb( ImGui::IsMouseDown( 0 ) );
|
||||
const bool mb( lmb || ImGui::IsMouseDown( 1 ) );
|
||||
const bool appCanGrab( !( ImGui::IsMouseHoveringAnyWindow( )
|
||||
|| io.WantCaptureMouse
|
||||
|| io.WantCaptureKeyboard ) );
|
||||
const bool shift( io.KeyShift );
|
||||
const bool ctrl( io.KeyCtrl );
|
||||
|
||||
if ( capture && !mb ) {
|
||||
capture = false;
|
||||
ImGui::CaptureMouseFromApp( false );
|
||||
SDL_SetRelativeMouseMode( SDL_FALSE );
|
||||
SDL_WarpMouseInWindow( window ,
|
||||
int( mouseInitial.x ) ,
|
||||
int( mouseInitial.y ) );
|
||||
ImGui::SetMouseCursor( ImGuiMouseCursor_Arrow );
|
||||
} else if ( capture ) {
|
||||
ImGui::SetMouseCursor( ImGuiMouseCursor_Move );
|
||||
//project->handleDND( mouseMove , ctrl , shift , lmb );
|
||||
// FIXME: D'n'D
|
||||
} else if ( appCanGrab && mb ) {
|
||||
capture = true;
|
||||
mouseInitial = ImGui::GetMousePos( );
|
||||
ImGui::CaptureMouseFromApp( true );
|
||||
SDL_SetRelativeMouseMode( SDL_TRUE );
|
||||
ImGui::SetMouseCursor( ImGuiMouseCursor_Move );
|
||||
}
|
||||
|
||||
if ( ( appCanGrab || capture ) && io.MouseWheel ) {
|
||||
//project->handleWheel( io.MouseWheel , ctrl , shift );
|
||||
// FIXME wheel
|
||||
}
|
||||
}
|
||||
|
||||
void T_Main::makeUI( )
|
||||
{
|
||||
}
|
||||
|
||||
void T_Main::render( )
|
||||
{
|
||||
auto const& dspSize( ImGui::GetIO( ).DisplaySize );
|
||||
glViewport( 0 , 0 , (int) dspSize.x, (int) dspSize.y );
|
||||
glClearColor( 1 , 0 , 1 , 1 );
|
||||
glClear( GL_COLOR_BUFFER_BIT );
|
||||
|
||||
// FIXME draw the fuck
|
||||
//project->render( );
|
||||
|
||||
glUseProgram( 0 );
|
||||
ImGui::Render( );
|
||||
SDL_GL_SwapWindow( window );
|
||||
}
|
||||
|
||||
|
||||
/*============================================================================*/
|
||||
|
||||
int main( int , char** )
|
||||
{
|
||||
T_Main m;
|
||||
m.mainLoop( );
|
||||
|
||||
#if 0
|
||||
// Frame time history
|
||||
const int nFrameTimes = 200;
|
||||
float frameTimes[ nFrameTimes ];
|
||||
memset( frameTimes , 0 , sizeof( float ) * nFrameTimes );
|
||||
#endif
|
||||
#if 0
|
||||
// Update frame time history
|
||||
memmove( frameTimes , &frameTimes[ 1 ] ,
|
||||
( nFrameTimes - 1 ) * sizeof( float ) );
|
||||
frameTimes[ nFrameTimes - 1 ] = 1000.0f / ImGui::GetIO( ).Framerate;
|
||||
#endif
|
||||
|
||||
return 0;
|
||||
}
|
379
utilities.cc
Normal file
379
utilities.cc
Normal file
|
@ -0,0 +1,379 @@
|
|||
#include "externals.hh"
|
||||
#include "utilities.hh"
|
||||
|
||||
|
||||
void disableButton( )
|
||||
{
|
||||
ImGui::PushStyleColor( ImGuiCol_Button , ImColor( .3f , .3f , .3f ) );
|
||||
ImGui::PushStyleColor( ImGuiCol_ButtonHovered , ImColor( .3f , .3f , .3f ) );
|
||||
ImGui::PushStyleColor( ImGuiCol_ButtonActive , ImColor( .3f , .3f , .3f ) );
|
||||
}
|
||||
|
||||
/*----------------------------------------------------------------------------*/
|
||||
|
||||
void updateAngle(
|
||||
__rw__ float& initial ,
|
||||
__rd__ const float delta
|
||||
)
|
||||
{
|
||||
initial = fmod( initial + delta + 540 , 360 ) - 180;
|
||||
}
|
||||
|
||||
void anglesToMatrix(
|
||||
__rd__ float const* angles ,
|
||||
__wr__ float* matrix )
|
||||
{
|
||||
float c[3] , s[3];
|
||||
for ( int i = 0 ; i < 3 ; i ++ ) {
|
||||
const float a = M_PI * angles[ i ] / 180;
|
||||
c[i] = cos( a );
|
||||
s[i] = sin( a );
|
||||
}
|
||||
matrix[0] = c[1]*c[2];
|
||||
matrix[1] = s[0]*s[1]*c[2] - c[0]*s[2];
|
||||
matrix[2] = s[0]*s[2] + c[0]*s[1]*c[2];
|
||||
matrix[3] = c[1]*s[2];
|
||||
matrix[4] = c[0]*c[2] + s[0]*s[1]*s[2];
|
||||
matrix[5] = c[0]*s[1]*s[2] - s[0]*c[2];
|
||||
matrix[6] = -s[1];
|
||||
matrix[7] = s[0]*c[1];
|
||||
matrix[8] = c[0]*c[1];
|
||||
}
|
||||
|
||||
|
||||
/*= T_FilesWatcher ===========================================================*/
|
||||
|
||||
T_FilesWatcher::T_FilesWatcher( )
|
||||
: fd( inotify_init1( O_NONBLOCK ) )
|
||||
{ }
|
||||
|
||||
T_FilesWatcher::T_FilesWatcher( T_FilesWatcher&& other ) noexcept
|
||||
: fd( 0 ) , watched( std::move( other.watched ) )
|
||||
{
|
||||
std::swap( fd , other.fd );
|
||||
other.watched.clear( );
|
||||
for ( T_WatchedFiles* wf : watched ) {
|
||||
if ( wf ) {
|
||||
wf->watcher = this;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
T_FilesWatcher::~T_FilesWatcher( )
|
||||
{
|
||||
if ( fd ) {
|
||||
close( fd );
|
||||
}
|
||||
for ( T_WatchedFiles* wf : watched ) {
|
||||
if ( wf ) {
|
||||
wf->watcher = nullptr;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void T_FilesWatcher::check( )
|
||||
{
|
||||
for ( T_WatchedFiles* wf : watched ) {
|
||||
if ( wf ) {
|
||||
wf->triggered = false;
|
||||
}
|
||||
}
|
||||
|
||||
inotify_event ie;
|
||||
while ( read( fd , &ie , sizeof( ie ) ) == sizeof( ie ) ) {
|
||||
if ( ( ie.mask & ( IN_CLOSE_WRITE | IN_DELETE_SELF ) ) == 0 ) {
|
||||
continue;
|
||||
}
|
||||
|
||||
for ( T_WatchedFiles* wf : watched ) {
|
||||
if ( !wf || wf->triggered ) {
|
||||
continue;
|
||||
}
|
||||
auto const& idl( wf->identifiers );
|
||||
if ( find( idl , ie.wd ) != idl.end( ) ) {
|
||||
wf->triggered = true;
|
||||
wf->callback( );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*= T_WatchedFiles ===========================================================*/
|
||||
|
||||
T_WatchedFiles::T_WatchedFiles( T_WatchedFiles&& other ) noexcept
|
||||
: watcher( other.watcher ) , callback( other.callback ) ,
|
||||
triggered( other.triggered ) ,
|
||||
identifiers( std::move( other.identifiers ) )
|
||||
{
|
||||
if ( watcher ) {
|
||||
other.watcher = nullptr;
|
||||
*( find( watcher->watched , &other ) ) = this;
|
||||
}
|
||||
}
|
||||
|
||||
T_WatchedFiles::T_WatchedFiles(
|
||||
__rw__ T_FilesWatcher& watcher ,
|
||||
__rd__ const F_OnFileChanges callback )
|
||||
: watcher( &watcher ) , callback( callback ) , triggered( false )
|
||||
{
|
||||
watcher.watched.push_back( this );
|
||||
}
|
||||
|
||||
T_WatchedFiles::~T_WatchedFiles( )
|
||||
{
|
||||
clear( );
|
||||
if ( watcher ) {
|
||||
watcher->watched.erase( find( watcher->watched , this ) );
|
||||
}
|
||||
}
|
||||
|
||||
void T_WatchedFiles::clear( )
|
||||
{
|
||||
if ( watcher ) {
|
||||
const auto fd( watcher->fd );
|
||||
for ( int wd : identifiers ) {
|
||||
inotify_rm_watch( fd , wd );
|
||||
}
|
||||
}
|
||||
identifiers.clear( );
|
||||
}
|
||||
|
||||
bool T_WatchedFiles::watch(
|
||||
__rd__ std::string const& file )
|
||||
{
|
||||
static constexpr auto inFlags( IN_CLOSE_WRITE | IN_DELETE_SELF );
|
||||
if ( watcher ) {
|
||||
const auto wd( inotify_add_watch( watcher->fd ,
|
||||
file.c_str( ) , inFlags ) );
|
||||
if ( wd == -1 ) {
|
||||
return false;
|
||||
}
|
||||
if ( find( identifiers , wd ) == identifiers.end( ) ) {
|
||||
identifiers.push_back( wd );
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
/*= T_ShaderCode =============================================================*/
|
||||
|
||||
T_ShaderCode::T_ShaderCode(
|
||||
__rd__ const int nparts )
|
||||
: code( nparts , nullptr )
|
||||
{ }
|
||||
|
||||
T_ShaderCode::~T_ShaderCode( )
|
||||
{
|
||||
for ( char* str : code ) {
|
||||
delete[] str;
|
||||
}
|
||||
}
|
||||
|
||||
/*----------------------------------------------------------------------------*/
|
||||
|
||||
void T_ShaderCode::setPart(
|
||||
__rd__ const int index ,
|
||||
__rd__ char const* const string )
|
||||
{
|
||||
assert( code[ index ] == nullptr );
|
||||
|
||||
const int len( strlen( string ) + 1 );
|
||||
char buffer[ 32 ];
|
||||
const int extraLen( index == 0 ? 0
|
||||
: snprintf( buffer , sizeof( buffer ) ,
|
||||
"\n#line 0 %d\n" , index ) );
|
||||
|
||||
char* const output( new char[ extraLen + len ] );
|
||||
if ( index != 0 ) {
|
||||
memcpy( output , buffer , extraLen );
|
||||
}
|
||||
strcpy( output + extraLen , string );
|
||||
code[ index ] = output;
|
||||
}
|
||||
|
||||
void T_ShaderCode::setPart(
|
||||
__rd__ const int index ,
|
||||
__rd__ void const* const data ,
|
||||
__rd__ const int size )
|
||||
{
|
||||
assert( code[ index ] == nullptr );
|
||||
|
||||
char buffer[ 32 ];
|
||||
const int extraLen( index == 0 ? 0
|
||||
: snprintf( buffer , sizeof( buffer ) ,
|
||||
"\n#line 0 %d\n" , index ) );
|
||||
|
||||
char* const output( new char[ extraLen + size + 1 ] );
|
||||
if ( index != 0 ) {
|
||||
memcpy( output , buffer , extraLen );
|
||||
}
|
||||
memcpy( output + extraLen , data , size );
|
||||
output[ extraLen + size ] = 0;
|
||||
code[ index ] = output;
|
||||
}
|
||||
|
||||
bool T_ShaderCode::loadPart(
|
||||
__rd__ const int index ,
|
||||
__rd__ std::string const& source ,
|
||||
__rw__ std::vector< std::string >& errors )
|
||||
{
|
||||
assert( code[ index ] == nullptr );
|
||||
|
||||
FILE * f = fopen( source.c_str( ) , "r" );
|
||||
if ( !f ) {
|
||||
std::string error( "File not found: " );
|
||||
error += source;
|
||||
errors.push_back( error );
|
||||
return false;
|
||||
}
|
||||
|
||||
char buffer[ 32 ];
|
||||
const int extraLen( index == 0 ? 0
|
||||
: snprintf( buffer , sizeof( buffer ) ,
|
||||
"\n#line 0 %d\n" , index ) );
|
||||
|
||||
fseek( f , 0 , SEEK_END );
|
||||
const size_t size( ftell( f ) );
|
||||
fseek( f , 0 , SEEK_SET );
|
||||
|
||||
char* const output( new char[ extraLen + size + 1 ] );
|
||||
if ( index != 0 ) {
|
||||
memcpy( output , buffer , extraLen );
|
||||
}
|
||||
if ( fread( output + extraLen , 1 , size , f ) != size ) {
|
||||
fclose( f );
|
||||
delete[] output;
|
||||
std::string error( "Could not read file: " );
|
||||
error += source;
|
||||
errors.push_back( error );
|
||||
return false;
|
||||
}
|
||||
output[ extraLen + size ] = 0;
|
||||
fclose( f );
|
||||
code[ index ] = output;
|
||||
return true;
|
||||
}
|
||||
|
||||
/*----------------------------------------------------------------------------*/
|
||||
|
||||
GLuint T_ShaderCode::createProgram(
|
||||
__rd__ GLenum type ,
|
||||
__rw__ std::vector< std::string >& errors ) const
|
||||
{
|
||||
GLenum sid = glCreateShaderProgramv( type , code.size( ) , &code[ 0 ] );
|
||||
if ( sid == 0 ) {
|
||||
errors.push_back( "Failed to create GL program" );
|
||||
return sid;
|
||||
}
|
||||
|
||||
int infoLogLength;
|
||||
glGetProgramiv( sid , GL_INFO_LOG_LENGTH , &infoLogLength );
|
||||
if ( infoLogLength ) {
|
||||
char buffer[ infoLogLength + 1 ];
|
||||
glGetProgramInfoLog( sid , infoLogLength , nullptr , buffer );
|
||||
char* start( buffer );
|
||||
char* found( strchr( buffer , '\n' ) );
|
||||
while ( found ) {
|
||||
*found = 0;
|
||||
errors.push_back( start );
|
||||
start = found + 1;
|
||||
found = strchr( start , '\n' );
|
||||
}
|
||||
if ( start < &buffer[ infoLogLength - 1 ] ) {
|
||||
errors.push_back( start );
|
||||
}
|
||||
}
|
||||
|
||||
int lnk;
|
||||
glGetProgramiv( sid , GL_LINK_STATUS , &lnk );
|
||||
if ( !lnk ) {
|
||||
glDeleteProgram( sid );
|
||||
return 0;
|
||||
}
|
||||
|
||||
return sid;
|
||||
}
|
||||
|
||||
|
||||
/*= T_Camera =================================================================*/
|
||||
|
||||
void T_Camera::handleDND(
|
||||
__rd__ ImVec2 const& move ,
|
||||
__rd__ const bool hasCtrl ,
|
||||
__rd__ const bool hasShift ,
|
||||
__rd__ const bool lmb // Left mouse button
|
||||
)
|
||||
{
|
||||
if ( move.x == 0 || move.y == 0 ) {
|
||||
return;
|
||||
}
|
||||
|
||||
const float fdx( move.x * .1f * ( hasCtrl ? 1.f : .1f ) );
|
||||
const float fdy( move.y * .1f * ( hasCtrl ? 1.f : .1f ) );
|
||||
|
||||
if ( lmb && hasShift ) {
|
||||
// Left mouse button, shift - move camera
|
||||
const auto side( glm::normalize( glm::cross( up , dir ) ) );
|
||||
lookAt += .01f * ( side * fdx + up * fdy );
|
||||
} else if ( lmb ) {
|
||||
// Left mouse button, no shift - change yaw/pitch
|
||||
updateAngle( angles.y , fdx );
|
||||
updateAngle( angles.x , fdy );
|
||||
} else {
|
||||
// Right mouse button - change roll
|
||||
updateAngle( angles.z , fdx );
|
||||
}
|
||||
update( );
|
||||
}
|
||||
|
||||
void T_Camera::handleWheel(
|
||||
__rd__ const float wheel ,
|
||||
__rd__ const bool hasCtrl ,
|
||||
__rd__ const bool hasShift
|
||||
)
|
||||
{
|
||||
const float delta( wheel * ( hasCtrl ? 1.f : .1f) );
|
||||
if ( hasShift ) {
|
||||
fov = std::max( 1.f , std::min( 179.f , fov + delta ) );
|
||||
} else {
|
||||
distance = std::max( .01f , distance - delta );
|
||||
}
|
||||
update( );
|
||||
}
|
||||
|
||||
/*----------------------------------------------------------------------------*/
|
||||
|
||||
void T_Camera::makeUI( )
|
||||
{
|
||||
if ( !ImGui::CollapsingHeader( "Camera" ) ) {
|
||||
return;
|
||||
}
|
||||
|
||||
const bool changed[] = {
|
||||
ImGui::DragFloat3( "Look at" , &lookAt.x ) ,
|
||||
ImGui::DragFloat( "Distance" , &distance , .1f ,
|
||||
.1f , 1e8 , "%.1f" ) ,
|
||||
ImGui::DragFloat3( "Angles" , &angles.x , .01f , -180 , 180 ) ,
|
||||
ImGui::DragFloat( "FoV" , &fov , .01f , .01f , 179.9f )
|
||||
};
|
||||
|
||||
for ( unsigned i = 0 ; i < sizeof( changed ) / sizeof( bool ) ; i ++ ) {
|
||||
if ( changed[ i ] ) {
|
||||
update( );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*----------------------------------------------------------------------------*/
|
||||
|
||||
void T_Camera::update( )
|
||||
{
|
||||
anglesToMatrix( &angles.x , &rotMat[ 0 ].x );
|
||||
dir = glm::vec3( 0 , 0 , -distance ) * rotMat;
|
||||
up = glm::vec3( 0 , 1 , 0 ) * rotMat;
|
||||
pos = lookAt - dir;
|
||||
np = 2 * tan( M_PI * ( 180. - fov ) / 360. );
|
||||
}
|
166
utilities.hh
Normal file
166
utilities.hh
Normal file
|
@ -0,0 +1,166 @@
|
|||
#pragma once
|
||||
#ifndef REAL_BUILD
|
||||
# include "externals.hh"
|
||||
#endif
|
||||
|
||||
/*= Utilities ================================================================*/
|
||||
|
||||
// Disable next ImGui button(s)
|
||||
void disableButton( );
|
||||
// Re-enable ImGui buttons
|
||||
inline void reenableButtons( )
|
||||
{
|
||||
ImGui::PopStyleColor( 3 );
|
||||
}
|
||||
|
||||
/*----------------------------------------------------------------------------*/
|
||||
|
||||
// Add some value to an angle, keeping it in [-180;180]
|
||||
void updateAngle(
|
||||
__rw__ float& initial ,
|
||||
__rd__ const float delta
|
||||
);
|
||||
// Make a rotation matrix from three YPR angles (in degrees)
|
||||
void anglesToMatrix(
|
||||
__rd__ float const* angles ,
|
||||
__wr__ float* matrix );
|
||||
|
||||
/*----------------------------------------------------------------------------*/
|
||||
|
||||
// Helpers for finding entries in collections
|
||||
template< typename T , typename I >
|
||||
inline auto find(
|
||||
__rd__ T const& collection ,
|
||||
__rd__ I const& item )
|
||||
{
|
||||
return std::find( collection.begin( ) , collection.end( ) , item );
|
||||
}
|
||||
|
||||
template< typename T , typename I >
|
||||
inline auto find(
|
||||
__rw__ T& collection ,
|
||||
__rd__ I const& item )
|
||||
{
|
||||
return std::find( collection.begin( ) , collection.end( ) , item );
|
||||
}
|
||||
|
||||
|
||||
/*= T_FilesWatcher / T_WatchedFiles ==========================================*/
|
||||
|
||||
struct T_FilesWatcher;
|
||||
struct T_WatchedFiles;
|
||||
using F_OnFileChanges = std::function< void( void ) >;
|
||||
|
||||
struct T_FilesWatcher
|
||||
{
|
||||
friend struct T_WatchedFiles;
|
||||
|
||||
T_FilesWatcher( T_FilesWatcher const& ) = delete;
|
||||
|
||||
T_FilesWatcher( );
|
||||
T_FilesWatcher( T_FilesWatcher&& ) noexcept;
|
||||
~T_FilesWatcher( );
|
||||
|
||||
void check( );
|
||||
|
||||
private:
|
||||
int fd;
|
||||
std::vector< T_WatchedFiles* > watched;
|
||||
};
|
||||
|
||||
/*----------------------------------------------------------------------------*/
|
||||
|
||||
struct T_WatchedFiles
|
||||
{
|
||||
friend struct T_FilesWatcher;
|
||||
|
||||
T_WatchedFiles( ) = delete;
|
||||
T_WatchedFiles( T_WatchedFiles const& ) = delete;
|
||||
|
||||
T_WatchedFiles( T_WatchedFiles&& ) noexcept;
|
||||
T_WatchedFiles(
|
||||
__rw__ T_FilesWatcher& watcher ,
|
||||
__rd__ const F_OnFileChanges callback );
|
||||
|
||||
~T_WatchedFiles( );
|
||||
|
||||
void clear( );
|
||||
bool watch( __rd__ std::string const& file );
|
||||
|
||||
private:
|
||||
T_FilesWatcher* watcher;
|
||||
const F_OnFileChanges callback;
|
||||
bool triggered;
|
||||
std::vector< int > identifiers;
|
||||
};
|
||||
|
||||
|
||||
/*= T_ShaderCode =============================================================*/
|
||||
|
||||
struct T_ShaderCode
|
||||
{
|
||||
T_ShaderCode( ) = delete;
|
||||
T_ShaderCode( T_ShaderCode const& ) = delete;
|
||||
T_ShaderCode( T_ShaderCode&& ) = delete;
|
||||
|
||||
explicit T_ShaderCode( __rd__ const int nparts );
|
||||
~T_ShaderCode( );
|
||||
|
||||
void setPart(
|
||||
__rd__ const int index ,
|
||||
__rd__ char const* const string );
|
||||
void setPart(
|
||||
__rd__ const int index ,
|
||||
__rd__ void const* const data ,
|
||||
__rd__ const int size );
|
||||
bool loadPart(
|
||||
__rd__ const int index ,
|
||||
__rd__ std::string const& source ,
|
||||
__rw__ std::vector< std::string >& errors );
|
||||
|
||||
GLuint createProgram(
|
||||
__rd__ GLenum type ,
|
||||
__rw__ std::vector< std::string >& errors ) const;
|
||||
|
||||
private:
|
||||
std::vector< char* > code;
|
||||
};
|
||||
|
||||
|
||||
/*= T_Camera =================================================================*/
|
||||
|
||||
struct T_Camera
|
||||
{
|
||||
glm::vec3 lookAt;
|
||||
glm::vec3 angles;
|
||||
float distance = 10;
|
||||
float fov = 90;
|
||||
|
||||
// Everything below is updated by update()
|
||||
glm::vec3 dir;
|
||||
glm::vec3 up;
|
||||
glm::vec3 pos;
|
||||
float np;
|
||||
|
||||
T_Camera()
|
||||
{ update( ); }
|
||||
|
||||
void handleDND(
|
||||
__rd__ ImVec2 const& move ,
|
||||
__rd__ const bool hasCtrl ,
|
||||
__rd__ const bool hasShift ,
|
||||
__rd__ const bool lmb // Left mouse button
|
||||
);
|
||||
void handleWheel(
|
||||
__rd__ const float wheel ,
|
||||
__rd__ const bool hasCtrl ,
|
||||
__rd__ const bool hasShift
|
||||
);
|
||||
|
||||
void makeUI( );
|
||||
|
||||
private:
|
||||
glm::mat3x3 rotMat;
|
||||
float rotationMatrix[ 9 ];
|
||||
void update( );
|
||||
};
|
Loading…
Reference in a new issue