2017-09-30 10:37:45 +02:00
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#pragma once
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#ifndef REAL_BUILD
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# include "externals.hh"
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#endif
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/*= Utilities ================================================================*/
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// Disable next ImGui button(s)
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void disableButton( );
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// Re-enable ImGui buttons
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inline void reenableButtons( )
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{
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ImGui::PopStyleColor( 3 );
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}
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/*----------------------------------------------------------------------------*/
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2017-10-02 13:51:08 +02:00
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#define GL_CHECK( FAIL ) \
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2017-10-01 18:51:02 +02:00
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do { \
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auto err_( glGetError( ) ); \
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2017-10-02 13:51:08 +02:00
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if ( err_ != GL_NO_ERROR ) FAIL; \
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2017-10-01 18:51:02 +02:00
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} while ( 0 )
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2017-10-02 13:51:08 +02:00
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#define GL_ASSERT( ) \
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GL_CHECK({ \
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fprintf( stderr , "GL error %x in %s:%d\n" , \
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err_ , __FILE__ , __LINE__ ); \
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abort( ); \
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})
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2017-10-01 18:51:02 +02:00
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/*----------------------------------------------------------------------------*/
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2017-09-30 10:37:45 +02:00
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// Add some value to an angle, keeping it in [-180;180]
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void updateAngle(
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__rw__ float& initial ,
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__rd__ const float delta
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);
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// Make a rotation matrix from three YPR angles (in degrees)
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void anglesToMatrix(
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__rd__ float const* angles ,
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__wr__ float* matrix );
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/*----------------------------------------------------------------------------*/
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// Helpers for finding entries in collections
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template< typename T , typename I >
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inline auto find(
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__rd__ T const& collection ,
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__rd__ I const& item )
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{
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return std::find( collection.begin( ) , collection.end( ) , item );
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}
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template< typename T , typename I >
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inline auto find(
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__rw__ T& collection ,
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__rd__ I const& item )
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{
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return std::find( collection.begin( ) , collection.end( ) , item );
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}
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